Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 01/19/18 in Posts

  1. 1 point
    =General *max_highlvl_nerf *max_joblvl_nerf *max_joblvl_nerf_misc *skillsbonus_maxhp_SR *skillsbonus_maxhp_RK *renewal_baselvl_skill_ratio *renewal_baselvl_skill_effect -Removed these config settings as they are not kept up and also -not needed anymore. Some of them existed since the early days -when unofficial formulas and timers were coded in which caused -balance issues to appear. Now that everything is official they -mostly arnt needed anymore. *renewal_level_effect_skills *base_lv_skill_effect_limit *job_lv_skill_effect_limit -Added these config settings. -Note: The base/job lv_skill_effect_limit settings replaces pinky's -max highlvl/joblvl nerf configs since the limiter system for them -was completely replaced with a more efficent and better handled -system that can work with damage and status formula and also uses -less cpu cycles and memory as well as reduces the amount of code -needed significantly. Overall huge improvement. -Note 2: There's a chance that the renewal_level_effect_skills -setting might be removed in the future as it might not be needed -anymore. *status_get_base_lv_effect *status_get_job_lv_effect -Added these function. -These function similar to status_get_lv and status_get_job_lv -except they are designed to return a value no higher then a -limit set by base_lv_skill_effect_limit and job_lv_skill_effect_limit -settings in the config files. This is for limiting the power -of many skills that have their damage/effects affected by the -base/job levels of the caster and target. Finally got around to -making this system. Long overdue. =Database *Updated all Rebellion weapons and added item bonus scripts for them. -That should do it for the Rebellion job. Anything else left??? =D
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.