modifications support thread?

Depending on what these 'Modifications' are, they can be categorized as Script, Database, Website, or Source thus just posting under those support threads would be just fine, no?

 
modification projects by definition use all three. At least by the definition I remember. Still, I understand your reasoning. Ok, I'll ask and you can move it wherever you want. 

here's a working Cleric (high acolyte) custom class with mage skills as dummy skill tree added. All happy, no?

https://sphotos-a.xx.fbcdn.net/hphotos-prn1/46617_585387774804690_661590854_n.jpg

I added 2 custom class skills correctly with their lua files, spr, act, and bmp files and all the associated client, db, server edits and now I can't use any skills. Any clue?

https://sphotos-a.xx.fbcdn.net/hphotos-prn1/536251_585387641471370_421140367_n.jpg

I am using hercules latest SVN and client and lua files514 or whatever's latest in the Clientside svn. thank you.

jobinheritlist.lua

JT_ARCHER_H = 4004, JT_CLERIC = 4005,....[JOBID.JT_OBORO] = JOBID.JT_NINJA,[JOBID.JT_CLERIC] = JOBID.JT_ARCHBISHOP,
skilldescript.lua
 

[SKID.ECL_SEQUOIADUST] = { "Sequoia Dust", "^777777 »ý¸íÀÇ ³ª¹«ÀÇ ÀÙ¿¡ ºÙ¾îÀÖ´ø ¸ÕÁö ºÎ½º·¯±âÁö¸¸ ¸ð¾Æ¼­ »ç¿ëÇßÀ» ¶§´Â Á¤È­ ´É·ÂÀ» ¹ßÈÖÇÑ´Ù. ^000000", "^777777 »ç¿ë ½Ã ¼®È­, ¾ÏÈæ, ÀúÁÖ, µ¶, ¹Îø¼º °¨¼Ò, ¸®¹ö½º ¿ÀŰ½¬À» Ä¡·áÇÑ´Ù. ^000000", }, [SKID.CLERIC_ADVANCEDMACEHANDLING] = { "Advanced Mace Handling", "^777777 Increases ASPD, CRIT, HIT and ATK by 1% per SkillLV. ^000000", }, [SKID.CLERIC_MACEFURY] = { "Mace Fury", "^777777 Temporary increase aspd with mace class weapons by SkillLV*3%.^000000", },}

skillid.lua
 

ECLAGE_RECALL = 3035, CLERIC_ADVANCEDMACEHANDLING = 3036, CLERIC_MACEFURY = 3037,} 
skillinfolist.lua

[SKID.ECL_SEQUOIADUST] = { "ECL_SEQUOIADUST"; SkillName = "Sequoia Dust", MaxLv = 1, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 7 }, }, [SKID.CLERIC_ADVANCEDMACEHANDLING] = { "CLERIC_ADVANCEDMACEHANDLING"; SkillName = "Advanced Mace Handling", MaxLv = 7, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 7 }, }, [SKID.CLERIC_MACEFURY] = { "CLERIC_MACEFURY"; SkillName = "Mace Fury", MaxLv = 7, SpAmount = { 20, 23, 26, 29, 32, 35, 38 }, bSeperateLv = true, AttackRange = { 1, 2, 3, 4, 5, 6, 7 }, _NeedSkillList = { { SKID.CLERIC_ADVANCEDMACEHANDLING,7 } } },} 
skilltreeview.lua

[JOBID.JT_CLERIC] = { [0] = SKID.CLERIC_ADVANCEDMACEHANDLING, [1] = SKID.CLERIC_MACEFURY, },} 
luas compiled nicely and stuff.

added spr/act files of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY.spr/act to data/sprite/¾ÆÀÌÅÛ/

added 24x24 24bit custom bmp of CLERIC_ADVANCEDMACEHANDLING and CLERIC_MACEFURY to texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/

annnnnd I think that's about it client side wise.
 
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