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  3. I added the command, it is returning to the savepoint, plus the atcommand script "@alive "+strcharinfo(0); it is not being interrupted, taking the character back to the pvp map.
  4. 안녕하세요! 업데이트에 대한 정보를 알려주셔서 정말 감사합니다!
  5. *savepoint("<map name>", <x>, <y>) This command saves where the invoking character will return to upon 'return to save point', if dead or in some other cases. The two versions are equivalent. Map name, X coordinate and Y coordinate should be perfectly obvious. This ignores any and all map flags, and can make a character respawn where no teleportation is otherwise possible. savepoint("place", 350, 75); By using savepoint on the script, one can set up a logic of having the spawn point being map 'A' during a session of the event, and having a trigger to change it to map 'B' if another event happened. Can tweak it to your use case, for example setting Prontera as savepoint once landing or being warped to the pvp map.
  6. I have a script that resurrects in pvp when the player dies in a countdown. But if the character is dead and selects to go to prontera, he returns to pvp. How to adjust the script so it comes out promptly. OnPCDieEvent: if( strcharinfo(3) == "pvpamap" ) { sleep2 1000; } end; } Where to change so that when he clicks back to ready, the script does not take him back to pvp
  7. What you can do is remove every option besides "left hand" or "right hand" EX. // Build the Menu. setarray(.@position$[1], "상단", "갑옷", "왼손", "오른손", "걸칠것", "신발"); /// << Leave only right hand or both if you want to add to shields too. .@menu$ = ""; for (.@i = 1; .@i <= 6; ++.@i) /// <<<< Here you change 6 to 1 OR 2 depending on if you want right hand or both. .@menu$ += ((getequipisequiped(.@i)) ? getequipname(.@i) : .@position$[.@i] + "-[착용하지 않음]") + ":"; // Select the part. .@equip_index = select(.@menu$); So change to : // Build the Menu. setarray(.@position$[1], "오른손"); .@menu$ = ""; for (.@i = 1; .@i <= 1; ++.@i) .@menu$ += ((getequipisequiped(.@i)) ? getequipname(.@i) : .@position$[.@i] + "-[착용하지 않음]") + ":"; // Select the part. .@equip_index = select(.@menu$);
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  9. Hello, I'm Karas representing Atlantis. We are looking for a Source Code Dev with experience in porting official content, mainly the part related to SRC, such as Skills or functionalities, either from rAthena to Hercules or purely from Hercules. The work is paid and is not a permanent role, but part-time to the extent that we need certain content or move workload from our Tracker. Please send PM with intended budget and previous experiences. Thank you so much.
  10. TQ for reply,yup I search it but I don't know which part that will deduct zeny..
  11. Hi, novice here, i played private server a few years ago and now decided to play again with the 4th Jobs, i followed the instructions of the video, but i encountered an issue, please help!
  12. So I use client 2023 but I want to use Old style create character its possible? willing to pay please DM me for someone can do this
