NiceToKILLu
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Posts posted by NiceToKILLu
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This post had a solution?
Cause i cant do the commands @alootid
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Te adjunto lo solicitado.
Muchas gracias
No funcionaba exactamente como quería pero le quité las cosillas que me molestaban y listo! ^^
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Los mvp se pueden trampear y pegandole no vuelan,
sabeis donde debo modificar para que si reciven daño y no puedan devolver el golpe vuelen?
Un Saludo!
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Espero te Sirva
prontera,156,188,4 script Equipo Basico 700,{ .@[member="Max"] = 1; mes "[Equipo Basico]"; mes "Hola, voy a darte un equipo basico para ir tirando"; if (ResetCount >= .@[member="Max"]Reset) { mes "Elige el job para el que quieres el equipo:"; next; switch(select("Swordman:Merchant:Mage:Archer:Acolite:Thief:Taekwon:Ninja:Guns:Cancel")){ //mes "Swordman"; case 1: getitem 1152,1; getitem 1108,1; getitem 5406,1; getitem 2314,1; getitem 2505,1; getitem 2405,1; mes "Que tengas mucha Suerte"; close; //mes "Merchant"; case 2: getitem 1302,1; getitem 2103,1; getitem 5406,1; getitem 2314,1; getitem 2505,1; getitem 2405,1; mes "Que tengas mucha Suerte"; close; //mes "Mage"; case 3: getitem 1611,1; getitem 2101,1; getitem 5406,1; getitem 2321,1; getitem 2503,1; getitem 2403,1; mes "Que tengas mucha Suerte"; close; //mes "Archer"; case 4: getitem 1710,1; getitem 12008,1; getitem 5406,1; getitem 2309,1; getitem 2503,1; getitem 2405,1; mes "Que tengas mucha Suerte"; close; //mes "Acolite"; case 5: getitem 1520,1; getitem 2103,1; getitem 5406,1; getitem 2321,1; getitem 2503,1; getitem 2403,1; mes "Que tengas mucha Suerte"; close; //mes "Thief"; case 6: getitem 1216,1; getitem 2103,1; getitem 5406,1; getitem 2335,1; getitem 2505,1; getitem 2405,1; mes "Que tengas mucha Suerte"; close; //mes "Taekwon"; case 7: getitem 2101,1; getitem 5406,1; getitem 2309,1; getitem 2505,1; getitem 2405,1; mes "Que tengas mucha Suerte"; close; //mes "Ninja"; case 8: getitem 1216,1; getitem 2101,1; getitem 5406,1; getitem 2335,1; getitem 2503,1; getitem 2403,1; mes "Que tengas mucha Suerte"; close; //mes "Guns"; case 9: getitem 13101,1; getitem 12149,1; getitem 5406,1; getitem 2309,1; getitem 2503,1; getitem 2403,1; mes "Que tengas mucha Suerte"; close; // Cerrar case 10: mes "ok no quieres nada. Cuidate."; close; } } else{ mes "Usted ya ha utilizado este servicio."; close;end; }end;}
Perdona pero falla no me deja hablarle al npc
No sé porque no he mirado los items que da el NPC, pero si getitem te crea los items en el suelo (cuando normalmente los crea en el inventario del usuario), es posible que el usuario no tenga suficiente capacidad de peso para tener todo en el inventario.
