Clan System

I'm still here
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I don't know why people keep on saying that "herc is dead". Actually, devs are active on git

 
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Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 

If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.

 
Last edited by a moderator:
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Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 

If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.
Is ok take your time bro, I appreciate clean and configurable works and less bug instead monkey patch solution. And yes it will take little too long for development, having less bug are more important than having more feature.

Thanks for your work

 
There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).

There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.

 
There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).

There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
So its ready? 
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i cant wait! thanks for the amazing job!

 
There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).

There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
Will it be possible to create new fake guilds without editing in source?

 
Clans is not handled as guild, it's a whole new status. On a side note, without guild skill you can't participate in woe or Smth and clan obviously don't give the guild skill (official)

 
And i have a doubt about this clan system...

If i want to modify the src (when the clan system is out) for a custom server to allow the players in a guild be in a clan at the same time, its possibly? or the clan system use the same resources or packets as the guild and there will be bugs?

Thanks

 
Allow to present in clan and guild at same time is good idea. But probably here can be gravity client issues.

But i support this as configuration option, by default not allowed stand in guild and clan at same time.

 
And i have a doubt about this clan system...

If i want to modify the src (when the clan system is out) for a custom server to allow the players in a guild be in a clan at the same time, its possibly? or the clan system use the same resources or packets as the guild and there will be bugs?

Thanks
When I was writing the clan system I saw something about this and it looks like you can't invite someone to your guild if this person is in a clan, and it looks like a client-side verification and not server-side, maybe we can override it by removing the guild check when trying to join a clan but it should be tested....

 
and again on hold due to the mmo_charstatus xD

 
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