  13. I can't give much details, but will give you some ideas: Most likely you have changed the part that sends the data from server to client, (clif->something), but once the player clicks something in the client, client tells the server the items it is buying, and server needs to process it. At that time, the code are probably still looking for cash. So it is like you are telling a lie to the client saying it they have N amount of cash (where N is Zeny) but once it tries to pay you go "hmm you don't have all that money -- because you are now looking for their cash" The communication from client to server also starts at clif.c, but those will be in clif->ParseXXX functions. You are probably missing this part. If you can't find which parse function is being used just by looking at their names, you can use packetlogger plugin (see staff plugins repo in hercules org) to log the packets coming and from their ID you can get to the right parse function. Hope this helps
  14. I am not sure if I am posting in the correct category. I apologize if not. 😅 Only included here are sprites inside the Classes folder that has gibberish characters on it. This does not include 4th jobs and some jobs that have English names. This also does not include weapons, NPCs and mobs. I also removed the “_³²” and “_¿©” for male and female respectively after each names. The list also does not follow the order inside the folder. Classes Path: data.grf > data > sprite > Àΰ£Á· > ¸öÅë ³² - Male ¿© - Female Novices: Ãʺ¸ÀÚ - Novice ½´ÆÛ³ëºñ½º - Super Novice / Expanded Super Novice 1st Jobs: ¼ºÁ÷ÀÚ - Acolyte ¼ºÁ÷ÀÚ_h - Acolyte ±Ã¼ö - Archer ¸¶¹ý»ç - Magician »óÀÎ - Merchant °Ë»ç - Swordsman µµµÏ - Thief 2-1 Jobs: ÇÁ¸®½ºÆ® - Priest ÇÁ¸®½ºÆ®_h - Priest ¼ºÅõ»ç - Priest ÇåÅÍ - Hunter ÇåÅÍ_h - Hunter À§Àúµå - Wizard À§Àúµå_h - Wizard Á¦Ã¶°ø - Blacksmith Á¦Ã¶°ø_h - Blacksmith ±â»ç - Knight ±â»ç_h - Knight ¾î¼¼½Å - Assassin ¾î¼¼½Å_h - Assassin 2-2 Jobs: ¸ùÅ© - Monk ¸ùÅ©_h - Monk ¹Ùµå - Bard ¹Ùµå_h - Bard ¹«Èñ - Dancer ¹«Èñ_h - Dancer ¼¼ÀÌÁö - Sage ¼¼ÀÌÁö_h - Sage ¿¬±Ý¼ú»ç - Alchemist ¿¬±Ý¼ú»ç_h - Alchemist Å©·ç¼¼ÀÌ´õ - Crusader Å©·ç¼¼ÀÌ´õ_h - Crusader ·Î±× - Rogue ·Î±×_h - Rogue Transcendent 2-1 Jobs: ÇÏÀÌÇÁ¸® - High Priest ¼ºÅõ»ç2 - High Priest ½º³ªÀÌÆÛ - Sniper ÇÏÀÌÀ§Àúµå - High Wizard È­ÀÌÆ®½º¹Ì½º - Whitesmith ·Îµå³ªÀÌÆ® - Lord Knight ¾î½Ø½ÅÅ©·Î½º - Assassin Cross Transcendent 2-2 Jobs: èÇÇ¿Â - Champion Ŭ¶ó¿î - Clown Áý½Ã - Gypsy ÇÁ·ÎÆä¼­ - Professor Å©¸®¿¡ÀÌÅÍ - Creator Æȶóµò - Paladin ½ºÅäÄ¿ - Stalker 3-1 Jobs: ¾ÆÅ©ºñ¼ó - Archbishop ·¹ÀÎÁ® - Ranger ¿ö·Ï - Warlock ¹ÌÄÉ´Ð - Mechanic ·é³ªÀÌÆ® - Rune Knight ±æ·Îƾũ·Î½º - Guillotine Cross 3-2 Jobs: ½´¶ó - Sura ¹Î½ºÆ®·² - Minstrel ¿ø´õ·¯ - Wanderer ¼Ò¼­·¯ - Sorcerer Á¦³×¸¯ - Genetic °¡µå - Royal Guard ½¦µµ¿ìüÀ̼­ - Shadow Chaser Expanded Jobs: °Ç³Ê - Gunslinger ´ÑÀÚ - Ninja űǼҳâ - Taekwon ±Ç¼º - Star Gladiator ¼Ò¿ï¸µÄ¿ - Soul Linker ¼ºÁ¦ - Star Emperor ¼Ò¿ï¸®ÆÛ - Soul Reaper -------------------------------------------------- Cash Mounts Novices: ³ëºñ½ºÆ÷¸µ - Poring Novice ½´ÆÛ³ëºñ½ºÆ÷¸µ - Poring Super Novice / Expanded Super Novice 1st: º¹»ç¾ËÆÄÄ« - Alpaca Acolyte ŸÁ¶±Ã¼ö - Ostrich Archer ¿©¿ì¸¶¹ý»ç - Nine Tail Magician »óÀθäµÅÁö - Savage Merchant ÆäÄÚ°Ë»ç - Peco Peco Swordsman Ä̺£·Î½ºµµµÏ - Galleon Thief 2-1: ÇÁ¸®½ºÆ®¾ËÆÄÄ« - Alpaca Priest ŸÁ¶ÇåÅÍ - Ostrich Hunter ¿©¿ìÀ§Àúµå - Nine Tail Wizard Á¦Ã¶°ø¸äµÅÁö - Savage Blacksmith »çÀÚ±â»ç - King Lion Knight Ä̺£·Î½º¾î½ê½Å - Galleon Assassin 2-2: ¸ùÅ©¾ËÆÄÄ« - Alpaca Monk ŸÁ¶¹Ùµå - Ostrich Bard ŸÁ¶¹«Èñ - Ostrich Dancer ¿©¿ì¼¼ÀÌÁö - Nine Tail Sage ¿¬±Ý¼ú»ç¸äµÅÁö - Savage Alchemist »çÀÚÅ©·ç¼¼ÀÌ´õ - King Lion Crusader Ä̺£·Î½º·Î±× - Galleon Rogue T2-1: ÇÏÀÌÇÁ¸®½ºÆ®¾ËÆÄÄ« - Alpaca High Priest ŸÁ¶½º³ªÀÌÆÛ - Ostrich Sniper ¿©¿ìÇÏÀÌÀ§Àúµå - Nine Tail High Wizard È­ÀÌÆ®½º¹Ì½º¸äµÅÁö - Savage Whitesmith »çÀڷε峪ÀÌÆ® - King Lion Lord Knight Ä̺£·Î½º¾î½ê½ÅÅ©·Î½º - Galleon