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No, you need Hercules which is not old than 1 month.

 
@@Dastgir

evsandcis.png
 
I still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note.

 
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@Dastgir I have update to latest version why this problem appear ?

Code:
ExtendedVending.c:19:29: error: common/hercules.h: No such file or directoryExtendedVending.c: In function ‘clif_parse_OpenVending_pre’:ExtendedVending.c:253: warning: passing argument 2 of ‘map->getcell’ makes integer from pointer without a castExtendedVending.c:253: note: expected ‘int16’ but argument is of type ‘struct block_list *’ExtendedVending.c:253: error: too many arguments to function ‘map->getcell’make[1]: *** [../../plugins/ExtendedVending.so] Error 1make[1]: Leaving directory `/home/syokro/Hercules/src/plugins'make: *** [plugins] Error 2
 
@Dastgir I have update to latest version why this problem appear ?

ExtendedVending.c:19:29: error: common/hercules.h: No such file or directoryExtendedVending.c: In function ‘clif_parse_OpenVending_pre’:ExtendedVending.c:253: warning: passing argument 2 of ‘map->getcell’ makes integer from pointer without a castExtendedVending.c:253: note: expected ‘int16’ but argument is of type ‘struct block_list *’ExtendedVending.c:253: error: too many arguments to function ‘map->getcell’make[1]: *** [../../plugins/ExtendedVending.so] Error 1make[1]: Leaving directory `/home/syokro/Hercules/src/plugins'make: *** [plugins] Error 2
As I told, it won't work with old Hercules.

that errors means you are having old hercules, new hercules have 1 extra argument in getcell.

I still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note.
What I do is

Properties->C/C++->General->Treat Warnings as Errors->FALSE

Properties->C/C++->General->Warning Level->Level2

 
stumbled upon an error when compiling Extended Vending Plugin,

fatal error C1083: Cannot open include file: 'strlib.h': No such file or directory
Using MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it...

and plugin item charm why it didn't available in your collection sir ?

 
stumbled upon an error when compiling Extended Vending Plugin,

fatal error C1083: Cannot open include file: 'strlib.h': No such file or directoryUsing MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it...
and plugin item charm why it didn't available in your collection sir ?
Ohh that file is not needed, I went through several iterations for this plugin, and forget to remove those include files..
About item charm, I will include it soon..

 
Hi @@Dastgir for some reason one of your plugin is causing this weird problem:

  • Unable to use buffs/debuff to monsters (ex. Lex Aterna, Blessings, Inc Agi) It is being casted to the monsters but no effect

I'm using:

  • auraset (confirmed)

Fresh copy of latest hercules svn, only with plugins added.

 
Last edited by a moderator:
Hi @@Dastgir for some reason one of your plugin is causing this weird problem:

[*]Unable to use buffs/debuff to monsters (ex. Lex Aterna, Blessings, Inc Agi) It is being casted to the monsters but no effect

I'm using:

[*]auraset (confirmed)

Fresh copy of latest hercules svn, only with plugins added.
Will check it soon.
 
Is it possible to add a prefix on the name of the cloned player (@market)?

ex. [Market] PlayerNameHere
so there's a way to depict which one is real or not to avoid any confusion.. thanks

 
Is it possible to add a prefix on the name of the cloned player (@market)?

Code:
ex. [Market] PlayerNameHere
so there's a way to depict which one is real or not to avoid any confusion.. thanks
It's possible, but there comes 24 char limit, so if the player name is too long, it might get tripped off.
 
Is it possible to add a prefix on the name of the cloned player (@market)?

ex. [Market] PlayerNameHereso there's a way to depict which one is real or not to avoid any confusion.. thanks
It's possible, but there comes 24 char limit, so if the player name is too long, it might get tripped off.
Ahh I see thanks, or maybe a prefix on the pub? idk xD

 
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