jobinheritlist.lua
JT_ARCHER_H = 4004, JT_CLERIC = 4005,....[JOBID.JT_OBORO] = JOBID.JT_NINJA,[JOBID.JT_CLERIC] = JOBID.JT_ARCHBISHOP,
skilldescript.lua
[SKID.ECL_SEQUOIADUST] = { "Sequoia Dust", "^777777 »ý¸íÀÇ ³ª¹«ÀÇ ÀÙ¿¡ ºÙ¾îÀÖ´ø ¸ÕÁö ºÎ½º·¯±âÁö¸¸ ¸ð¾Æ¼ »ç¿ëÇßÀ» ¶§´Â Á¤È ´É·ÂÀ» ¹ßÈÖÇÑ´Ù. ^000000", "^777777 »ç¿ë ½Ã ¼®È, ¾ÏÈæ, ÀúÁÖ, µ¶, ¹Îø¼º °¨¼Ò, ¸®¹ö½º ¿ÀŰ½¬À» Ä¡·áÇÑ´Ù. ^000000", }, [SKID.CLERIC_ADVANCEDMACEHANDLING] = { "Advanced Mace Handling", "^777777 Increases ASPD, CRIT, HIT and ATK by 1% per SkillLV. ^000000", }, [SKID.CLERIC_MACEFURY] = { "Mace Fury", "^777777 Temporary increase aspd with mace class weapons by SkillLV*3%.^000000", },}
skillid.lua
ECLAGE_RECALL = 3035, CLERIC_ADVANCEDMACEHANDLING = 3036, CLERIC_MACEFURY = 3037,}
skillinfolist.lua
[SKID.ECL_SEQUOIADUST] = { "ECL_SEQUOIADUST"; SkillName = "Sequoia Dust", MaxLv = 1, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 7 }, }, [SKID.CLERIC_ADVANCEDMACEHANDLING] = { "CLERIC_ADVANCEDMACEHANDLING"; SkillName = "Advanced Mace Handling", MaxLv = 7, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 7 }, }, [SKID.CLERIC_MACEFURY] = { "CLERIC_MACEFURY"; SkillName = "Mace Fury", MaxLv = 7, SpAmount = { 20, 23, 26, 29, 32, 35, 38 }, bSeperateLv = true, AttackRange = { 1, 2, 3, 4, 5, 6, 7 }, _NeedSkillList = { { SKID.CLERIC_ADVANCEDMACEHANDLING,7 } } },}
skilltreeview.lua
[JOBID.JT_CLERIC] = { [0] = SKID.CLERIC_ADVANCEDMACEHANDLING, [1] = SKID.CLERIC_MACEFURY, },}
luas compiled nicely and stuff.
added spr/act files of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY.spr/act to data/sprite/¾ÆÀÌÅÛ/
added 24x24 24bit custom bmp of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY to texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/
annnnnd I think that's about it client side wise.