bWolfie
I'm the man
We have bonus damage versus all sorts of things - class, race, element - but how about item?
The way it would work is if the enemy has x item equipped, damage will be increased by n%.
Unless this already exists, then ignore this thread.
Example:
The way it would work is if the enemy has x item equipped, damage will be increased by n%.
Unless this already exists, then ignore this thread.
Example:
Code:
bonus bEquipItem,x,n; +n% damage against monsters with item x equipped
bonus bEquipItem,2301,20; In this example, if enemy has Cotton Shirt [2301] equipped, damage will be increased by 20%.