damage spiral clashing using gigantic lance

madtoyz

New member
Messages
173
Points
0
How to edit spiral clasing skill ?

  • because when i test on gigantic lance,damage still same like normal spear.
  • what i know is,more weight weapon more damage

 
are you using renewal setup or pre re?  

 
Last edited by a moderator:
in renewal works fine. Just test on iRo and Hercules. Dmg are good.

 
im using renewal setup.

This is my gigantic lance item_db

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }
This is my skill_Cast_db

397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500
This is my skill_db

397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0, LK_SPIRALPIERCE,Spiral Pierce
My player say that the gigantic dmg is to low compare to glorious spear.

 
Last edited by a moderator:
im using renewal setup.

This is my gigantic lance item_db

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }
This is my skill_Cast_db

397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500
This is my skill_db

397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0, LK_SPIRALPIERCE,Spiral Pierce
My player say that the gigantic dmg is to low compare to glorious spear.
make sure they satisfy the condition of having 120 more str because obviously atk is the main factor for damage in renewal so weapon weight is not sufficient enough..

default_ani_meow.gif
 

 
yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

default_ani_meow.gif


 
yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

default_ani_meow.gif
Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?

if str 100 +20 instead additional status costume EQ then it will be 120.
 
yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

default_ani_meow.gif
Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?

if str 100 +20 instead additional status costume EQ then it will be 120.
its counted..as long as its sum is 120 or more then you're fit to the criteria..

default_ani_meow.gif


 
yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

default_ani_meow.gif
Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?

if str 100 +20 instead additional status costume EQ then it will be 120.
its counted..as long as its sum is 120 or more then you're fit to the criteria..

default_ani_meow.gif
can it change like before ?. use wieght only ? no counting str over then 120 ?

 
then change you item script..

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }
default_ani_meow.gif


 
then change you item script..

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }
default_ani_meow.gif
i can delete part if(readparam(bStr)>=120) ?

Code:
1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus bBaseAtk,300; },{},{ heal 0,-600; }
 
Back
Top