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Showing content with the highest reputation on 03/08/23 in Posts

  1. 1 point
    keitenai

    MVP tomb stone patch

    Here's MVP tomb stone patch that i made compatible with 3ceam V1 : 3CEAM_MVPTOMB.patch Index: conf/battle/monster.conf =================================================================== --- conf/battle/monster.conf (revision 792) +++ conf/battle/monster.conf (working copy) @@ -206,6 +206,11 @@ // NOTE: This affects who gains the Castle when the Emperium is broken. mob_npc_event_type: 1 +// Wheter or not to spawn the mvp tomb. (Default: no) +// This is a renewal feature. +// See http://irowiki.org/wiki/MVP#Gravestone +mvp_tomb_enabled: yes + // Time in milliseconds to actitave protection against Kill Steal // Set to 0 to disable it. // If this is activated and a player is using @noks, damage from others players (KS) not in the party Index: src/map/battle.c =================================================================== --- src/map/battle.c (revision 792) +++ src/map/battle.c (working copy) @@ -5914,6 +5914,7 @@ { "mob_luk_status_def", &battle_config.mob_luk_sc_def, 300, 1, INT_MAX, }, { "pc_max_status_def", &battle_config.pc_max_sc_def, 100, 0, INT_MAX, }, { "mob_max_status_def", &battle_config.mob_max_sc_def, 100, 0, INT_MAX, }, + { "mvp_tomb_enabled", &battle_config.mvp_tomb_enabled, 1, 0, 1 }, { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio, 1, 0, 10000, }, { "sg_angel_skill_ratio", &battle_config.sg_angel_skill_ratio, 10, 0, 10000, }, { "autospell_stacking", &battle_config.autospell_stacking, 0, 0, 1, }, Index: src/map/battle.h =================================================================== --- src/map/battle.h (revision 792) +++ src/map/battle.h (working copy) @@ -416,6 +416,7 @@ int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int mob_clear_delay; // [Valaris] + int mvp_tomb_enabled; int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] int mob_max_skilllvl; // Max possible skill level [Lupus] Index: src/map/map.h =================================================================== --- src/map/map.h (revision 792) +++ src/map/map.h (working copy) @@ -243,7 +243,7 @@ //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM) -enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP }; +enum npc_subtype { NPCTYPE_TOMB, WARP, SHOP, SCRIPT, CASHSHOP }; enum { RC_FORMLESS=0, //NOTHING Index: src/map/mob.c =================================================================== --- src/map/mob.c (revision 792) +++ src/map/mob.c (working copy) @@ -102,6 +102,77 @@ return 0; } + +/*========================================== + * MvP Tomb [GreenBox] + *------------------------------------------*/ +void mvptomb_create(struct mob_data *md, char *killer, time_t time) +{ + struct npc_data *nd; + + if ( md->tomb_nid ) + mvptomb_destroy(md); + + CREATE(nd, struct npc_data, 1); + + nd->bl.id = md->tomb_nid = npc_get_new_npc_id(); + + nd->ud.dir = md->ud.dir; + nd->bl.m = md->bl.m; + nd->bl.x = md->bl.x; + nd->bl.y = md->bl.y; + nd->bl.type = BL_NPC; + + safestrncpy(nd->name, "Tomb", sizeof(nd->name)); + + nd->class_ = 565; + nd->speed = 200; + nd->subtype = NPCTYPE_TOMB; + + nd->u.tomb.md = md; + nd->u.tomb.kill_time = time; + + if (killer) + safestrncpy(nd->u.tomb.killer_name, killer, NAME_LENGTH); + else + nd->u.tomb.killer_name[0] = '\0'; + + map_addnpc(nd->bl.m, nd); + map_addblock(&nd->bl); + status_set_viewdata(&nd->bl, nd->class_); + status_change_init(&nd->bl); + unit_dataset(&nd->bl); + clif_spawn(&nd->bl); + +} + +void mvptomb_destroy(struct mob_data *md) { + struct npc_data *nd; + + if ( (nd = map_id2nd(md->tomb_nid)) ) { + int m, i; + + m = nd->bl.m; + + clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); + + map_delblock(&nd->bl); + + ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); + if( !