ModScript Professions ~ Fishing

raPalooza~

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Fish Fish Fishing

Well,
Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass
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so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

Starting with Fishing! here is a sneak peak of the progress so far. ;D

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-I'm also using .tga shadows, and custom damage font.


Right now it works as follow:
- First runs a loop with percentage of breaking it so the fish bites de bait.
- Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
-Fish/Item Catched! Loot Animation, start over.

TODO:
-Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
-General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
-And so on.



Hope you guys enjoy it.

Want to hear some thoughts on other profession! and feed back about that one as Well!
(already thinking about a lumberjack minigame where you will need to time the hit)
 
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