=General
*max_highlvl_nerf
*max_joblvl_nerf
*max_joblvl_nerf_misc
*skillsbonus_maxhp_SR
*skillsbonus_maxhp_RK
*renewal_baselvl_skill_ratio
*renewal_baselvl_skill_effect
-Removed these config settings as they are not kept up and also
-not needed anymore. Some of them existed since the early days
-when unofficial formulas and timers were coded in which caused
-balance issues to appear. Now that everything is official they
-mostly arnt needed anymore.
*renewal_level_effect_skills
*base_lv_skill_effect_limit
*job_lv_skill_effect_limit
-Added these config settings.
-Note: The base/job lv_skill_effect_limit settings replaces pinky's
-max highlvl/joblvl nerf configs since the limiter system for them
-was completely replaced with a more efficent and better handled
-system that can work with damage and status formula and also uses
-less cpu cycles and memory as well as reduces the amount of code
-needed significantly. Overall huge improvement.
-Note 2: There's a chance that the renewal_level_effect_skills
-setting might be removed in the future as it might not be needed
-anymore.
*status_get_base_lv_effect
*status_get_job_lv_effect
-Added these function.
-These function similar to status_get_lv and status_get_job_lv
-except they are designed to return a value no higher then a
-limit set by base_lv_skill_effect_limit and job_lv_skill_effect_limit
-settings in the config files. This is for limiting the power
-of many skills that have their damage/effects affected by the
-base/job levels of the caster and target. Finally got around to
-making this system. Long overdue.
=Database
*Updated all Rebellion weapons and added item bonus scripts for them.
-That should do it for the Rebellion job. Anything else left??? =D