Nemo patcher

@Functor could you share them please?
I think that this patch isn't useful enough for other admins to add it to NEMO. Because it fixes the problem in case "abnormal" amount of frames only. Default "act" files work fine even without this patch, don't they? ;-)

If you want to apply this patch, you should search bytes by using any HEX editor:

F3 0F 10 45 08 0F 57 C9 0F 2F C8 F3 0F 11 45 08 72 18 57

and change 72 18 to 90 90

The result should be like this:

F3 0F 10 45 08 0F 57 C9 0F 2F C8 F3 0F 11 45 08 90 90 57

 
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I think that this patch isn't useful enough for other admins to add it to NEMO. Because it fixes the problem in case "abnormal" amount of frames only. Default "act" files work fine even without this patch, don't they? ;-)

If you want to apply this patch, you should search bytes by using any HEX editor:

F3 0F 10 45 08 0F 57 C9 0F 2F C8 F3 0F 11 45 08 72 18 57

and change 72 18 to 90 90

The result should be like this:

F3 0F 10 45 08 0F 57 C9 0F 2F C8 F3 0F 11 45 08 90 90 57
Not on all clients actually this is a recurring problem on clients 2016 and higher I think

 
I understand that not all EXE versions need this patch. But it doesn't change the fact, that patch is useless for admins which don't use "act" files with 30 frames for animation.

 
@Functor How this patch should be named? "Fix act delay"?

 
@4144 Yes, let it be. You should add info to the description, that it helps in the case using act files with the big amount of frames. Thanks ;-)

New EXE versions don't use delay values from "act" file. They take/generate it by using another method. I didn't have time to analyze it more attentively. My patch forces EXE to use delay from "act" file, like it was with older EXE versions.

 
Nemo updated

New patches:

  • Copy patched Cheat Defender Game Guard
  • Fix achievement counters for each type of achievement
  • Fix act delay for act files with many frames
Also now with nemo distributed plugin for extend Nemo features.

New features:

  • Can be translated almost all text lines. In User interface and in patches.
  • Support for right to left text direction.
  • Translations for Russian and Arabic languages.
  • Menu help
Devs features:

  • Function what called in each patch after user pressed "apply" button.
  • New script variables PLUGIN_VERSION, SRC_CLIENT_FILE, DST_CLIENT_FILE.
  • New script functions for translations _(text), N_(text)
  • New script function for copy files copyFileToDst(srcPathWithName, dstName)
More info in changelog: https://gitlab.com/4144/Nemo/blob/master/ChangeLog.md#2018-11-23-different-updates

 
Hi, just wondering does anyone know how to make that 2018 client read encrypted grfs? i'm using 2018 05 30...

Regards

 
Hi, just wondering does anyone know how to make that 2018 client read encrypted grfs? i'm using 2018 05 30...

Regards
thats the job from a .dll that the encryption software gives you.. the actual patch you need to use is something to enable it to use 3rd party dlls I dont quite remember the name maybe its: UseCustomDLL

 
@4144

I prepared the patch which changes the type of time displaying by which the character deletion is delayed.

It works for 2018 EXE versions. You can add it to your fork. Thanks

https://mega.nz/#!cVtw3C6R!FMyyHx-CCwkjWL6s-zB2a1EFBsxu9bfIj2-GEtZy3fI

Before: it shows the date and time when the player will be able to delete character.
After: it shows the remaining time when the player will be able to delete character.

DnH13kN.png
 >>>>>>>>>>
ONcqSpC.png


 
i think this is server issue with time, but as temp workaround nemo patch can be ok too

thanks

 
i think this is server issue with time
It isn't the issue. EXE without patch shows date. EXE with patch shows remaining time in hours, minutes, seconds.

For example: now + 24 hours

EXE without patch will show: 31 December, 1 hour 2 minutes 30 seconds

EXE with patch will show: 24 hours 0 minute 0 second

You will not be able to do the same result on server side only.

https://rathena.org/board/topic/117636-client-deletion-details/

 
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yes i undestand. i mean people reported what this date completely broken, but it really can be fixed in server side.

But different options is good

Will push into nemo after nemo site pipeline will complete.

 
I didn't know about the issue of Hercules. Can you show me these reports? I couldn't find open issues which are connected with it.

Because as I understand:

If server sends the correct amount of seconds to the end of delay - EXE will show correct info in both cases. With and without my patch. But in the different formats.

If server sends the incorrect amount of seconds to the end of delay - EXE will show incorrect info in both cases. With and without my patch. But in the different formats.

So, it is interesting, how my patch can help with the bug of server-side code.

 
Add new patch "Draw shield on top of other player sprites"

 
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