how can a pet from eggs attacks when activated using incubator?

khenma

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anyone knows about these?

pet egg >> monster >> attack when their master attacks.. (can be passive or active status)

is it possible?

 
set it up on conf/battle/pet.conf
default_smile.png


// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no
 
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no
please read the whole file
default_smile.png


 
set it up on conf/battle/pet.conf
default_smile.png


// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no
 
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no
please read the whole file
default_smile.png
thanks

 
set it up on conf/battle/pet.conf
default_smile.png


// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no
 
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no
please read the whole file
default_smile.png
still does not attack

 
please read the whole file 
default_smile.png
it will attack, if you only read the whole setup, you will understand why
default_smile.png


I'm pretty sure you missed some setup.

 
Last edited by a moderator:
please read the whole file 
default_smile.png
it will attack, if you only read the whole setup, you will understand why
default_smile.png


I'm pretty sure you missed some setup.
// Rate for catching pets (Note 2)pet_catch_rate: 80// Can you name a pet more then once? (Note 1)pet_rename: no// The rate a pet will get friendly by feeding it. (Note 2)pet_friendly_rate: 100// The rate at which a pet will become hungry. (Note 2)pet_hungry_delay_rate: 80// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.pet_hungry_friendly_decrease: 5// Does the pet need its equipment before it does its skill? (Note 1)pet_equip_required: no// When the master attacks a monster, whether or not the pet will also attack. (Note 1)pet_attack_support: yes// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)pet_damage_support: no// Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.// At max (1000) support rate is 150%.pet_support_min_friendly: 950// Same as above, but this is to use the pet_script field with official pet abilities.pet_equip_min_friendly: 950// Whether or not the pet's will use skills. (Note 1)// Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking).pet_status_support: yes// Rate at which a pet will support it's owner in battle. (Note 2)// Affects pet_attack_support & pet_damage_support.pet_support_rate: 100// Does the pets owner receive exp from the pets damage?pet_attack_exp_to_master: no// The rate exp. is gained from the pet attacking monsterspet_attack_exp_rate: 100// Pet leveling system. Use 0 to disable (default).// When enabled, a pet's level is a fixed % of the master's. (Note 2)// If 200%, pet has double level, if 50% pet has half your level, etc.pet_lv_rate: 50// When pet leveling is enabled, what is the max stats for pets?pet_max_stats: 99// When pet leveling is enabled, these are the imposed caps on// min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2pet_max_atk1: 1000pet_max_atk2: 2500// Are pets disabled during Guild Wars?// If set to yes, pets are automatically returned to egg when entering castles during WoE times// and hatching is forbidden within as well.pet_disable_in_gvg: no 
this i what i setup/... doesnt work

 
// Minimum intimacy necessary for a pet to support their master. Default is 900// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.

// At max (1000) support rate is 150%.

pet_support_min_friendly: 950

// Same as above, but this is to use the pet_script field with official pet abilities.

pet_equip_min_friendly: 950
make it max, try to set it to 1000.

it will work sometime
default_biggrin.png


 
Last edited by a moderator:
// Minimum intimacy necessary for a pet to support their master. Default is 900// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.

// At max (1000) support rate is 150%.

pet_support_min_friendly: 950

// Same as above, but this is to use the pet_script field with official pet abilities.

pet_equip_min_friendly: 950
make it max, try to set it to 1000.

it will work sometime
default_biggrin.png
but i got warning message on console:

min 0 max 950

defaulting to 900...

 
Last edited by a moderator:
in src/map/battle.c

{ "pet_support_min_friendly",           &battle_config.pet_support_min_friendly,        900,    0,      950,            }, 
{ "pet_equip_min_friendly",             &battle_config.pet_equip_min_friendly,          900,    0,      950,            },
replace 950 to 1000 then recompile..

and also increase this 

// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or 
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: yes
 
// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 1000 //<-- set to 1000
 
Last edited by a moderator:
in src/map/battle.c

{ "pet_support_min_friendly",           &battle_config.pet_support_min_friendly,        900,    0,      950,            }, 
{ "pet_equip_min_friendly",             &battle_config.pet_equip_min_friendly,          900,    0,      950,            },
replace 950 to 1000 then recompile..

and also increase this 

> 


// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or 
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: yes
 
// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 1000 //<-- set to 1000
i already did.. no error/warning in console

but the map-server.bat crashed... client closed also

 
^ im sorry my bad, revert it to the original 950 then recompile. I test the setup with 900 and it does attack :/

// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no //<-yes
set up to yes also

in this setting, your pet must be LOYAL

// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
// At max (1000) support rate is 150%.
pet_support_min_friendly: 950

// Same as above, but this is to use the pet_script field with official pet abilities.
pet_equip_min_friendly: 950
type @petfriendly 1000 in your server

I'm sorry about my answer lately, I haven't notice that this setup is for Pet Intimacy, 

 
Last edited by a moderator:
^ im sorry my bad, revert it to the original 950 then recompile. I test the setup with 900 and it does attack :/

// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)pet_damage_support: no //<-yes
set up to yes also

in this setting, your pet must be LOYAL

>>> 


// Minimum intimacy necessary for a pet to support their master. Default is 900// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.

