Reduce Damage Final Strike

change formula @battle.c

wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
default_ani_meow.gif


 
change formula @battle.c

wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
default_ani_meow.gif
server rate is 999 almost 1.2m each final strike

stats 500

if ninja use thana card final strike reach almost 3.7m dmg

 
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Bump for what? You've been given what formula to change, so adjust it to your liking.

 
Bump for what? You've been given what formula to change, so adjust it to your liking.
The formula given nothing change at all what part i need change in the formula to reduce the dmg

 
Depends on ow badly you want to nerf the damage, that's why you're on your own there. Currently formula is DMG = 40*STR + SKILL_LV * (HP/10 + 35).

Best results would come from reducing multipliers, like make it 10*STR + SKILL_LV/5 * (HP/100 + 35). That way you'll reduce damage quite some bit. But as I said, which parts exactly you want nerfed is up to you >.>

 
Depends on ow badly you want to nerf the damage, that's why you're on your own there. Currently formula is DMG = 40*STR + SKILL_LV * (HP/10 + 35).

Best results would come from reducing multipliers, like make it 10*STR + SKILL_LV/5 * (HP/100 + 35). That way you'll reduce damage quite some bit. But as I said, which parts exactly you want nerfed is up to you >.>
wd.damage = 10*sstatus->str +skill_lv5*(sstatus->hp/10 + 35);

 

like that?

 
Yup. Why don't you just try compiling it on test server and see if it compiles? >.>

 
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