(i == map[m].npc_num) ) { + map[m].npc_num--; + map[m].npc[i] = map[m].npc[map[m].npc_num]; + map[m].npc[map[m].npc_num] = NULL; + } + + map_deliddb(&nd->bl); + + aFree(nd); + } + + md->tomb_nid = 0; +} + static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str) { if (mob == mob_dummy) @@ -895,6 +966,10 @@ // Added for carts, falcons and pecos for cloned monsters. [Valaris] md->sc.option = md->db->option; + // MvP tomb [GreenBox] + if ( md->tomb_nid ) + mvptomb_destroy(md); + map_addblock(&md->bl); clif_spawn(&md->bl); skill_unit_move(&md->bl,tick,1); @@ -2491,6 +2566,10 @@ if(!md->spawn) //Tell status_damage to remove it from memory. return 5; // Note: Actually, it's 4. Oh well... + // MvP tomb [GreenBox] + if (battle_config.mvp_tomb_enabled && md->spawn->boss) + mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); + if( !rebirth ) mob_setdelayspawn(md); //Set respawning. return 3; //Remove from map. Index: src/map/mob.h =================================================================== --- src/map/mob.h (revision 792) +++ src/map/mob.h (working copy) @@ -9,6 +9,7 @@ #include "map.h" // struct status_data, struct view_data, struct mob_skill #include "status.h" // struct status data, struct status_change #include "unit.h" // unit_stop_walking(), unit_stop_attack() +#include "npc.h" #define MAX_RANDOMMONSTER 4 @@ -149,7 +150,7 @@ int level; int target_id,attacked_id; int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) - + int tomb_nid; unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime; short move_fail_count; short lootitem_count; @@ -277,6 +278,10 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration); int mob_clone_delete(struct mob_data *md); +// MvP Tomb System +void mvptomb_create(struct mob_data *md, char *killer, time_t time); +void mvptomb_destroy(struct mob_data *md); + void mob_reload(void); #endif /* _MOB_H_ */ Index: src/map/npc.c =================================================================== --- src/map/npc.c (revision 792) +++ src/map/npc.c (working copy) @@ -1087,13 +1087,40 @@ clif_cashshop_show(sd,nd); break; case SCRIPT: - run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); - break; + run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); + break; + case NPCTYPE_TOMB: + npc_tomb(sd,nd); } return 0; } +// MvP tomb [GreenBox] +int npc_tomb(struct map_session_data* sd, struct npc_data* nd) +{ + char buffer[200]; + char time[10]; + + strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time)); + snprintf(buffer, sizeof(buffer), "[ ^0000EE%s^000000 ]", nd->u.tomb.md->db->name); + clif_scriptmes(sd, nd->bl.id, buffer); + clif_scriptmes(sd, nd->bl.id, "Has met its demise"); + snprintf(buffer, sizeof(buffer), "Time of death : ^EE0000%s^000000", time); + clif_scriptmes(sd, nd->bl.id, buffer); + clif_scriptmes(sd, nd->bl.id, "^FFFFFF_^000000"); + clif_scriptmes(sd, nd->bl.id, "Defeated by"); + snprintf(buffer, sizeof(buffer), "[ ^0000EE%s^000000 ]", nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown"); + clif_scriptmes(sd, nd->bl.id, buffer); + clif_scriptclose(sd, nd->bl.id); + return 0; +} + /*========================================== * *------------------------------------------*/ Index: src/map/npc.h =================================================================== --- src/map/npc.h (revision 792) +++ src/map/npc.h (working copy) @@ -62,6 +62,11 @@ short x,y; // destination coords unsigned short mapindex; // destination map } warp; + struct { + struct mob_data *md; + time_t kill_time; + char killer_name[NAME_LENGTH]; + } tomb; } u; }; @@ -160,6 +165,7 @@ int npc_duplicate4instance(struct npc_data *snd, int m); int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points); int npc_cashshop_buylist(struct map_session_data* sd, int n, unsigned short* item_list, int points); +int npc_tomb(struct map_session_data* sd, struct npc_data* nd); extern struct npc_data* fake_nd; Index: src/map/unit.c =================================================================== --- src/map/unit.c (revision 792) +++ src/map/unit.c (working copy) @@ -2435,6 +2435,8 @@ } if( mob_is_clone(md->class_) ) mob_clone_delete(md); + if( md->tomb_nid ) + mvptomb_destroy(md); break; } case BL_HOM: Enjoy!
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