Bonus damage vs Item

bWolfie

I'm the man
Messages
850
Points
0
Location
Alberta, Midgard
Github
bWolfie
Emulator
We have bonus damage versus all sorts of things - class, race, element - but how about item?

The way it would work is if the enemy has x item equipped, damage will be increased by n%.

Unless this already exists, then ignore this thread.

Example:

Code:
bonus bEquipItem,x,n;                +n% damage against monsters with item x equipped
bonus bEquipItem,2301,20;            In this example, if enemy has Cotton Shirt [2301] equipped, damage will be increased by 20%.
 
I cannot think of much practical use case of it...

 
if I understood correctly, it is almost the same goal as item_combo

 
I cannot think of much practical use case of it...
It would be used so people can counter things. Say enemy has GTB Card equipped, and the player has an anti-GTB weapon equipped. Server owners would be able to penalise certain items and it brings an interesting mechanic in (is opponent using that? maybe I should use this.).

@@evilpuncker Idk how its like item_combo.

 
if I understood correctly, it is almost the same goal as item_combo
No, item_combo checks source and apply additional bonus, but @@True Zeal wants like, if opponent wears specific item, them do +x% attack (x can be negative too)

 
why not just add the bonus you want from that item script.
 What do you mean by that?
Almost everyone cannot get the suggestion properly
default_tongue.png


To those who cannot understand:

This will do as Follows:

If Player A wears item X and player B wears item Y,

So itemX have the bonus as

bonus2 bEquipItem,Y,10;

So when player A attacks Player B, the server will check the opponent(Player
default_cool.png
equip if he wears Item Y, if yes, then damage will increase by 10%

 
why not just add the bonus you want from that item script.
 What do you mean by that?
Almost everyone cannot get the suggestion properly
default_tongue.png


To those who cannot understand:

This will do as Follows:

If Player A wears item X and player B wears item Y,

So itemX have the bonus as

bonus2 bEquipItem,Y,10;

So when player A attacks Player B, the server will check the opponent(Player
default_cool.png
equip if he wears Item Y, if yes, then damage will increase by 10%
ohh, now its clear (to me at least /heh ).

 
Last edited by a moderator:
Back
Top