Introducing Hercules' Map Zone Database

Hi sir @Ind,

I think the skill_damage should be re-construct, I, still don't know how this works xD. 

Can you please remake it like Lilith's Manage Skill Damage? Its easy to understand just like that.
I apologise but we won't be doing it, ours is more flexible and integrates with the map zones. I'm sure you will get used to it should you get some time to play with it.
 
IF it could run bonus script when player enter the zone would be better , just suggestion
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IF it could run bonus script when player enter the zone would be better , just suggestion
default_wink.png
ooo thats an interesting idea.
 any new instructions for this?
same as before, except it works the reverse. I updated the description for skill_damage_cap in the map_zone_db.conf files.
 
hi ind, hope you can update this for the adjust skill damage too

 
Would it be possible to add something like a reverse check?

For example:

Zone "All"

disabled_skills: { MG_NAPALMBEAT: "PLAYER" }

Zone "PvP"

disabled_skills: { !MG_NAPALMBEAT: "PLAYER" }

Basically disable Napalmbeat everywhere except on PvP. (For commands and items I am assuming they're overwritten, right?)

 
By this feature, i think it made my solution to create a new RPG story for ragnarok server, Will release it soon as a project on hercules .

 
Hi, I'm actually new here... but can we use the adjust_skill_damage to reduce the damage of a "buff" like edp? thanks in advance for your replies
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Hi, just want to ask how to reload this conf file? is there a command? or it's really necessary to restart servers? Thanks!

Edit:

Just wanted to ask regarding disabled items, is it really designed to consume the disabled items when used?

For example, I set ID607: true for PvP Maps, when I used item 607 in a pvp map, the item is consumed but the effect of the item is not working since it's disabled, is it really intended to work like this?

If not, isn't it much better not to consume the item and just throw a message like "You cannot use this item here."

Thanks!

 
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Hi, just want to ask how to reload this conf file? is there a command? or it's really necessary to restart servers? Thanks!
No Idea. It would be sooo awesome if we could reload it without restarting our server.

Hi,

Just wanted to ask regarding disabled items, is it really designed to consume the disabled items when used?

For example, I set ID607: true for PvP Maps, when I used item 607 in a pvp map, the item is consumed but the effect of the item is not working since it's disabled, is it really intended to work like this?

If not, isn't it much better not to consume the item and just throw a message like "You cannot use this item here."

Thanks!

Code:
// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?// 1 (official): yes// 0: noitem_restricted_consumption_type: 0
 
sir @Ind;

Is there a % based regarding on skill damage cap on Map Zone Database?

for example, if I put 50, the skill will increase by 50%, and -50 then, that will decrease the damage by -50% 

 
IF it could run bonus script when player enter the zone would be better , just suggestion
default_wink.png
ooo thats an interesting idea.
>> 

 any new instructions for this?
same as before, except it works the reverse. I updated the description for skill_damage_cap in the map_zone_db.conf files.
sir Ind i hope you can add

zone "ALL"

disable_skill: MG_Sight: "Player"

disable_item: red potion

zone "PvP"

enable_skill: MG_Sight: "Player"

enable_item: red potion

so sight and red potion will be usable only on pvp zone and disable in almost every other zone

 
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sir @Ind;

Is there a % based regarding on skill damage cap on Map Zone Database?

for example, if I put 50, the skill will increase by 50%, and -50 then, that will decrease the damage by -50% 
yeah i want this feature too

 
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weapon_damage_rate

magic_damage_rate
misc_damage_rate
long_damage_rate

short_damage_rate

What exactly includes each of those? Magic is easy enough to guess, but which skills are considered misc? What exactly is weapon_damage_rate?

Also, does any of the @reload commands can be used to reload this file? Or do I have to restart the server everytime?

 
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