Se caian al suelo por que te daba tooodos los getitem y no 1, entonces se llenaba el inventario
Alfinal encontré el fallo ^^
Este npc da 1 pack de incio por cuenta dependiendo de la clase que escojamos
aquí os dejo el codigo por si alguien lo quiere =)
new_1-1,56,114,4 script Equipo Basico 954,{ .@[member=Max] = 1; .@reset = 1; mes "[Equipo Basico]"; mes "Hola, voy a darte un equipo basico para ir tirando"; if (ResetCount < .@[member=Max]) { mes "Elige el job para el que quieres el equipo:"; next; switch(select("Swordman:Merchant:Mage:Archer:Acolite:Thief:Taekwon:Ninja:Guns:Cancel")){ //mes "Swordman"; case 1: getitem 1152,1; getitem 1108,1; getitem 5406,1; getitem 2314,1; getitem 2505,1; getitem 2405,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Merchant"; case 2: getitem 1302,1; getitem 2103,1; getitem 5406,1; getitem 2314,1; getitem 2505,1; getitem 2405,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Mage"; case 3: getitem 1611,1; getitem 2101,1; getitem 5406,1; getitem 2321,1; getitem 2503,1; getitem 2403,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Archer"; case 4: getitem 1710,1; getitem 12008,1; getitem 5406,1; getitem 2309,1; getitem 2503,1; getitem 2405,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Acolite"; case 5: getitem 1520,1; getitem 2103,1; getitem 5406,1; getitem 2321,1; getitem 2503,1; getitem 2403,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Thief"; case 6: getitem 1216,1; getitem 2103,1; getitem 5406,1; getitem 2335,1; getitem 2505,1; getitem 2405,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Taekwon"; case 7: getitem 2101,1; getitem 5406,1; getitem 2309,1; getitem 2505,1; getitem 2405,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Ninja"; case 8: getitem 1216,1; getitem 2101,1; getitem 5406,1; getitem 2335,1; getitem 2503,1; getitem 2403,1; ResetCount++; mes "Que tengas mucha Suerte"; close; //mes "Guns"; case 9: getitem 13101,1; getitem 12149,1; getitem 5406,1; getitem 2309,1; getitem 2503,1; getitem 2403,1; ResetCount++; mes "Que tengas mucha Suerte"; close; // Cerrar case 10: mes "ok no quieres nada. Cuidate."; close; } } else{ mes "Usted ya ha utilizado este servicio."; close; end; }end;}
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El que viene por defecto con el emulador...
Por defecto no ... el de por defecto es el básico básico o.o
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Muy buenas
He intentado crear un npc, que dependiendo de la clase que le digas, te da un equipo básico para tu personaje, y solo te lo dará una vez
Pero no funciona exactamente como quería, coge y tira todo el equipo jajaja
Aquí os dejo lo que tengo a ver si alguien consigue arreglarmelo:
prontera,156,188,4 script Equipo Basico 700,{ .@[member=Max] = 1; mes "[Equipo Basico]"; mes "Hola, voy a darte un equipo basico para ir tirando"; if (ResetCount >= .@[member=Max]Reset) { mes "Elige el job para el que quieres el equipo:"; mes "Swordman"; mes "Merchant"; mes "Mage"; mes "Archer"; mes "Acolite"; mes "Thief"; mes "Taekwon"; mes "Ninja"; mes "Guns"; next; switch(select("^FF3355Swordman:Merchant:Mage:Archer:Acolite:Thief:Taekwon:Ninja:Guns^000000:Cancel")){ //mes "Swordman"; case 1: getitem 1152,1; getitem 1108,1; getitem 5406,1; getitem 2314,1; getitem 2505,1; getitem 2405,1; //mes "Merchant"; case 2: getitem 1302,1; getitem 2103,1; getitem 5406,1; getitem 2314,1; getitem 2505,1; getitem 2405,1; //mes "Mage"; case 3: getitem 1611,1; getitem 2101,1; getitem 5406,1; getitem 2321,1; getitem 2503,1; getitem 2403,1; //mes "Archer"; case 4: getitem 1710,1; getitem 12008,1; getitem 5406,1; getitem 2309,1; getitem 2503,1; getitem 2405,1; //mes "Acolite"; case 5: getitem 1520,1; getitem 2103,1; getitem 5406,1; getitem 2321,1; getitem 2503,1; getitem 2403,1; //mes "Thief"; case 6: getitem 1216,1; getitem 2103,1; getitem 5406,1; getitem 2335,1; getitem 2505,1; getitem 2405,1; //mes "Taekwon"; case 7: getitem 2101,1; getitem 5406,1; getitem 2309,1; getitem 2505,1; getitem 2405,1; //mes "Ninja"; case 8: getitem 1216,1; getitem 2101,1; getitem 5406,1; getitem 2335,1; getitem 2503,1; getitem 2403,1; //mes "Guns"; case 9: getitem 13101,1; getitem 12149,1; getitem 5406,1; getitem 2309,1; getitem 2503,1; getitem 2403,1; } } else{ mes "You've already used this service."; }}
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Muy buenas
no consigo encontrar por el foro un refiner que te suba X equipo a +4 del tirón y luego te vaya pidiendo de 1 en 1
Tipico npc que te dice, subir hasta el limite seguro
Alguien lo tiene por ahí?
