Lawliet
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Posts posted by Lawliet
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Good morning guys, I'm with doubts on inter-server.conf everything has changed and now how to configure
//================= Hercules Configuration ================================//= _ _ _//= | | | | | |//= | |_| | ___ _ __ ___ _ _| | ___ ___//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|//= | | | | __/ | | (__| |_| | | __/\__ \//= \_| |_/\___|_| \___|\__,_|_|\___||___///================= License ===============================================//= This file is part of Hercules.//=//= Copyright © 2014-2016 Hercules Dev Team//=//= Hercules is free software: you can redistribute it and/or modify//= it under the terms of the GNU General Public License as published by//= the Free Software Foundation, either version 3 of the License, or//= (at your option) any later version.//=//= This program is distributed in the hope that it will be useful,//= but WITHOUT ANY WARRANTY; without even the implied warranty of//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the//= GNU General Public License for more details.//=//= You should have received a copy of the GNU General Public License//= along with this program. If not, see <http://www.gnu.org/licenses/>.//=========================================================================//= Hercules Inter Server configuration file.//=========================================================================// Settings that are shared by more than one of the main servers//=========================================================================inter_configuration: {// Level range for sharing within a partyparty_share_level: 15 // FIXME: Split RE and pre-RE// Log configurationlog: {// Log Inter Connections, etc.?log_inter: true// [uNUSED] Inter Log Filenameinter_log_filename: "log/inter.log"// [LOGIN, MAP] Log database SQL connection@include "conf/global/sql_connection.conf"}mysql_reconnect: {// == MySQL Reconnect Settings// ===========================// - mysql_reconnect_type// - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and,// -- if unsuccessful, the server is shut down// - 2: when mysql disconnects during runtime it tries to reconnect indefinitelytype: 2// - mysql_reconnect_count// - number of reconnect attempts the server should do when the database disconnects during runtime// - only used when mysql_reconnect_type is 1count: 1}// ALL MySQL Database Table names// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL// this is meant for people who KNOW their stuff, and for some reason want to change their// database layout. [CLOWNISIUS]database_names: {account_db: "login"login_db: "loginlog"ipban_table: "ipbanlist"char_db: "char"interlog_db: "interlog"ragsrvinfo_db: "ragsrvinfo"registry: {acc_reg_num_db: "acc_reg_num_db"acc_reg_str_db: "acc_reg_str_db"char_reg_str_db: "char_reg_str_db"char_reg_num_db: "char_reg_num_db"global_acc_reg_num_db: "global_acc_reg_num_db"global_acc_reg_str_db: "global_acc_reg_str_db"}pc: {hotkey_db: "hotkey"scdata_db: "sc_data"cart_db: "cart_inventory"inventory_db: "inventory"charlog_db: "charlog"storage_db: "storage"skill_db: "skill"memo_db: "memo"party_db: "party"pet_db: "pet"friend_db: "friends"mail_db: "mail"auction_db: "auction"quest_db: "quest"homunculus_db: "homunculus"skill_homunculus_db: "skill_homunculus"mercenary_db: "mercenary"mercenary_owner_db: "mercenary_owner"elemental_db: "elemental"account_data_db: "account_data"}guild: {main_db: "guild"alliance_db: "guild_alliance"castle_db: "guild_castle"expulsion_db: "guild_expulsion"member_db: "guild_member"skill_db: "guild_skill"position_db: "guild_position"storage_db: "guild_storage"}mapreg_db: "mapreg"autotrade_merchants_db: "autotrade_merchants"autotrade_data_db: "autotrade_data"npc_market_data_db: "npc_market_data"}}import: "conf/import/inter-server.conf" -
Pardon me? Not quite sure I understand what you mean. Doram is the race, and Summoner is the class. Yes, that is the class sprite for Summoner.
Does it mean I have to have both? Is it because I played on a server and everything was perfect, where can I get the sprites?
