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1 pointContents 1 Original Patch Notes 2 Translated Patch Notes 3 References Original Patch Notes 안녕하세요. (주)그라비티 라그나로크 온라인 운영팀입니다. 12월 18일(수) 정기점검 시간 및 업데이트에 대한 안내입니다. ■ 점검시간 - 전 서버 : 10:00 ~ 18:00 15:53(완료) ※ 점검시간 중 (10:00 ~ 13:00) GNJOY 시스템 점검이 진행되어 일부 서비스 (로그인, 웹몰, 캐시충전)가 중단됩니다. ■ 공통 패치내용 - 도전하라! go 이벤트가 진행됩니다. → 글래스트헤임 EVENT MODE: 오염된 난이도가 오픈됩니다. > 사신 NPC(glast_01 142 372)을 통해 입장 가능하며, 한번 클리어 한 경우 다시 입장할 수 없습니다. → OSC0005 인챈트 비용이 50% 감소됩니다. → HUGINN2001을 이용하여 [봉인된 시간의 서클릿] 정화 시 "시간의 마력", "시간의 보석 원석" 등장 확률이 2배 증가합니다. → 기간: 2019년 12월 18일 정기점검 후 ~ 2020년 1월 22일 정기점검 전 - 라그나로크 多DREAM 이벤트 달력 쿠폰 보상 상자에 삭제날짜가 명시됩니다. → 게임 내 각 월별 아이템 상자의 경우 2020년 첫번째 정기점검 시 일괄 삭제됩니다. - 냥타임의 [비매품]전투교범&풍선껌 아이템 교환 방식이 보다 직관적으로 변경됩니다. → 냥타임(malangdo 208 163, moc_para01 29 171) - 일루전 헌터보우 일부 옵션이 잘못 적용되던 현상이 수정됩니다. - 일부 지역에 겨울 눈꽃 이벤트 BGM이 적용됩니다. ■ 본 서버 패치내용 - 타나토스 타워 개편 및 메모리얼 던전이 추가됩니다. → 타나토스 타워 상층 진입부 계단에서 루민(thana_step 154 367)을 통해 입장할 수 있습니다. → 레벨 제한: Base Lv 180 이상 → 인챈트 NPC 타밀라(tha_t01 135 83)가 추가됩니다. → 일일 퀘스트가 추가되며, 타나토스 타워 1층의 솔리스(tha_t01 161 78)에게서 수령이 가능합니다. - 모험가 중개소 시스템이 업데이트 됩니다. → 모험가 중개소의 팁박스가 추가됩니다. - 제네릭 직업군의 일부 스킬 습득이 불가능한 현상이 수정됩니다. → 제네릭의 스킬이 일괄 초기화됩니다. → 알케미스트 계열의 스킬&스테이터스 초기화 NPC가 등장합니다. → 기간: 2019년 12월 18일 점검 후 ~ 2019년 12월 24일 점검 전 → 위치: [geffen 142 203] 위치의 복화술사 NPC를 찾아가보시기 바랍니다. → 효능: 이용 비용은 무료이며, 무제한으로 초기화가 가능합니다. ※ 알케미스트 계열만 스킬&스테이터스 초기화 이용이 가능합니다. - 아지트 투자전이 종료되며, 길드던전 1층, 2층, 심연의 회랑은 상시 이용이 가능하도록 변경됩니다. → 고양이손 상단 각 공성 지부장NPC가 삭제되고, 근처에 위치한 게이트담당자 NPC의 역할이 확대됩니다. → 게이트 담당자 NPC를 이용하여 각 지역 길드던전 1층, 2층, 심연의 회랑으로 이동할 수 있습니다. → 각 던전별로 이동 시 5만/10만/50만 제니가 소모됩니다. → 게이트관리자 NPC의 아지트 투자전 내용이 제거됩니다. → 아지트를 점령한 길드원은 게이트 담당자, 게이트 관리자 NPC의 무료 이용이 가능합니다. → 투자 감사 티켓, 고양이 손 상단 투자증서가 삭제됩니다. → 말랑도의 감사티켓자판기, 행사담당 나미스 NPC가 삭제됩니다. → 심연의 회랑에 등장하는 일부 몬스터의 드랍리스트가 추가 및 변경됩니다. - 겨울 프로모션 경험치 증가 이벤트가 종료됩니다. → 낙원단 경험치 증가 이벤트가 종료됩니다. → 일루전 보상 경험치 증가 이벤트가 종료됩니다. - 카츄아 확률증가 이벤트가 종료됩니다. - 버프표시창이 스킬 효과에 가려지는 현상이 수정됩니다. - 크로운의 "썰렁한 농담" 스킬 모션 속도가 비정상적으로 적용되던 현상이 수정됩니다. - 구매 노점 아르바이트에 물품 등록 시, 구매 한도액에 수수료가 포함되도록 변경됩니다. - 풍마수리검 장착 후 기본 공격 시 무기 스프라이트가 출력되지 않는 현상이 수정됩니다. - 길드창을 ESC 단축키로 종료 시 활성화되어있는 엠블렘 편집창이 종료되지 않는 현상이 수정됩니다. - F11 단축키로 메모리얼 던전 팝업창을 닫은 경우 다시 불러오기가 불가능한 현상이 수정됩니다. - 일부 아이템 교환 재료에 슬롯칸이 보이는 현상이 수정됩니다. - 파라마켓에서 일정 개수 이상 아이템 구매가 불가능하던 현상이 수정됩니다. ■ 사크라이 서버 패치내용 - 특정상황에서 성제의 오오라가 다른 플레이어 화면에 확인되지 않는 현상이 수정됩니다. - 특정상황에서 권성의 "태양과 달과 별의 융합" 상태가 다른 플레이어 화면에 확인되지 않는 현상이 수정됩니다. - 의상 동그란 눈동자 착용 후, 헤어 변경 시 헤어스타일과 눈동자가 비정상적으로 보이던 현상이 수정됩니다. - 장비창의 칭호 탭에서 일반 장비 해제가 가능한 현상이 수정됩니다. - 내비게이션의 현재 위치 공유 기능이 일부 상황에서 비정상적으로 적용되는 현상이 수정됩니다. - 리플레이 재생 시 인벤토리 아이템 리스트가 비정상적으로 보이는 현상이 수정됩니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다. 감사합니다. (주) 그라비티 라그나로크 온라인 운영팀 Translated Patch Notes Hi. Gravity Ragnarok Online Operation Team. Wednesday, December 18 Information on regular maintenance time and updates. ■ Inspection time - All servers: 10:00 ~ 18:00 15:53 (Completed) ※ During the inspection time (10:00 ~ 13:00) GNJOY system check is in progress and some services (login, web mall, cash charging) are stopped. ■ Common Patch Contents - Challenge! The go event is in progress. → Glastheim EVENT MODE: Contaminated difficulty will open. > You can enter through Reaper NPC (glast_01 142 372), and once you clear it, you cannot enter again. → OSC0005 enchant cost is reduced by 50%. → When using [HUGINN2001] to cleanse [Circlet of Sealed Time], the chance of "Time Horse" and "Time Gemstonee" is doubled. → Period: After regular inspection on December 18, 2019 ~ Before regular inspection on January 22, 2020 - Ragnarok 多 DREAM event calendar coupon reward box will be deleted date. → Each monthly item box in the game will be deleted at the first regular inspection in 2020. - Nyantime's [Sold Out] Combat Manual & Bubblegum item exchange method has been changed more