Assassin Cross T2-2: èÇǿ¾ËÆÄÄ« - Alpaca Champion ŸÁ¶Å©¶ó¿î - Ostrich Clown ŸÁ¶Â¤½Ã - Ostrich Gypsy ¿©¿ìÇÁ·ÎÆä¼­ - Nine Tail Professor Å©¸®¿¡ÀÌÅ͸äµÅÁö - Savage Creator »çÀÚÆȶóµò - King Lion Paladin Ä̺£·Î½º½ºÅäÄ¿ - Galleon Stalker 3-1: ¾ÆÅ©ºñ¼ó¾ËÆÄÄ« - Alpaca Archbishop ŸÁ¶·¹ÀÎÁ® - Ostrich Ranger ¿©¿ì¿ö·Ï - Nine Tail Warlock ¹ÌÄɴиäµÅÁö - Savage Mechanic »çÀڷ鳪ÀÌÆ® - King Lion Rune Knight Ä̺£·Î½º±æ·Îƾũ·Î½º - Galleon Guillotine Cross 3-2: ½´¶ó¾ËÆÄÄ« - Alpaca Sura ŸÁ¶¹Î½ºÆ®·² - Ostrich Minstrel ŸÁ¶¿ø´õ·¯ - Ostrich Wanderer ¿©¿ì¼Ò¼­·¯ - Nine Tail Sorcerer Á¦³×¸¯¸äµÅÁö - Savage Genetic »çÀڷξⰡµå - King Lion Royal Guard Ä̺£·Î½º½¦µµ¿ìüÀ̼­ - Galleon Shadow Chaser Expanded: űǼҳâÆ÷¸µ - Poring Taekwon µÎ²¨ºñ´ÑÀÚ - Poison Toad Ninja ÆäÄÚ°Ç³Ê - Bike Gunslinger (Peco Peco in older version) ±Ç¼ºÆ÷¸µ - Poring Star Gladiator µÎ²¨ºñ¼Ò¿ï¸µÄ¿ - Poison Toad Soul Linker ÇØżºÁ¦ - Haetae Star Emperor ÇØżҿ︮ÆÛ - Haetae Soul Reaper -------------------------------------------------- Skill/Combat Mounts ÆäÄÚÆäÄÚ_±â»ç - Peco Peco Knight ÆäÄÚÆäÄÚ_±â»ç_h - Peco Peco Knight ·ÎµåÆäÄÚ - Armored Peco Peco Lord Knight ·é³ªÀÌÆ®»Ú¶ì - Ferus Rune Knight ·é³ªÀÌÆ®»Ú¶ì2 - Black Ferus Rune Knight ·é³ªÀÌÆ®»Ú¶ì3 - White Ferus Rune Knight ·é³ªÀÌÆ®»Ú¶ì4 - Blue Ferus Rune Knight ·é³ªÀÌÆ®»Ú¶ì5 - Red Ferus Rune Knight ·¹ÀÎÁ®´Á´ë - Warg Ranger ¸¶µµ±â¾î - Magic Gear Mechanic ¸¶µµ¾Æ¸Ó - Magic Gear Mechanic (jRO) ±¸ÆäÄÚÅ©·ç¼¼ÀÌ´õ - Peco Peco Crusader ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ - Grand Peco Crusader ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_h - Grand Peco Crusader ÆäÄÚÆȶóµò - Armored Grand Peco Paladin ±×¸®Æù°¡µå - Gryphon Royal Guard -------------------------------------------------- Others: ¹«Èñ_¿©_¹ÙÁö - Pants Dancer ±Ç¼ºÀ¶ÇÕ - Floating Star Gladiator ¼ºÁ¦À¶ÇÕ - Floating Star Emperor Costumes: »êŸ - Christmas ¿©¸§ - Summer ¿©¸§2 - Summer 2 °áÈ¥ - Wedding Åνõµ - Wedding ÇѺ¹ - Hanbok ¿ÁÅä¹öÆнºÆ® - Oktoberfest GMs: ¿î¿µÀÚ - Gamemaster ¿î¿µÀÚ2 - Gamemaster 2 Mercenaries: °Ë¿ëº´ - Mercenary Fencer (Male) â¿ëº´ - Mercenary Spearman (Male) È°¿ëº´ - Mercenary Bowman (Female) ================================================== Hairstyles Path (Norman): data.grf > data > sprite > Àΰ£Á· > ¸Ó¸®Åë Doram Path (Classes): data.grf > data > sprite > µµ¶÷Á· > ¸öÅë Doram Path (Hairstyles): data.grf > data > sprite > µµ¶÷Á· > ¸Ó¸®Åë
  15. What's up guys!! Guys, I've tried everything, I've done everything, I've changed the formula and the delay, I've changed everything I need to change... I have this bug in my emulator. The hidden impact comes out twice, it doesn't always happen but it is something that really unbalances. Remembering that when both come out at the same time it also consumes both spheres, so everything indicates that it is not in the skill_db formula. Another ability that has the same thing happening is the priest's Holylight, coming out with 2 hits as well. Has anyone experienced this problem? If anyone could give me a tip on how to fix it I would be very grateful! Thank you very much in advance. Skillcast: 266,1000,500,0,0,0,0 skilldb: 266,2,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0, MO_INVESTIGATE,Occult Impaction
  16. So I heard that in kRO, 3rd jobs from non-trans 2nd job cannot change to 4th job. They would need to change from a non-trans 3rd job to a transcendent 3rd job to be able to change to a 4th job as 4th jobs has access to trans stats and skills. I also heard that there is an NPC or option in kRO to change reg 3rd to trans 3rd. I guess my question is how to change from non-trans 3rd to trans 3rd so that you can change to 4th job? Like what are the requirements and process? Thank you for answering and God Bless =>
