Boss scale bug!!

rotloso

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Hi , may i know how to fixed boss scale.

Boss in Hall of the Abyss scale bug and health bar bug may i know how to fixed

sorry for my english!!

screenHercules000.jpg

 
I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

gld2_ald,0,0,0,0    boss_monster    Gioia    2251,1,28800000,600000,1,1
gld2_ald,0,0,0,0    monster    Elvira    2252,1,1800000,600000,1

Check mob_db structure:

http://herc.ws/wiki/Custom_Mobs#Spawn_Points

<map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

Need to report in bugtracker e.e

 
I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

gld2_ald,0,0,0,0    boss_monster    Gioia    2251,1,28800000,600000,1,1
gld2_ald,0,0,0,0    monster    Elvira    2252,1,1800000,600000,1

Check mob_db structure:

http://herc.ws/wiki/Custom_Mobs#Spawn_Points

<map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

Need to report in bugtracker e.e

You gotta add exceptions for boss types to all related entries in clif.c and mob.c since the commit that updated the feature is missing them.
THX for reply. But now i cant fixed them. 
default_sad.png


I report to : https://github.com/HerculesWS/Hercules/issues/1122 ,need someone help me!!

 
I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

gld2_ald,0,0,0,0 boss_monster Gioia 2251,1,28800000,600000,1,1
gld2_ald,0,0,0,0 monster Elvira 2252,1,1800000,600000,1
Check mob_db structure:

http://herc.ws/wiki/Custom_Mobs#Spawn_Points

<map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
Need to report in bugtracker e.e
You gotta add exceptions for boss types to all related entries in clif.c and mob.c since the commit that updated the feature is missing them.
THX for reply. But now i cant fixed them.
default_sad.png


I report to : https://github.com/HerculesWS/Hercules/issues/1122 ,need someone help me!!
Man just go to monster spawn file and remove te last ",1" from the boss monster
default_sleep.png


 
I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

gld2_ald,0,0,0,0 boss_monster Gioia 2251,1,28800000,600000,1,1
gld2_ald,0,0,0,0 monster Elvira 2252,1,1800000,600000,1
Check mob_db structure:

http://herc.ws/wiki/Custom_Mobs#Spawn_Points

<map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
Need to report in bugtracker e.e
>You gotta add exceptions for boss types to all related entries in clif.c and mob.c since the commit that updated the feature is missing them.

ockquote>THX for reply. But now i cant fixed them.
default_sad.png


I report to : https://github.com/HerculesWS/Hercules/issues/1122 ,need someone help me!!
Man just go to monster spawn file and remove te last ",1" from the boss monster
default_sleep.png
OMG!!! now i fixed, thx @@fxfreitas

I have another question. Why boss monster HP bar size over than normal monster (sorry for my English)
screenHercules008.jpg

 
@@rotloso

maybe you are using this plugin?

* Monsters HP is visible to all players, instead of only those who hit it.   * Monsters spawned with 'boss' flag have a greater bar (2-3x normal size)
 
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