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Herc is dead.
Herc is dead.
Just because rAthena may have it, doesn't mean anything that 'Herc' is dead. The developers are always active in the repository... you would notice if you stopped and visited it sometime rather than replying with something that has no context in this topic or anywhere else for that matter.Herc is dead.
i was just kidding, i'm still using herc.Just because rAthena may have it, doesn't mean anything that 'Herc' is dead. The developers are always active in the repository... you would notice if you stopped and visited it sometime rather than replying with something that has no context in this topic or anywhere else for that matter.Herc is dead.
Is ok take your time bro, I appreciate clean and configurable works and less bug instead monkey patch solution. And yes it will take little too long for development, having less bug are more important than having more feature.![]()
Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server).
If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.
So its ready?There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
Will it be possible to create new fake guilds without editing in source?There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
When I was writing the clan system I saw something about this and it looks like you can't invite someone to your guild if this person is in a clan, and it looks like a client-side verification and not server-side, maybe we can override it by removing the guild check when trying to join a clan but it should be tested....And i have a doubt about this clan system...
If i want to modify the src (when the clan system is out) for a custom server to allow the players in a guild be in a clan at the same time, its possibly? or the clan system use the same resources or packets as the guild and there will be bugs?
Thanks
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