AL_HOLYLIGHT MATK

Normally if you want to increase skill damages, they're typically found in the battle.c file:
https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c#L1564
 
Currently the damage output is
 

case AL_HOLYLIGHT:
skillratio += 25;
if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST)
skillratio *= 5; //Does 5x damage include bonuses from other skills?
break;
 
The first part is the ratio damage, the second part is more damage when soul linked.
 
 
OR
 
You can use the map_zone_db.conf file: https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/map_zone_db.conf
and increase the damage output of a specific skill in a certain map zone:
 

Code:
skill_damage_cap: {
//Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
// (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
// when cast vs players and monsters.
//MG_COLDBOLT: (50,"PLAYER | MONSTER")
}
 
 
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