Desperado skill is bugged.

anjasoleil0

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I tried to spam desperado while I'm surrounded by enemies, but it barely hits. I casted 10 times, it only hit once. Any thoughts?

 
it is really hard to help you if you don't specify any detail about your server and character configuration

 
@@anjasoleil0

i think this is the line for that
 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
 
Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

I'm at jupe_ele

I summoned 100 porings

I cast desperado

Porings are still smiling. (alive)

@@anjasoleil0

i think this is the line for that
 

src/map/skill.c


case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
I'm fairly new at this, what am i suppose to do with those
default_sad.png
Thanks for the reply BTW.

@@anjasoleil0

i think this is the line for that
 

src/map/skill.c


case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
I'm fairly new at this, what am i suppose to do with those
default_sad.png
Thanks for the reply BTW.

 
Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

I'm at jupe_ele

I summoned 100 porings

I cast desperado

Porings are still smiling. (alive)

@@anjasoleil0

i think this is the line for that

src/map/skill.c


case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
I'm fairly new at this, what am i suppose to do with those
default_sad.png
Thanks for the reply BTW.

> 

@@anjasoleil0

i think this is the line for that

src/map/skill.c


case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
I'm fairly new at this, what am i suppose to do with those
default_sad.png
Thanks for the reply BTW.
can you post the line on the script?

 
Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

I'm at jupe_ele

I summoned 100 porings

I cast desperado

Porings are still smiling. (alive)

@@anjasoleil0

i think this is the line for that

src/map/skill.c


case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
I'm fairly new at this, what am i suppose to do with those
default_sad.png
Thanks for the reply BTW.

>> 

@@anjasoleil0

i think this is the line for that

src/map/skill.c


case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
lockquote>
I'm fairly new at this, what am i suppose to do with those
default_sad.png
Thanks for the reply BTW.
can you post the line on the script?





case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
default:
skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
}
break;
 
 
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