About This File
A simple command to check if the player currently has a bound item in their inventory. Thus eliminating the need to use getinventorylist; to do the check. Additionally, you can check for a number of parameters regarding that item.
*checkbound(<item_id>{,<bound_type>{,<refine>{,<attribute>{,<card_1>{,<card_2>{,<card_3>{,<card_4>}}}}}}});This command allows you to check whether or not the attached player has the specified bound item in their inventory.Valid bound types are: 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character BoundOptional Parameters: refine - checks to see if the item is refined to the given number. attribute - whether the item is broken (1) or not (0) card 1,2,3,4 - checks to see if the specified cards are compounded on the item as well.
Example:
if( checkbound(1205) ){ mes "You have a bound Cutter"; close;} else { mes "You do not have a bound Cutter"; close;}
Example 2:
if( checkbound(1205, 2) ){ mes "You have a guild_bound Cutter"; close;} else { mes "You don't have the required item."; close;}
Example 3:
if( checkbound(1205, 2, 7) ){ mes "You have a +7 guild_bound Cutter."; close;} else { mes "You don't have the required item."; close;}
What's New in Version v0.2 See changelog
Released
- v0.1 - Original Release
- v0.2 - Fixed compile warnings.

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