  17. KirieZ

    eden group

    I don't know the details about anaconda's pack, but eden group is only available in Renewal. Is your server running in Renewal mode? "hercules_pre" gives a feeling about being pre-renewal, but again, I am not sure about how this pack works.
  18. AirWingLK

    eden group

    hi, guys. i just downloaded anacondaq offline newbie pack, and notice there arent any people in eden group. how to fix this? im using hercules_pre emulator folder
  19. Hi friends, Does anyone have color palettes compatible with the 3rd and 4th to share? I appreciate the help. Thanks
  20. Hi all my brothers...long time not post any of questions,hope all of you fine and good as always... Ok my question is how can I change existing official cash shop on upper right corner to use zeny not use cash points or kafraPoints I already try to modify on clif.c from cash points to status.zeny,in cash shop it count zeny but when I buy it didn't effect the zeny...zeny not deducted after buy...can someone teach me what I need to change?
  21. Good day, where did you find them?
  22. Thank you so much for Anacondaq. It's working great! Thank you! I have a problem though, I can't access myPHPadmin at http://127.0.0.1/openserver/phpmyadmin/index.php. I get a "Site can't be reached error." In addition I am having a hard time running the server, it turns back to red flag most of the time. I need to exit and relaunch it several times to work. What needs to be done for these? Thank you and God Bless =>
  23. Hello, I'm the GM and owner of one of the biggest low-rate servers in the field, and I'm looking for skilled developers. Specifically, I'm looking for a developer with substantial experience in the Hercules emulator, C, and PHP. If you have expertise solely in Hercules, that's fine, but you need to be exceptionally strong. Being part of the Hercules developer team would be a significant plus. You'll work on a daily basis, either part-time or full-time, as we decide together. Your daily tasks will include fixing existing bugs and developing new features on the server side. We might mix in some web development, but your primary focus will be on the emulator. We have a comprehensive list of tasks, all documented and prioritized. You will have access to our GM team to discuss everything and ask questions as needed. Compensation will be discussed based on responsibilities. We are likely capable of hiring multiple developers. Send me a DM here with information about yourself and your contact details, like Discord. I will respond quickly. All candidates will be reviewed by our team.
  24. Hello my friends. I need your help. I can't enable obfuscation. Could someone show me an example of how to do this in the packets.h file? I'm using hexed 2018-06-21aRagexeRE with custom keys in the diff. Thanks
  25. Update DarkRO:Rebirth promotional video DarkRO:Rebirth opening promo for inquiries Discord: froschzm
  26. Update OldschoolRO - Midrate/Highrate Unlock Cards OldschoolRO - Midrate/Highrate World Boss System for inquiries Discord: froschzm
  27. Update For Project Valiant Valiant MMORPG (Project Rebalance - Priest) Valiant MMORPG (Project Rebalance - Swordsman Class) Project Valiant - Pokemon Invasion
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