Nemo patcher

Need new option in NEMO,

load custom OngoingQuestInfoList_Sakray.lub

because when update my KRO client, it's became KRO test again.

 
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this is not related to nemo. You have wrong lua files for your exe.

for each exe version you must use lua and other files for exact same version. older or newer files may not works

 
Added new patch "Increase hair style limit in game" for support more hairs in doram clients. But only for non doram races

 
Fixed patch "Always Use Email for Char Deletion"

New patches:

"Change new char name field height" - in char creation dialog in some lang types char name can be too big in height and partially ivisible. this patch allow change input field height

"Remove wrong chars from cash shop" - this patch allow remove random wrong chars in cash shop window

 
New patches

"Change minimal screen resolution limit" - for change default minimal screen size 1027x768

"Allow leader to leave party if no members on map" - for remove some restrictions from party leader

 
New patches

"Change minimal screen resolution limit" - for change default minimal screen size 1027x768

"Allow leader to leave party if no members on map" - for remove some restrictions from party leader
Can possible to remove Doran Creation in 2018 Clients? Only a question.

 
see extrarnal_settings lua file. it have option for disable doram

 
see extrarnal_settings lua file. it have option for disable doram
Thanks bro!

@4144

I set remove the most of buttons, but all still can available. See images.

#Ignore the rAthena Logo please, my server is Hercules, only for data folder.

Sem título.png

screenWesteros000.jpg

 
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yes this is known issue, see issues on gitlab

 
hi, @4144 client 20180808 doesn't support readquestdisplay ?

 
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if you mean txt quest files, they was dropped long ago. use lua files

 
New patch "Allow close cutin by pressing esc key"

 
@Phaige use patch "Increase hair style limit in game"

It will allow use 100 hairs.

 
Hello I know this is kind of a weird question but can you do something with the Head Sprite can only be rendered like 7 times? I don't know if its possible but I see you're doing some complicated things and if EnableCustom3DBones was made I think this should be possible too maybe??

The thing is that Head sprites can not be modified to contain more than 7Frames or else the headgear starts flickering... UNLESS you remake ALL the headgears to contain the same amount of frames as your head sprite.. is there any workaround ? This is usefull to make higher FPS sprites like it just feels different but without remaking all the headgears or adding weight to them..

This is an example of what it looks like, this guy had to add 30 frames per possible headgear direction/position so its a lot of work to add 30 duplicates to every headgear in RO.. 


 

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Its impossible to make animations, walking animations like that with 7 Frames xD 

 
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not sure about head, but i saw 7 or 8 frames or sprites at total for player in 2018 clients.

you can show video with flickering head sprite? probably at first working and after if equip something showing with issue. i want to see this kind of video.

 
Have you a configured server? You just need to be a female ranger and use this GRF, I can't test right now as I just formated my windows but I'll get everything back and show you a video if is not possible for you to setup this

View attachment tos.zip

Those are the "available" items or modified headgears in there.. its not encrypted also

1. Create ranger female character with Female head 1, palette 1

2. Equip Angel Wing Ears (ID 5074)

3. Add tos.grf in your DATA.INI

4. And run.

5. You can use some adapted headgears: Hat of the Sun God (5022), Feather Beret (5170), Cowboy Hat (5075), Big Ribbon (2244), Yellow Ribbon (5278).

 
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@M45T3R

My mind is blown by how nice this looks. But the sad truth is that their's multiple layers of sprites that have to all be anchored together and with the same number of frames like you said. Body, head, lower/mid/upper headgears, weapon, shield, and garment. While you wouldn't need to edit the SPR sprite file for them all, you would have to edit every ACT file to add in the info for anchor's and frame display data for each and every existing sprite for a character sprite for every direction on every action. Its a great task but there's no shortcuts around it.

Still nice to see this in action tho.Been quite some time since anything in this community impressed me.

 
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