Ayt! Thanks! I thought once I attached the resnametable it will fix all. But guess i need to duplicate all the maps for yggmazes map and add to mapcache T_T.@MikZ resnametable have been added. Gonna look for the worldboss issue.
Edit: Allright, fixed and pushed. You can get the last version from my github, tell me if you find other issues
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: announce (3 parameters):
[Debug]: Data: string value="[ System ] World Boss vanished without being killed..."
[Debug]: Data: number value=1
[Debug]: Data: string value="65280"
[Debug]: Source (NPC): WorldBoss (invisible/not on a map)
question :what a emulator do you use in your PS?Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion.
It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play.
Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still)
Hi @Alayne@MikZ resnametable have been added. Gonna look for the worldboss issue.
Edit: Allright, fixed and pushed. You can get the last version from my github, tell me if you find other issues
if (.autoStart == 1 && .start01 == 1)
OnClock2300:
if (.autoStart == 1 && .start23 == 1)
{
goto StartRandomEvent;
}
end;
OnClock0000:
if (gettime(4) == 0)
{
set .invasorActivated, 0;
}
if (.autoStart == 1 && .start24 == 1)
{
goto StartRandomEvent;
}
end;
OnInit:
set .autoStart, 1;
set .start01, 0;
set .start02, 0;
set .start03, 0;
set .start04, 0;
set .start05, 0;
set .start06, 1;
set .start07, 1;
set .start08, 1;
set .start09, 1;
set .start10, 1;
set .start11, 1;
set .start12, 1;
set .start13, 1;
set .start14, 1;
set .start15, 1;
set .start16, 1;
set .start17, 1;
set .start18, 1;
set .start19, 1;
set .start20, 1;
set .start21, 1;
set .start22, 1;
set .start23, 1;
set .start24, 0;
Got it! thnx!those variables means "start an event at 5, start an event at 6. If 0, then doesn't start, if 1 then start"
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1742) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1437) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1687) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1680) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
[Error]: map_instance_mapid2imapid: already instanced (904 / 0)
[Error]: buildin_areamonster: Trying to spawn monster (1614) on instance map (1@ch) without instance attached.
[Debug]: Source (NPC): champion_arena at 1@ch (101,107)
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