Mapflag in all maps

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kyeme

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kyeme
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I would like to suggest that we have a script/mapflag for all maps. 
My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks!
default_smile.png

 
~Sorry if im in wrong section. 
 
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I would like to suggest that we have a script/mapflag for all maps. 

My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks!
default_smile.png


~Sorry if im in wrong section.
Maybe something like MAP_ALL<TAB%>adjust_skill_damage<TAB%>MG_FIREBOLT<TAB%>200? Not sure if it's possible. Ind would have to look at this :>

 
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we're in the process of overhauling skill_nocast_db functionality and I think this will just fit in that revised feature

 
I think it would be nice if the mapflag system was implemented like the one in AEGIS.

With groups like field, city, pvp, etc. which contain a range of features (the old mapflags) so you would just have to assign a group to a new map. So you don't have to go through seven files and add one map. The old system is really messy when it comes to adding a wide range of different maps.

Suggestion for such a system:

Use the groups.conf parser to read a mapgroup.conf

groups: ({ name: "city" inherit: ( /*empty list*/ ) mapflags: { pvp off nopenalty /* probably more */ }},{ name: "pvp" inherit: ( /*empty list*/ ) mapflags: { pvp /* probably more */ }},


conf -> mapgroup (folder) -> city.txt

alberta mapgroup cityprontera mapgroup city


This system would be easier to understand and also would make it possible to directly import AEGIS content without going through all of the old mapflag files (battleground.txt, fireworks.txt, gvg.txt and so on)

You could also add the maps to the mapgroup.conf.

PS: It would't be wrong to keep the old implemention of mapflags to preserve compactibilty with old content.

 
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Interesting idea, but it could for maps gvg/pvp could be optional, know? Example:
Code:
// 0 or false to disable, 1 or true to enableenable_maps_pvps: 0 enable_maps_gvgs: 1
 
Just an example and suggestion.
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