Zeny gained by killing monsters

mob.c

if(battle_config.zeny_from_mobs && md->level) {   // zeny calculation moblv + random moblv [Valaris] zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.); if(md->db->mexp > 0)   zeny*=rnd()%250;  }
default_ani_meow.gif


 
mob.c

if(battle_config.zeny_from_mobs && md->level) {   // zeny calculation moblv + random moblv [Valaris] zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.); if(md->db->mexp > 0)   zeny*=rnd()%250;  }
default_ani_meow.gif
Thank you very much

 
Hello,

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Int'l Moderator,

Mhalicot

 
There isn't a battle conf rate to set this, so you should edit the source excerpt malufett posted, on your local repository then recompile.

 
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