make sure they satisfy the condition of having 120 more str because obviously atk is the main factor for damage in renewal so weapon weight is not sufficient enough..im using renewal setup.
This is my gigantic lance item_db
1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }
This is my skill_Cast_db
397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500
This is my skill_db
397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0, LK_SPIRALPIERCE,Spiral Pierce
My player say that the gigantic dmg is to low compare to glorious spear.
Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...
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its counted..as long as its sum is 120 or more then you're fit to the criteria..Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...
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if str 100 +20 instead additional status costume EQ then it will be 120.
can it change like before ?. use wieght only ? no counting str over then 120 ?its counted..as long as its sum is 120 or more then you're fit to the criteria..Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...
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if str 100 +20 instead additional status costume EQ then it will be 120.
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1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }
i can delete part if(readparam(bStr)>=120) ?then change you item script..
1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }![]()
1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus bBaseAtk,300; },{},{ heal 0,-600; }
1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,320,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; },{},{ heal 0,-600; }
thanks.. now solve.better
1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,320,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; },{},{ heal 0,-600; }![]()
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