case AL_HOLYLIGHT:
skillratio += 25;
if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST)
skillratio *= 5; //Does 5x damage include bonuses from other skills?
break;
The first part is the ratio damage, the second part is more damage when soul linked.
skill_damage_cap: {
//Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
// (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
// when cast vs players and monsters.
//MG_COLDBOLT: (50,"PLAYER | MONSTER")
}