mrlongshen
Noobies
Can it be used on old hercules?
Extended vending
Costume plugin
Extended vending
Costume plugin
here the litle tips: all those s_xxxx.. annoying warnings in my plugin projects were disabled by me , coz I hate those by AngelmelodyI still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note.
ExtendedVending.c:19:29: error: common/hercules.h: No such file or directoryExtendedVending.c: In function ‘clif_parse_OpenVending_pre’:ExtendedVending.c:253: warning: passing argument 2 of ‘map->getcell’ makes integer from pointer without a castExtendedVending.c:253: note: expected ‘int16’ but argument is of type ‘struct block_list *’ExtendedVending.c:253: error: too many arguments to function ‘map->getcell’make[1]: *** [../../plugins/ExtendedVending.so] Error 1make[1]: Leaving directory `/home/syokro/Hercules/src/plugins'make: *** [plugins] Error 2
As I told, it won't work with old Hercules.@Dastgir I have update to latest version why this problem appear ?
ExtendedVending.c:19:29: error: common/hercules.h: No such file or directoryExtendedVending.c: In function ‘clif_parse_OpenVending_pre’:ExtendedVending.c:253: warning: passing argument 2 of ‘map->getcell’ makes integer from pointer without a castExtendedVending.c:253: note: expected ‘int16’ but argument is of type ‘struct block_list *’ExtendedVending.c:253: error: too many arguments to function ‘map->getcell’make[1]: *** [../../plugins/ExtendedVending.so] Error 1make[1]: Leaving directory `/home/syokro/Hercules/src/plugins'make: *** [plugins] Error 2
What I do isI still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note.
Ohh that file is not needed, I went through several iterations for this plugin, and forget to remove those include files..stumbled upon an error when compiling Extended Vending Plugin,
fatal error C1083: Cannot open include file: 'strlib.h': No such file or directoryUsing MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it...
and plugin item charm why it didn't available in your collection sir ?
ThankyouOhh that file is not needed, I went through several iterations for this plugin, and forget to remove those include files..
About item charm, I will include it soon..
Will check it soon.Hi @@Dastgir for some reason one of your plugin is causing this weird problem:
[*]Unable to use buffs/debuff to monsters (ex. Lex Aterna, Blessings, Inc Agi) It is being casted to the monsters but no effect
I'm using:
[*]auraset (confirmed)
Fresh copy of latest hercules svn, only with plugins added.
It's possible, but there comes 24 char limit, so if the player name is too long, it might get tripped off.Is it possible to add a prefix on the name of the cloned player (@market)?
so there's a way to depict which one is real or not to avoid any confusion.. thanksCode:ex. [Market] PlayerNameHere
Ahh I see thanks, or maybe a prefix on the pub? idk xDIt's possible, but there comes 24 char limit, so if the player name is too long, it might get tripped off.Is it possible to add a prefix on the name of the cloned player (@market)?
ex. [Market] PlayerNameHereso there's a way to depict which one is real or not to avoid any confusion.. thanks
Maybe you are looking for mobsearch command? Mobsearch shows all monster co ordinates
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