Browedit 2.0 - a new revision by Borf

Well, time to buy a new laptop. :'(

My ASUS laptop doesn't have a graphics card.. It's an Intel onboard graphics driver thing. I "updated" my graphics driver, and I guess the furthest it goes is OpenGL 2.1 /fml

Happy to see such wonderful improvements!
Hi, maybe you can test anyways! that requirement of open gl 4.+ is outdated. Recently browedit 2.0 uses very few rendering tools from open gl, and most of them are available since ver 1.3+ if I'm right.

Mostly everything is running by using borfs own graphics engine (blib), that he has developed upon the years (with of course, the uses of more than Ragnarok Online)

 
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"unable to find configuration file, please type the configuration filename"

the following didn't work:

 - config.default

 - config.default.json

 - configs/config.default

 - configs/config.default.json

 - config

 - default

what it is

 
Revision 241 added.

Development highlights:

[*]Model windows rendering done and working (partially, gives a crash at some models)

[*]Model windows placement at the map works

[*]Background to all the map editor (only gradient for now)

[*]New Blib version (a rendered by borf)

[*]Added readme (please read to check key shortcuts)

[*]Glitch at the scrolling window in texture edit mode is fixed

[*]Model properties window is working (although from previous releases, I forgot to mention it before)

Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa

All development credits to Borf.

 
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Well, time to buy a new laptop. :'(

My ASUS laptop doesn't have a graphics card.. It's an Intel onboard graphics driver thing. I "updated" my graphics driver, and I guess the furthest it goes is OpenGL 2.1 /fml

Happy to see such wonderful improvements!
Hi, maybe you can test anyways! that requirement of open gl 4.+ is outdated. Recently browedit 2.0 uses very few rendering tools from open gl, and most of them are available since ver 1.3+ if I'm right.

Mostly everything is running by using borfs own graphics engine (blib), that he has developed upon the years (with of course, the uses of more than Ragnarok Online)
Sadly, doesn't seem to want to work.
default_sad.png
Something about shader, precision, not sure.

borfnope.png


 
Hi there fellow mappers,

after years of being out of business from Ragnarok, i'll start again and find this precious revision. Amazing work.

No lag anymore. More cores for rendering. Great work!!

Ive been working for years with the old 586 and 620 browedits, before i stopped playing ragnarok and i didnt think there will be an update. But look at this. Neat!

Cant wait for the new releases.

Borf, if you read this - keep up the good work! You're doing awesome work for the people out there.

Ingma

 
Hi there fellow mappers,

after years of being out of business from Ragnarok, i'll start again and find this precious revision. Amazing work.

No lag anymore. More cores for rendering. Great work!!

Ive been working for years with the old 586 and 620 browedits, before i stopped playing ragnarok and i didnt think there will be an update. But look at this. Neat!

Cant wait for the new releases.

Borf, if you read this - keep up the good work! You're doing awesome work for the people out there.

Ingma
 
Those are really nice words :3 thanks

Oh yea, there is a lot of progress with browedit 2, but xD now I'm the lazy one. I have been really busy like never, that I didnt had time to update the revisions that borf did, at this thread. But I'm going to do it this weekend I promise. There are new cool features like saving, quadtree, terrain edit mode, and new tools!

 
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Revision 272 added. (2014-08-21_browedit_20_rev-272.rar)

Development highlights:

[*]Major Update: GND, RSW, GAT, Saving (experimental) needs to confirm quadtree

[*]Major Update: Height or Ground edit mode under progress

[*]Major Update: debugging tool "rsw2json" helps to debug browedit more efficiently

[*]Major Update: Water rendering (check screenshots)

[*]Cool gradient in window background, makes it look like a 2014 design software imo
default_tongue.png


[*]Undo (ctrl+z) for texture edite mode and object edit mode for now.

[*]New movement arrow tools based in 3D enviroment for rotating, scaling, and moving. (look spoiler screenshots)

[*]Quadtree generator implemented and improved (experimental for now, use "Q" hotkey to test)

[*]Model properties window is working better now by fixing some small crashes

Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa

 All development credits to Borf.

Screenshots:

fthq377.jpg


r8akJwS.jpg


y64dPND.jpg
 
7hfjVpd.png


So, I can see the texture panel, and it doesn't crash, but I can't see any of the map components. Anyone else experience this and/or know a fix?

 
@Eiphes

Hi
default_tongue.png
I dont know if you are posting at the other thread, or there is another guy with the same problem at rA, let me know to post at only one place, /me is confused. Regarding the problem, I'm going to ask borf about it today, also, someone posted a SS with the console output. This is kinda like the rendering is not working, and you miss all, which is weird.

 
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I'll go check there as well, thanks Olrox! I'm not the person over there who also posted, but it does seem we have the same issue.

 
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Revision 279 added. (2014-08-28_browedit_20_rev-279.rar)

Development highlights:

[*]Major Update: Mirror or Simmetry at object edit mode: allows to mirror complete maps at the RSW file. Useful for simmetry maps. Experimental for now. (press M to simmetry)

[*]Major Update: Bug reporting: Extension, once you have a crash, a crashlog can be send to borf by mail.

[*]Major Update: Height edit mode: Initial work at this mode. Left click to select an amount of tiles, right click and drag to add height or decrease it. Look for the radial menu (spacebar) to find the "height edit tools option" and disable the smoothness at heights.

[*]General bugs fixed and clean ups.
default_tongue.png


Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa

 All development credits to Borf.

Screenshots:

RBY23UQ.png


MvLFHEh.png


AaiMbc1.jpg
 
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im trying to open other map and as soon as i click menu>Open it crashes...

You should make possible to load maps made with other versions, for me is imposible to edit any map other than original prontera.

 
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unable to find configuration file, please type the configuration filename"

the following didn't work:

 - config.default

 - config.default.json

 - configs/config.default

 - configs/config.default.json

 - config

 - default

 
Hello there. My browedit crashes with "Unable to open GND file: data/.gnd" + alot of error loading texture

What to do?

Tnx.

Code:
{	"resolution" : [ 1600, 800 ],	"data" :	{		"ropath" : "F:GamesOwn Ragnarok OnlineOwn Ragnarok Online",		"grfs" :		[			"F:GamesOwn Ragnarok OnlineOwn Ragnarok Onlinedata.grf",			"F:GamesOwn Ragnarok OnlineOwn Ragnarok OnlineHdata.grf",			"F:GamesOwn Ragnarok OnlineOwn Ragnarok OnlineOwnRO.grf",			"F:GamesOwn Ragnarok OnlineOwn Ragnarok Onlinerdata.grf",			"F:GamesOwn Ragnarok OnlineOwn Ragnarok OnlineYdata.grf"		]	},	"moveconsole" : true,	"hideconsole" : false,	"defaultmap" : "",	"skiploadingscreen" : true,	"threadedrendering" : true,	"backgroundworkers" : true,	"fov" : 45,	"vsync" : false}
 
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For some reason, the only version working for me is the stable 620. These new versions either has some missing files or simply can't run the app.

 
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