About This File
Figured out how to get these alpha channels w/ tga files to work.... dont ask me how if you dont know how to use photoshop
You can easily change the color just by picking any texture and changing the hue/saturation and re saving it
this is my browedit :
newyork/newyork\glassblue.tga|newyork\glassblue.tga
newyork/newyork\glassgreen.tga|newyork\glassgreen.tga
newyork/newyork\glassyellow.tga|newyork\glassyellow.tga
newyork/newyork\glasspink.tga|newyork\glasspink.tga
newyork/newyork\glassred.tga|newyork\glassred.tga
RO/newyork/glassblue|data\model\newyork\glassblue.rsm
RO/newyork/glassgreen|data\model\newyork\glassgreen.rsm
RO/newyork/glassyellow|data\model\newyork\glassyellow.rsm
RO/newyork/glassred|data\model\newyork\glassred.rsm
RO/newyork/glasspink|data\model\newyork\glasspink.rsm
What's New in Version 2.0.0 See changelog
Released
Alrigth so this new version contains flat glass walls and non double sided.... i was having issues editting and realized that its cause of the model i was using...
this should be more manageable ![]()

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