Overbrand: src/map/battle.c find:How to reduce OVERBRAND skill?
How to add damage of exceed break?
val1 *= 150; // 150 * skill_lv
case SC_EXEEDBREAK: val1 *= 150; // 150 * skill_lv if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars. val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * iStatus->get_lv(bl) / 100); val1 += 15 * (sd ? sd->status.job_level:50) + 100; } else // Mobs val1 += (400 * iStatus->get_lv(bl) / 100) + (15 * (iStatus->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil] break;
ill edit 100+400 right?Overbrand: src/map/battle.c find:How to reduce OVERBRAND skill?
How to add damage of exceed break?
case LG_OVERBRAND: skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30); RE_LVL_DMOD(100); break;
Adjust to your liking.
Exceed break Im not so sure of.. =/
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