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Showing content with the highest reputation on 01/09/20 in Posts

  1. 1 point
    Tio Akima

    jobchange and sc_end

    when i use pc-> jobchange () it finishes some SC_ (sc originals) and my sc_ custom it doesn't finish ... The idea is that he will stop finishing all SCs the two original sc_ he is finalizing ... I can not understand why he finalizes these two, and my custom not I looked at the whole pc->jobchange() function And I found this condition that from status_change_end, I left commented // // if ((job & MAPID_UPPERMASK) != (sd->job & MAPID_UPPERMASK)) { //Things to remove when changing class tree. // const int class_idx = pc->class2idx(sd->status.class); // short id; // for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_idx][i].id) > 0; i++) { //Remove status specific to your current tree skills. // enum sc_type sc = status->skill2sc(id); // if (sc > SC_COMMON_MAX && sd->sc.data[sc]){ // status_change_end(&sd->bl, sc, INVALID_TIMER); // } // } // } but it did not work the strange thing is that it finish (sc_end) only the original sc in sc_config they are set the same with these flags Flags: { NoDeathReset: true NoDispelReset: true NoClearanceReset: true NoMadoReset: true } @EDIT SOLVED!
  2. 1 point
    Rytech

    r897 - Elemental System Recode Part 7

    =General *Elemental system recode part 7. -This update focuses on adding the structures and handlings for the elementals -skills and the status for them. This update also adds support for all of Agni's -skills. Now that I have things set on how to handle these skills it should be -a smooth development for the remaining 3 elementals. =Elementals *Fixed a issue where LV 1 elementals would not stay in passive mode. =Skills *SA_AUTOSPELL -Aftercast delay is now properly triggered on autocast. *NC_RESEARCHFE -Recoded the skill. -Bonus ATK now only applies to fire and earth element monsters. -Damage reduction is corrected to be a fixed reduction. -The damage reduction only applies to attacks from fire and earth element monsters. *SO_WARMER -Recoded the skill. -Freeze, Frost Misty, and Crystalize status are now removed by the AoE itself. -HP recovery is now handled by the warmer status. This is the official handling. -Status is now removed when you walk outside of the AoE. -I had to recode this when adding Agni's Heater skill. *SO_EL_CONTROL -Fixed a issue where the skill would fail even if you have a elemental. *EL_CIRCLE_OF_FIRE *EL_FIRE_CLOAK *EL_PYROTECHNIC *EL_HEATER *EL_TROPIC *EL_FIRE_BOMB_ATK *EL_FIRE_WAVE_ATK -Added support for these skills. *EL_FIRE_MANTLE -Number of hits per cell changed to 1. -Due to the damage they deal and with no known official number, its best to keep -it safe for now. Especially when you can lure a enemy to walk through multiple -cells at a time. 1000% MATK is a lot of damage for 1 hit from a firewall. -A regular LV 10 firewall deals 50% MATK per hit for 12 hits per cell. -Thats 600% total. *EL_FIRE_BOMB *EL_FIRE_WAVE -Now has a 50/50 chance of casting 1 of 2 versions of itself.
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