Jump to content
  • 0

Question

19 answers to this question

Recommended Posts

  • 0

rAthena script.

 

Work on ra 17420 (PvP Cell)

 

 

Battle config

 

+// Addon Cell PVP [Ize]+// Enable Deathmatch for cell pvp+// Default: 0+// 0 = No+// 1 = Yes+cellpvp_deathmatch: 1++// Delay player alive deathmatch for cell pvp+// Default: 1000 (1 secand)+cellpvp_deathmatch_delay: 1000++// When player is dead recovery HP/SP Rate for cell pvp+// Default: 100 (recovery 100%)+deathmatch_hp_rate: 100+deathmatch_sp_rate: 100++// Enable buff when player is dead for cell pvp+// Default: 1+// 0 = No+// 1 = Yes+// Request core npc files use name "deathmatch_core"+cellpvp_autobuff: yes++// Can atk player in party+// Default: 1+// 0 = No+// 1 = Yes+cellpvp_party_enable: no++// Can atk player in guild+// Default: 1+// 0 = No+// 1 = Yes+cellpvp_guild_enable: no++// When player move to cell pvp is delay walk out cooldown+// Default: 5000 (5 secand)+cellpvp_walkout_delay: 5000+

 


Auto Buff Npc script and pvp cell setting (x,y)

 

 

-	script	CELLPVP	-1,{OnInit:	setcell "morocc",143,113,157,103,cell_pvp,1;	end;	}-	script	deathmatch_core	-1,{	callfunc("pvp_scstart");	end;}function	script	pvp_scstart	{	sc_start SC_INC_AGI,120000,5;	sc_start SC_BLESSING,120000,5;	sc_start SC_MAGNIFICAT,120000,3;}

 

 


Download :cell_pvp_v1.6.diff

 

Credit ea-th

 

 

someone convert this to herc please

Edited by Thunderbolt

Share this post


Link to post
Share on other sites
  • 0

I think it should be some thing like @novend or something since its the cells that are counted. i think u need to bindatcmd something like @pvpmode or smthing which activates pvp at that cell. Example @pvp <x> <y> 

Share this post


Link to post
Share on other sites
  • 0

yeah hope they will convert it.. its pretty fun tho.
this is more like. the pvp in flyff game :D

btw i have this same topic before and jab0te is the man who made my request. but since hercules doesnt have the diff part yet to complete this.

:P
http://herc.ws/board/topic/3745-pk-in-a-specific-location-x-y/

it works pretty awesome but the thing is. in this script instead of callfunc, jabote used @killable because we don't have the diff part yet. hopefully someone will make this if they have a free time :P

 

 

:meow:

Edited by leloush

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.