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hello good day anyone ever seen this system? I found it not encounter anywhere cool
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hello good night how do I put the images (cutins) in the Daily Reward are 30 cutins with name
reward 0reward 1etc. as shown in the image below//===== EinherjarRO Scripts ==================================
//= Daily Prize, OnPCLoginEvent//===== By: ==================================================//= Stolao//===== Current Version: =====================================//= 1.63//===== Compatible With: =====================================//= rAthena SVN//===== Description: =========================================//= A reward system for players who play more frequently//===== Comments: ============================================//= Maybe Make .MinWait an array mins,days,weeks,months,years;//===== Additional Comments: =================================//= For Older See Old Versions//= 1.51 Changed set .@g formula and move lower into script//= 1.52 Replace all disbottom -> message//= 1.53 Changed Format to Include minuets instead of just hours//= 1.54 Made Time till next rewards display dynamic//= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1])//= 1.56 changed .@XT -> .@XT$//= 1.57 Added Atoi where nessisary//= 1.58 Fixed a swapped .@x and .@x+1//= 1.59 Serveral Edit Undocumented to fix//= 1.5A Fixed a logic bug, day 1 skipped//= 1.5B Fixed a [-1] bug//= 1.5C Actualy Fixed a logic bug, day 1 skipped//= 1.5D Added A .Rest Notification//= 1.5E Moved Sleep2 after the day check//= 1.5F Added additive logging so a dc wont reset the .Rest Delay//= 1.60 Added timer break into @at and @afk//= 1.61 Added '[Daily Rewards]:' to all messages//= 1.62 Fixed missing "//= 1.63 Fixed missing )//===== Contact Info: ========================================//= [stolao]//= Email: [email protected]<script data-cfhash='f9e31' type="text/javascript">/* */</script>//============================================================- script LOGIN -1,{OnWhisperGlobal:OnLoginCmnd:OnPCLoginEvent:if(.Rest){set @login, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);if(@login > #LastDailyReward + .MaxWait ){set #logintimer, 0;set @login, 0;}set .@rest, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + .Rest;message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ ( @login - .@rest ) +" Minuets";}set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);if(.@i - .Rest >= (#LastDailyReward + .MinWait)){sleep2 100 + ( .Rest * 60000 ) - ( .@i - #logintimer );if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1;} else { set #DRewardCon, 0; }set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;explode(.@XT$,.Rewards$[.@g],"|");for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){set .@TT[.@x], atoi(.@XT$[.@x]);}if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missingfor(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); }}if(.Mode & 2){if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[0] +"z"; }if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[1] +" "+.Points$[1]; }}if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];if(.Mode & 8){for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){if(#DRewardCon % .BuffInfo[.@x + 1] == 0)sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];}}message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";cutin .Pic$[.@g],4;set #LastDailyReward, .@i;set #logintimer, 0;set @login, 0;} else {set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;set .@mins,(#LastDailyReward + .MinWait - .@i)%60;message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";}end;OnPCLogoutEvent:if(@login){set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);set #logintimer, .