Alayne's Scripts Collection

@MikZ resnametable have been added. Gonna look for the worldboss issue.

Edit: Allright, fixed and pushed. You can get the last version from my github, tell me if you find other issues

 
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@MikZ resnametable have been added. Gonna look for the worldboss issue.

Edit: Allright, fixed and pushed. You can get the last version from my github, tell me if you find other issues
Ayt! Thanks! I thought once I attached the resnametable it will fix all. But guess i need to duplicate all the maps for yggmazes map and add to mapcache T_T.

I still got error this when NPC announces world boss.

Code:
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: announce (3 parameters):
[Debug]: Data: string value="[ System ] World Boss vanished without being killed..."
[Debug]: Data: number value=1
[Debug]: Data: string value="65280"
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
 
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Yep you need to add them to your mapcache through the resnametable reference add. 

For the worldboss, probably missed one, gonna check that.

Edit: Allright, should be okay now, but I can't test it now, sorry, I'm at work.

 
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Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion.

It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play.

Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still)

 
Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion.

It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play.

Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still)
question :what a emulator do you use in your PS?

 
both will be available, so you'd be able to test on your favorite one.

You'll just have to edit the clientinfo according to the server you want to connect to.

 
@MikZ resnametable have been added. Gonna look for the worldboss issue.

Edit: Allright, fixed and pushed. You can get the last version from my github, tell me if you find other issues
Hi @Alayne

Im still getting these error in wold boss.

[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)



Also just want to ask in your event master. what does this script means?

set .start05,0; vs set .start06,1; whats the differences? 

Code:
	if (.autoStart == 1 && .start01 == 1)
OnClock2300:
	if (.autoStart == 1 && .start23 == 1)
	{
		goto StartRandomEvent;
	}
	end;
OnClock0000:
	if (gettime(4) == 0)
	{
		set .invasorActivated, 0;
	}
	if (.autoStart == 1 && .start24 == 1)
	{
		goto StartRandomEvent;
	}
	end;


OnInit:
	set .autoStart, 1;
	set .start01, 0;
	set .start02, 0;
	set .start03, 0;
	set .start04, 0;
	set .start05, 0;
	set .start06, 1;
	set .start07, 1;
	set .start08, 1;
	set .start09, 1;
	set .start10, 1;
	set .start11, 1;
	set .start12, 1;
	set .start13, 1;
	set .start14, 1;
	set .start15, 1;
	set .start16, 1;
	set .start17, 1;
	set .start18, 1;
	set .start19, 1;
	set .start20, 1;
	set .start21, 1;
	set .start22, 1;
	set .start23, 1;
	set .start24, 0;
 
those variables means "start an event at 5, start an event at 6. If 0, then doesn't start, if 1 then start"

 
Code:
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1742) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1437) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1687) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1680) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1614) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
Cant make the instances work on Hercules, Am I missing something? Anyway hope someone can help me on this.
I tried Champion Arena and DevilSquare same error above. Thanks for the scripts by the way, great work, I managed to implement Mining system suscessful.

 
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please fix Word Event not working.. preg_match error, if change to pcre_match always try again.

 
Hi peoples, just wanted to notice that If you're willing to test those contents, I'm currently releasing a server that will allow you to do so (through specific functions).

Here's for more infos: Ragnarok Underground Online

 
How to use these lines for skill_mob_db:

3254,T_W_O@WIDESTONE,chase,666,5,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,,
3254,T_W_O@WIDESTONE,attack,666,5,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,,
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,7,1000,500,5000,no,self,myhpltmaxrate,50,,,,,,42,
 

if my db looks like:

SCORPION: {
        NPC_FIREATTACK: {
            SkillState: "MSS_BERSERK"
            SkillLevel: 1
            Rate: 2000
            Delay: 5000
            Cancelable: true
            SkillTarget: "MST_TARGET"
            CastCondition: "MSC_ALWAYS"
        }

 
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