intuitively. → Nyan time (malangdo 208 163, moc_para01 29 171) - Fixed an issue where some Illusion Hunter Bow options were incorrectly applied. - Winter Snow Event BGM is available in some regions. ■ Patch contents of this server - Thanatos Tower reorganization and memorial dungeons are added. → You can enter via Lumin (thana_step 154 367) from the entrance stairs at the top of Thanatos Tower. → Level limit: Base Lv 180 or higher → Enchant NPC Tamil (tha_t01 135 83) is added. → Daily quests will be added and can be collected from Solis (tha_t01 161 78) on the first floor of Thanatos Tower. - Adventurer Agency system is updated. → The tip box of the Adventurer Agency is added. - Fixed a bug where Geneticists couldn't learn some skills. → The Geneticist skills are collectively initialized. → Alchemist skill and status reset NPC will appear. → Period: After inspection on December 18, 2019 ~ Before inspection on December 24, 2019 → Location: Visit the Boxer NPC at location [geffen 142 203]. → Efficacy: The cost is free, you can reset unlimited. ※ Only Alchemist Classes can use skill & status reset. - Ajit investment is ended, the guild dungeon 1st floor, 2nd floor, Abyssal Corridor is changed to be available at all times. → The Siege Chapter NPC at the top of the cat's hand is removed, and the role of the nearby Gatekeeper NPC is expanded. → You can move to the 1st, 2nd, and Abyssal Corridors of each Guild Dungeon using the Gate Manager NPC. → Each dungeon consumes 50,000/100,000/500,000 Zeny. → The Ajit pre-investment content of the Gate Manager NPC is removed. → Guild members who occupy the Ajit can use the Gate Manager and Gate Manager NPC for free. → The investment audit ticket, the top certificate of the cat's hand will be deleted. → Malangdo thank you ticket vending machine, event manager Namis NPC will be deleted. → The drop list of some monsters in the Abyssal Corridor has been added and changed. - Winter Promotion EXP increase event ends. → The Paradise EXP increase event ends. → The Illusion Reward EXP increase event ends. - Katsua probability increase event is over. - Fixed a bug where the buff indicators were obscured by skill effects. - Crop's "Shaky Joke" skill motion speed is incorrectly applied. - When you register an item in a part-time shop, your purchase limit will be changed to include a fee. - Fixed an issue where weapon sprites would not be displayed on basic attacks after being equipped with a Falcon. - Fixed an issue where the emblem edit window would not exit when the guild window was closed with the ESC shortcut. - Fixed a bug where reloading the Memorial Dungeon popup with the F11 shortcut was not possible. - Fixed a slot slot on some item exchange materials. - Fixed a problem where it was impossible to purchase more than a certain number of items in Para Market. ■ Sakray Server Patch Contents - Fixed a phenomenon where Holy Aura could not be seen on other player screens under certain circumstances. - Fixed a bug where the "Suspension of Sun, Moon, and Star" status of the Star Emperor would not be visible on other player screens under certain circumstances. - Fixed the phenomenon that the hair style and the eyes look abnormal when changing the hair after wearing the costume round eyes. - Fixed a bug where general equipment can be unlocked from the Title tab of the Equipment window. - Fixed the problem where navigation's current location sharing function is abnormally applied in some situations. - Fixed a bug where inventory item lists would look abnormal when replayed. Please read the details carefully so that you do not have to worry about it. Thank you. Gravity Ragnarok Online Operation Team References http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7199&curpage=1 Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2019_Dec._18).