// At max (1000) support rate is 150%.

pet_support_min_friendly: 950

// Same as above, but this is to use the pet_script field with official pet abilities.

pet_equip_min_friendly: 950
type @petfriendly 1000 in your server

I'm sorry about my answer lately, I haven't notice that this setup is for Pet Intimacy, 
i have this :

still dont attack... 

i already type @petfriendly 1000

and the pet is already loyal

level 10

Code:
//--------------------------------------------------------------// Hercules Battle Configuration File// Originally Translated by Peter Kieser <[email protected]>// Made in to plainer English by Ancyker//--------------------------------------------------------------// Note 1: Value is a config switch (on/off, yes/no or 1/0)// Note 2: Value is in percents (100 means 100%)// Note 3: Value is a bit field. If no description is given,//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)//--------------------------------------------------------------// Rate for catching pets (Note 2)pet_catch_rate: 80// Can you name a pet more then once? (Note 1)pet_rename: no// The rate a pet will get friendly by feeding it. (Note 2)pet_friendly_rate: 100// The rate at which a pet will become hungry. (Note 2)pet_hungry_delay_rate: 80// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.pet_hungry_friendly_decrease: 5// Does the pet need its equipment before it does its skill? (Note 1)pet_equip_required: no// When the master attacks a monster, whether or not the pet will also attack. (Note 1)pet_attack_support: yes// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)pet_damage_support: yes// Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.// At max (1000) support rate is 150%.pet_support_min_friendly: 950// Same as above, but this is to use the pet_script field with official pet abilities.pet_equip_min_friendly: 950// Whether or not the pet's will use skills. (Note 1)// Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking).pet_status_support: yes// Rate at which a pet will support it's owner in battle. (Note 2)// Affects pet_attack_support & pet_damage_support.pet_support_rate: 100// Does the pets owner receive exp from the pets damage?pet_attack_exp_to_master: no// The rate exp. is gained from the pet attacking monsterspet_attack_exp_rate: 100// Pet leveling system. Use 0 to disable (default).// When enabled, a pet's level is a fixed % of the master's. (Note 2)// If 200%, pet has double level, if 50% pet has half your level, etc.pet_lv_rate: 50// When pet leveling is enabled, what is the max stats for pets?pet_max_stats: 99// When pet leveling is enabled, these are the imposed caps on// min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2pet_max_atk1: 1000pet_max_atk2: 2500// Are pets disabled during Guild Wars?// If set to yes, pets are automatically returned to egg when entering castles during WoE times// and hatching is forbidden within as well.pet_disable_in_gvg: no
 
Last edited by a moderator:
^ It does attack,screenHercules015.jpg

this is my setup, 

Code:
//--------------------------------------------------------------// Hercules Battle Configuration File// Originally Translated by Peter Kieser <[email protected]>// Made in to plainer English by Ancyker//--------------------------------------------------------------// Note 1: Value is a config switch (on/off, yes/no or 1/0)// Note 2: Value is in percents (100 means 100%)// Note 3: Value is a bit field. If no description is given,//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)//--------------------------------------------------------------// Rate for catching pets (Note 2)pet_catch_rate: 100// Can you name a pet more then once? (Note 1)pet_rename: no// The rate a pet will get friendly by feeding it. (Note 2)pet_friendly_rate: 100// The rate at which a pet will become hungry. (Note 2)pet_hungry_delay_rate: 100// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.pet_hungry_friendly_decrease: 5// Does the pet need its equipment before it does its skill? (Note 1)pet_equip_required: yes// When the master attacks a monster, whether or not the pet will also attack. (Note 1)pet_attack_support: yes// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)pet_damage_support: yes// Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.// At max (1000) support rate is 150%.pet_support_min_friendly: 100// Same as above, but this is to use the pet_script field with official pet abilities.pet_equip_min_friendly: 100// Whether or not the pet's will use skills. (Note 1)// Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking).pet_status_support: yes// Rate at which a pet will support it's owner in battle. (Note 2)// Affects pet_attack_support & pet_damage_support.pet_support_rate: 1000// Does the pets owner receive exp from the pets damage?pet_attack_exp_to_master: no// The rate exp. is gained from the pet attacking monsterspet_attack_exp_rate: 100// Pet leveling system. Use 0 to disable (default).// When enabled, a pet's level is a fixed % of the master's. (Note 2)// If 200%, pet has double level, if 50% pet has half your level, etc.pet_lv_rate: 0// When pet leveling is enabled, what is the max stats for pets?pet_max_stats: 99// When pet leveling is enabled, these are the imposed caps on// min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2pet_max_atk1: 500pet_max_atk2: 1000// Are pets disabled during Guild Wars?// If set to yes, pets are automatically returned to egg when entering castles during WoE times// and hatching is forbidden within as well.pet_disable_in_gvg: no
 
Last edited by a moderator:
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