@i - @login + #logintimer;set @login, 0;}return;end;OnInit://Basic Settings// 1: Item | 2: Points | 4: Exp// 8: Gain Buffs Every X Consecutive Days logged in// (a bit value, e.g. 3 = Items & Points from Multi)set .Mode,1 + 2 + 4 + 8;//To Enable @ Command '@loginreward' unslash next lines// * Needs extra commands for typosbindatcmd("daily" ,"LOGIN::OnLoginCmnd",0,99);//Enable Delay if @afk or @autotrade are available to players// remove // to enable certain command checks//bindatcmd("at" ,"LOGIN::OnPCLogoutEvent",0,99);//bindatcmd("autotrade" ,"LOGIN::OnPCLogoutEvent",0,99);//bindatcmd("AT" ,"LOGIN::OnPCLogoutEvent",0,99);//bindatcmd("Autotrade" ,"LOGIN::OnPCLogoutEvent",0,99);//bindatcmd("afk" ,"LOGIN::OnPCLogoutEvent",0,99);//bindatcmd("AFK" ,"LOGIN::OnPCLogoutEvent",0,99);//Minimum Minuets Between Collecting Daily Reward// Day: 22*60 - 24*60// Week: 10080set .MinWait,24*60;//Minuets Before Lose Consecutive Daily Reward// Day: 48*60 - 50*60// Week: 20160set .MaxWait,3000;//Number of mins after logging before collecting prizeset .Rest,0;//Point Type// [0] Points earned// [1] Point name in messetarray .Points$,"#KAFRAPOINTS","K-Points";// Consecutive Days Buff// Each buff contains 4 variables (32 Total Max)// <Type>,<Days>,<Duration>,<Rate>, // Buff 1// <Type>,<Days>,<Duration>,<Rate>, // Buff 2// ...;//// Example: 188,7,45,3// -Every 7th consecutive day logged in Player gains +3 Str for 45 mins//// Type is 188, which references which SC_ to use, SC_INCSTR in this example// -For a full list of SC_ visit the db/const.txt// Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....// Duration is buff duration is Minuits, in this example 45 mins// Rate is buff strength, in this example player gains 3 Strsetarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day// Daily Prize items (max 128 days):// "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1// "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc" // Day 2// ...;// Total length of any days string must be 255 or shorter// * If players login longer than the last set// day, they will keep getting the last prize.setarray .Rewards$,"0|0|0|0|12103|1","0|0|0|0|12103|1", // Day 1: 100 Zeny"0|0|0|0|607|10", // Day 2: 5 Red Potion"0|0|0|0|7620|5", // Day 3: enrich ori"0|0|0|0|7619|5", // Day 4: enrich elu"0|0|0|0|12221|5", // Day 5: megaphone"0|0|0|0|12214|1", // Day 6: convex"0|0|0|0|7776|1", // Day 7: gym pas"0|0|0|0|12029|5", // Day 8:"0|0|0|0|12030|5", // Day 9:"0|0|0|0|12033|5", // Day 10:"0|0|0|0|12031|5", // Day 11:"0|0|0|0|12103|2", // Day 12:"0|0|0|0|12214|2", // Day 13:"0|0|0|0|7776|1", // Day 14:"0|0|0|0|7619|10", // Day 15:"0|0|0|0|7620|10", // Day 16:"0|0|0|0|12203|10", // Day 17:"0|0|0|0|12210|1", // Day 18:"0|0|0|0|12204|10", // Day 19:"0|0|0|0|12103|3", // Day 20:"0|0|0|0|7776|1", // Day 21:"0|0|0|0|12214|3", // Day 22: cpnvex"0|0|0|0|20765|1", // Day 23: Costume Archengling"0|0|0|0|12207|10", // Day 24:"0|0|0|0|12205|10", // Day 25:"0|0|0|0|12202|10", // Day 26:"0|0|0|0|12210|2", // Day 27: bubble"0|0|0|0|7776|1", // Day 28:"0|0|0|0|12206|10", // Day 29:"0|0|0|0|12103|3"; // Day 30: BBsetarray .Pic$,"day1", //pic with day1 highlighted"day1", //pic with day2 highlighted"day2", //pic with day3 highlighted"day3","day4","day5","day6","day7","day8","day9","day10","day11","day12","day13","day14","day15","day16","day17","day18","day19","day20","day21","day22","day23","day24","day25","day26","day27","day28","day29","day30";end;} -
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I'm already rather not using the ID not understand why he does not recognize the first maps
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Good night guys I have a problem I put these maps I believe I added someERROR[success]: Loading maps (db / re / map_cache.dat) ...[News]: Removing map [bat_d01] maps list[News]: Removing map [bat_d02] maps list[News]: Removing map [bat_v02] maps list[info]: Loaded (s) successfully '880' map (s).Configuration filesMaps.confmap: bat_d01map: bat_d02map: bat_v01map: bat_v02map: bat_g01map: bat_g02map: bat_s01map: bat_s02map_index// Place your custom maps with a starting ID here.// ================================================ ======================================// Example://bat_d01 1250bat_d02bat_v01bat_v02bat_g01bat_g02bat_s01bat_s02obs. I put the maps in map_cache with WeeMapCache -
Hello good night following guys installed the emulator on the host .. right compiled more time to log appears "Map Unavailable" only that someone knows how to fix?thank you
Inter-server.conf
in General Server Support
Posted
thanks