=General
*Increased MAX_MAP_PER_SERVER to 2000
+Because their's nearly 1000 maps in the cache, instance maps will likely generate
-in the ID range for Extra/Custom maps. The 500 increase will give headspace for
-more official maps and instances. This also shifts the ID ranges for Extra/Custom
-maps by 500. Be sure to rebuild your map cache if your using custom maps.
*Added support for the extended refine system.
+This is a customized system for supporting +20 equippment refines.
-The system is off by default but can be enabled in the source.
-Check the db/refine_db_extended.txt file for more info.
*Disabled warnings about possible packet encryption when the server receives a
-unknown packet. 2018 clients have encryption disabled by default and people by
-now should know how to resolve possible issues like this.
*Important monster ID's are now set in a enum table.
*Player clone ID range reduced to 200 clones max.
+This will be increased back in the future once the 2nd monster ID range is
-supported.
=Database
*Renamed the monster KO_ZANZOU to KO_KAGE.
+Its the actural official name.
=Jobs
*Mechanic
+Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.
=Skills
*RK_CRUSHSTRIKE
*LG_SHIELDSPELL
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.
*LG_SHIELDPRESS
+Updated stun duration to official.
-Once again the 2011 iRO document is wrong.
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.