Item effect linked to Sprite?

Echoes

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Hello.

Today I was wondering, is there a way to make an item (costume effect) that when wearing it (like tuxedo/wedding dress used to work) it makes change the sprite to the character?
For example: me, as a Priest, have a Novice Clothes Costume in my inventory, and when I wear it, I will change clothes to look as a Novice, but just the Sprite, my job will be still Priest, with my skills and everything but sprite touched.

Thank you in advance :D  

 
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And if the sprite is not related directly with the job, like the new costumes for 3rd, how to wear them ?

 
Hello.

Today I was wondering, is there a way to make an item (costume effect) that when wearing it (like tuxedo/wedding dress used to work) it makes change the sprite to the character?
For example: me, as a Priest, have a Novice Clothes Costume in my inventory, and when I wear it, I will change clothes to look as a Novice, but just the Sprite, my job will be still Priest, with my skills and everything but sprite touched.

Thank you in advance :D  
Hello Echoes

Could you do the item with this function? (Change the sprite)
I'm trying to do it too but I could not.

 
Hello Echoes

Could you do the item with this function? (Change the sprite)
I'm trying to do it too but I could not.
Yes, I was able to change sprites, but with this, it changes the Job also, with the skills and stuff, thing I don't want :c

@Asheraf I write the exact script, but it does change the Job and skills.. (used 'changebase(Job_Whitesmith)')

So, this post is open again.

EDIT:

I investigated some more, and by doing changebase(Job_), the skills are supposed to appear, but this is a detail I don't want to happen :( , is there another way?

 
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Quazi said:
something like this??.. 
{
    Id: 25000
    AegisName: "Baby Arch Bishop Suit"
    Name: "Baby Arch Bishop Suit"
    Type: 5
    Buy: 30000
    Weight: 100
    Slots: 1
    Job: 0x00000100
    Upper: 63
    Loc: 136
    Refine: false
    OnEquipScript: <" changebase 4099; ">
    OnUnequipScript: <" changebase Class; ">
},
My problem with 'changebase()' is that when applied, the skills for the job sprite also appear in the skill tree, thing I don't want, or would avoid to happen.

But yeah, something like that.

 
anyone solved ?? 

stuck with this problem too, with Akatsuki Suit... 
when equiped, still showing job class behind

i don't want change the job with skills etc...
Just want to change the sprite... like Priest wearing Akatsuki suit, still "Priest" with normal class just change sprite...

 
anyone solved ?? 

stuck with this problem too, with Akatsuki Suit... 
when equiped, still showing job class behind

i don't want change the job with skills etc...
Just want to change the sprite... like Priest wearing Akatsuki suit, still "Priest" with normal class just change sprite...
like this?





eehr, basically you'll have a lot of work to adapt the system...

 
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