Auraset

@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue

 
@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue
It says, 'No Stack'. 

I tried to disable the Auraset plugin and it let my character login with no map crash
default_sad.png


Where is the core dump being saved in hercules? i can't seem to find it. 

 
Last edited by a moderator:
@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue
 It says, 'No Stack'. I tried to disable the Auraset plugin and it let my character login with no map crash
default_sad.png
 Where is the core dump being saved in hercules? i can't seem to find it. 
Its been saved as name "core".Hmm.. I will try to reproduce it again and will be fixed in coming hours

 
@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue
 It says, 'No Stack'. I tried to disable the Auraset plugin and it let my character login with no map crash
default_sad.png
 Where is the core dump being saved in hercules? i can't seem to find it. 
Its been saved as name "core".Hmm.. I will try to reproduce it again and will be fixed in coming hours
Still can't find it..
default_sad.png
Hope you can reproduce this one

 
@@karazu @@Kong

I am super busy currently, but I have added it to my list , will be done once I get time.

 
It happens when u use @aura and then use @hide. 
 Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.
Doesn't happen to me now with @aura and then @hide.Updated to v1.2
 Hi @@Dastgir Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..
It would be glad if you provide gdb report,As I cant reproduce using @hide the @warp

 
It happens when u use @aura and then use @hide. 
 Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.
Doesn't happen to me now with @aura and then @hide.Updated to v1.2
 Hi @@Dastgir Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..
It would be glad if you provide gdb report,As I cant reproduce using @hide the @warp
There's also a weird problem with Shadow Chaser that produces a map crash. And when you restart the server, the aura is gone. I'm not sure if it has something to do with their invincibility skill or some other hides. 

@@Dastgir

Does this make any sense

Code:
#0  0xb7ce6c47 in ?? ()No symbol table info available.#1  0x08261a6d in do_sockets (next=50) at socket.c:815        rfd = {fds_bits = {32640, 0 <repeats 31 times>}}        timeout = {tv_sec = 0, tv_usec = 30694}        ret = <value optimized out>        i = <value optimized out>#2  0x0825e4ef in main (argc=1, argv=0xbffff854) at core.c:446        next = <value optimized out>        retval = <value optimized out>
 
Last edited by a moderator:
@@Dastgir

  I think the params of  hooking functions  should be pointer instead of normal variable,so

 type == SC_HIDING || type == SC_CLOAKING || type == SC_CHASEWALK || ....

  would be

 *type == SC_HIDING || *type == SC_CLOAKING || *type == SC_CHASEWALK || ...

 
Last edited by a moderator:
@@Dastgir

  I think the params of  hooking functions  should be pointer instead of normal variable,so

 type == SC_HIDING || type == SC_CLOAKING || type == SC_CHASEWALK || ....

  would be

 *type == SC_HIDING || *type == SC_CLOAKING || *type == SC_CHASEWALK || ...
Ohh there you go, don't know how I missed it in this plugin...
default_sad.png


Will update in some time

v1.3 Available,

Refactored some part of the source, Fixed Crash on @hide and @warp

 
Wow so that's the reason I'm getting crashes on Shadow Chaser hehe, thank you @Angelmelody 
default_smile.png


Thanks for fixing @@Dastgir

 
Hi @@Dastgir

I tested this morning and I'm not getting any crash signals anymore which is a good thing however when I try to warp using @hide and @warp, aura is gone after loading. It's like removing it on instances where it is supposed to crash before
default_biggrin.png
 BUT, it will be back when you relog without using @aura. So I guess that's still fine..

In addition to recent tests, hides of shadow chaser including invincibility, chase walk etc are still showing the aura. However if someone on the screen just respawned with the current stalker on hide status, it won't show the aura until the stalker unhides itself. Then problem on hiding the aura again when stalker tries to hide.

There's also a weird crash happening again and luckily I was able to get a core dump...

Please see attached: auraset.png

 
Last edited by a moderator:
Back
Top