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Found 10 results

  1. contact me on facebook! join discord for freebies! welcome to my paid services. below you can find a variety of things I can do to make your server stand out! if you need anything else, just ask. Logo 25$* Patcher 20$* Animated Banner 10$* Advertising Banner 10$* Loading Screen 2$* Login Screen 5$* Facebook Banner + Profile 10$* Forum Skin 30$* Wiki Skin 20$* Interface Skin 20$* Website 30$* Icons 2$* *Please note that prices listed are for re-sellers and come without PSD. *For exclusive graphics with or without PSD please ask for a quote. Advertising 10$/week* Wiki Editor 20$/week* Support GM 20$/week* Event GM 20$/week* Fast Refresh Client 50$* Normal Client 10$* FluxCP Setup 10$* Scripts 5$* Singature 5$* well, that was pretty much all I could think of. for a preview of my works please check the second post below! if you need anything else, just ask.
  2. < Alayne's Script Collection > After several asks, here's a link to my github Feel free to comment or add anything that might be usefull and that I won't think of I've decided to release my scripts here, it'll be easier to me so I can duplicate it on hercules and rathena rather than uploading twice. So sorry for multiple upload between there and download section Don't mind the name Nyliar in the git, that's me too ^^ < Instances > < Quests > < Event > < PvP Content > < Utilities > < Full Systems > < Dungeons > < Raid > < Battleground >
  3. Hello all, I am running a LAN Private Server for my wife & I to play on a Raspberry Pi 3b+. I wanted to install a new script, YProject, which contains new maps. The steps I took, so I am not sure if I am missing anything: The NPC doesn't auto load, but I am sure this is because I do not have it set to start up, which I am sure I can figure out. However, when I load it and try to use the NPC to warp to the special maps that the person designed, I get the following & the client hangs: I appreciate any help! Thank you
  4. Target Tarot Event I urgently need this event who can help and can share thank you for the attention.
  5. Hola buenas! ando un poco corto de tiempo, por lo que me gustaría saber si alguien tiene la versión de hercules para instances como Faceworm's Nest Geffen Tournament Biolab Nightmare Isle of Bios Como dije anteriormente, no tengo tiempo para scriptearlas por mi mismo, además que me mude hace poco a hercules, hace mucho usaba rathena y me topé con que las instances se scripteaban de manera diferente por lo que quedé un poco colgado, algunas secciones de las mismas instances en version rathena, no supe como editarlas para que funcionen en hercules, así que si alguien las tiene y las pueda facilitar, estoy dispuesto a pagar si es que es necesario, como dije estoy algo corto de tiempo gracias
  6. Rationale: This is part of the NPC scripts standardization project. In the past, NPCs were defined with numeric View IDs, while now we've replaced most of them with more human-readable (and as such easier to maintain) constants - the same constants that AEGIS scripts use, making the numeric IDs obsolete (and deprecated). Contents: When the NPC View IDs were converted to constants, the only leftover was the special ID '-1' we use for invisible / floating NPCs, that didn't have an equivalent constant defined at the time. This changeset defines a constant 'FAKE_NPC' for it, and replaces all the '-1' view IDs with the new constant. The exception for the -1 case is removed from the code (making it effectively deprecated, just like the other numeric IDs). Impact: The impact of this changeset on custom scripts is low. All old code will still work (but it'll throw a deprecation warning). It's recommended to update all the affected code as soon as possible - the support for the old style IDs may be removed from the code at any time in the future (after at least a month from the commit). Details: The use of the sprite ID '-1' in NPC headers to specify an invisible NPC is now deprecated. 'FAKE_NPC' should be used instead. This affects all NPC types (script, shop, trader, duplicate, etc) /* Before: */ - script TurboTrap#tt_main -1,{ // ... } in_moc_16,65,162,0 duplicate(SinTrap) 02_2 -1,0,0 /* Now: */ - script TurboTrap#tt_main FAKE_NPC,{ // ... } in_moc_16,65,162,0 duplicate(SinTrap) 02_2 FAKE_NPC,0,0 Merge Date:Thu, 31 Dec 2015 23:40:48 +0100 Related Pull Requests: - #1000 - https://github.com/HerculesWS/Hercules/pull/1000 - define FAKE_NPC as -1 in const.txt [AnnieRuru] Related Commits: - ef171a8 - https://github.com/HerculesWS/Hercules/commit/ef171a8 - Mon, 21 Dec 2015 19:59:38 +0800 define FAKE_NPC as -1 in const.txt [AnnieRuru] - efaaf84 - https://github.com/HerculesWS/Hercules/commit/efaaf84 - Mon, 21 Dec 2015 20:12:45 +0800 Replace -1,{ with FAKE_NPC,{ replace using Notepad++ [AnnieRuru] - b4c99db - https://github.com/HerculesWS/Hercules/commit/b4c99db - Tue, 29 Dec 2015 02:16:49 +0100 Replaced leftover -1 view IDs with FAKE_NPC [Haru] - 32a42ee - https://github.com/HerculesWS/Hercules/commit/32a42ee - Tue, 29 Dec 2015 02:17:26 +0100 Extended the numeric view ID deprecation to '-1' (FAKE_NPC) [Haru] - 0e99004 - https://github.com/HerculesWS/Hercules/commit/0e99004 - Thu, 31 Dec 2015 23:40:48 +0100 Merge branch 'AnnieRuru-request_29' into hercules [Haru] Trivia: Commit efaaf84 was done with a find and replace in Notepad++, to globally replace '-1' view IDs with 'FAKE_NPC' (as described in the commit notes). Commit b4c99db caught the leftovers (less common cases where the -1 is not followed by ',{'), and was powered by vim macros and grep (and vimgrep). It also features manual clean up of trailing whitespace or extra tabs in a small subset of the affected lines.
  7. I see there's 8 Script Developer as of today, but since a month or more (yup, its more, I can't recall last update from script devs), there's no update from any one of them for scripts, we are lacking much scripts from kRO. So any info on what is been worked on from script dev? Or which script dev is assigned what ? Thanks.
  8. Ola gostaria de saber se posso fazer uma pergunta que tem relação a esse emulador e a um determinado outro (se os scripts e db's desse tal outro funciona no hercules emulator)
  9. Olá amigos, tudo bem? Sou novo no Hercules, pretendo evoluir cada vez mais por aqui... Tenho algumas duvidas, vocês podem me ajudar? Eu gostaria de saber como estão as formulas das SKILLS das classes 3.. Estao todas conforme o kRO/iRO? Gostaria de saber tbm, sobre os scripts dos npcs..Scripts do rAthena funcionam no Hercules?? Ou existe algum tipo de conversão? Desde já, sou grato.
  10. PrntScrn


    Hi Guys. New'm the Community and I was using many npcs from other communities that did not work very well on my server until it stopped working a few scripts. So to starting again. That is why I will ask you ums script for Hercules emulator BRANCHE WIKI. Please help me. thank you
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