=General
*Elemental Update Part 1
-This is the start of a series of updates that focuses on fixing up the elementals
-system. Due to the system being coded in 2010 with very little info on the
-elementals, how they work and are handled, and how things were coded, the system
-will have to be completely redone which will take a lot of work to do.
-
-The work load will be spread out between updates to make it easier to keep track
-of changes in the updates. This first part focuses on adding missing checks in
-the code for elemental entitys and other similar checks needed to perform
-functions for this kind of entity.
*Updated Visual Studio 2008 project files.
-Would update the 2010 ones too but I don't have that version installed.
*attack_walk_delay
*attack_direction_change
*clear_skills_on_warp
*auto_counter_type
*land_skill_limit
-Added mercenarys and elementals to these configs by default.
*MAX_MERCSKILL increased to 41.
-This should of been increased long ago when MER_INVINCIBLEOFF2 was added.
*Added a bunch of missing code that should resolve some hidden issues with the
-elementals. What all it fixes im not entirely sure. I just know they should
-be there.
*ZC_EL_INIT
*ZC_EL_PAR_CHANGE
-Updated these packets.
*Added some stuff to prepare for future updates to elementals.
=Skills
*EL_WILD_STORM
-Fixed a issue where the caster's ASPD didn't increase properly.