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1 pointStarting on r888 I begun work on getting the elementals working more like official after dodging it for a few years to work on other priority things. r887 is what set me off to work on this after I had to fix one of the effects they can place on the players. During r888 I added many needed checks and missing code to better help the handling for them and in r889 I added support for their sub-stats and fixed the Elemental Cure skill and a few other things that make it much easier to keep them alive and also make them more useful. During all of this I learned that the coding for the core parts of the system is very flawed and because of the amount of code that would need to be fixed I decided its best to just recode the entire system itself instead of going through every piece of code and try to fix it all. But doing so will be a massive task that I would have to spread out over a number of revisions due to the massive amount of changes that will happen and keeping track of it al for 1 revision isnt possible. Sadly this means that a few revisions will have to happen with the system not working. Not my norm when it comes to development but I have to do whats best in the long run. Because of this I focused on stable fixes first for the past 3 revisions and r890 is the last stable release ive released in preparing for the future. r891 and the next 5 to around 10 revisions will focus on the elementals recode which will mean unstable releases. So if your running a server powered by 3CeAM, its best to stay on and go no higher then r890 until I give the green light. You can get the update now by SVN update or downloading the "3CeAM r890 2018-06-21" pre-compile from the project page. So whats the plan during the recode? Below is what my plan is for doing this. Keep in mind that this is as is right now and could change during the recoding process.... r891 - Gut out all of the code for the elemental system and all of their status/skills. Its not just the system itself that needs recoding but all of the skills they can cast. So pretty much nearly everything except the type checks for BL_ELEM or elementals since those are fine. r892 - Recode everything for elemental.c and elemental.h. Summoning, its AI, database handling, timers and safety checks, etc.. r893 - Char server's saving for elementals. I will start with SQL support and then do TXT support as well since this is a major job related thing for Sorcerer's just like how homunculus are a major part for Alchemist. Both must be supported. Also the formatting for the elemental save data is getting entirely redone. There is a chance the SQL part for this update may have to be done in r892 as well with the core recode. r894 - Code in a few simple skills and work on the AI to prepare the system for checking which skill the elemental is supposed to be using depending on its type, summon LV, and mode. Other things that are needed will be code here as well. Hope to get things stabilized here. r895 - If all goes well then this update and those following will focus on adding in their skills. With 42 skills in total its going to take some time to get them all in. I estimate that this may take around 2 or 3 months to complete. If you want to see the progress thats been made you can click the link below to view a post I made not long ago showing the difference in the elementals sub-stats. You can also read a document I made from my research showing what all the elementals skills are able to do.
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1 point=General *Regen rate adjusting for natural HP/SP recovery through status's and skills is -updated to support adjustments in multiples of 1%. -Why this was done in multiples of 100% before is just....ugh. *The "eleminfo" command now displays a elementals regen rate. -This is a temp thing and might be removed in the future once the recode is done. =Database *White Potion Z and Vitata 500 no longer increases HP/SP recovered through potions -and heal skills. They do now increase natural HP/SP recovery rates by 20%. *FAW's now have a 10% chance of dropping steel when killed. *Updated settings for elemental skills. -This is to prepare for the recoding of these skills. =Skills *SR_GENTLETOUCH_REVITALIZE -Recoded the skill. -Now properly increases natural HP recovery rate. -Now allows natural HP recovery while moving. -Natural HP recovery rate is not reduced while moving. *SO_FIRE_INSIGNIA *SO_WATER_INSIGNIA *SO_WIND_INSIGNIA *SO_EARTH_INSIGNIA -Level 1 now works on elementals. *MH_SUMMON_LEGION -Summoned monster's HP, MaxAttack, DEF, and ASPD is now affected by the homunculus -BaseLV and the skill level used.