Un saludo
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Bueno muchos de la comunidad me han ayudado a si que lo primero daros las gracias a todos, al fin he conseguido una de mis metas que era crear un servidor de RO, currado y trabajado, aunque muy mejorable por supuesto.
Asi que muchas gracias a la comunidad y muy contento con el emulador de hercules.
Quien quiera pasarse y probar un poco lo que he conseguido mañana abriremos las puertas. El servidor se llama XpeedRo
No podeis encontrar aqui:
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Bueno nada encontré una solución por ahí tirada, sustituí el scr/conf/renewal.c su contenido por esto:
Hay que recompilar.
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL// For more information, see LICENCE in the main folder#ifndef _CONFIG_RENEWAL_H_#define _CONFIG_RENEWAL_H_//quick option to disable all renewal option, used by ./configure#define PRERE#ifndef PRERE/** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **//** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **//// Game renewal server mode/// (disable by commenting the line)////// Leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL/// Renewal cast time/// (disable by commenting the line)////// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses./// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%)./// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT)./// By default FCT is 20% of VCT (some skills aren't)/// - VCT is decreased by DEX * 2 + INT./// - FCT is NOT reduced by stats, reduced by equips or buffs./// Example:/// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT//#define RENEWAL_CAST/// Renewal drop rate algorithms/// (disable by commenting the line)////// Leave this line to enable renewal item drop rate algorithms/// While enabled a special modified based on the difference between the player and monster level is applied/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP/// Renewal exp rate algorithms/// (disable by commenting the line)////// Leave this line to enable renewal item exp rate algorithms/// While enabled a special modified based on the difference between the player and monster level is applied////#define RENEWAL_EXP/// Renewal level modifier on damage/// (disable by commenting the line)///// Leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG/// Renewal ASPD [malufett]/// (disable by commenting the line)////// Leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD/// Renewal stat calculations/// (disable by commenting the line)////// Leave this line to enable renewal calculation for increasing status/parameter points//#define RENEWAL_STAT#endif#endif // _CONFIG_RENEWAL_H_
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Hola buenas noches,
Pues he estado mirando por el foro y donde dicen de cambiar de renewal a pre-renewal lo hacen simplemente comentando las lineas de los defines, pero incluso haciendo eso, y re-compilando el código me sigue cargando todo lo de Renewal, los bichos con esa vida, pero es más si me voy a npcs y borro la carpeta RE desaparecen todos los npcs incluso los que no están en esa carpeta, incluso los custom.
Alguna idea de por qué es el problema? Un saludo!
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Alguien sabe por que da este error el Ceres CP
Solo ocurre algunas veces a algunos usuarios, a otros le crea la cuenta perfectamente
http://s4.postimg.org/muy7kr6il/image.png
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I didnt find the problem,
So I re-install all the program, it works! jajaja
I re-copied all the other carpet, the problem was some .conf in the conf folder, so if someone have the same problema delete the folder conf and install a new, re-modify the .conf necesary and it works. If someone want more help PM me jajaja
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Change s1/p1 to something else, and also change it from MySQL `login` table
I tried and nothign
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Char-server.conf:
// Character Server configuration file.// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// Server Communication username and password.userid: s1passwd: p1// Server name, use alternative character such as ASCII 160 for spaces.// NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames /:*?"<>|// ... or else guild emblems won't work client-side!server_name: XpeedRo// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)wisp_server_name: xpeedro// Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.login_ip: 151.80.37.7// The character server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Login Server Portlogin_port: 6900// Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.char_ip: 151.80.37.7// Character Server Portchar_port: 6121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2Pchar_server_type: 0// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)char_maintenance_min_group_id: 99// Enable or disable creation of new characters.// Now it is actually supported [Kevin]char_new: 1// Display (New) in the server list.char_new_display: 0// Maximum users able to connect to the server.// Set to 0 to disable users to log-in. (-1 means unlimited)max_connect_user: -1// Group ID that is allowed to bypass the server limit of users.// Default: -1 = nobody (there are no groups with ID < 0)// See: conf/groups.confgm_allow_group: -1// How often should the server save all files? (In seconds)// Note: Applies to all data files on TXT servers.// On SQL servers, it applies to guilds (character save interval is defined on the map config)autosave_time: 60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes// Start point, Map name followed by coordinates (x,y)start_point: new_1-1,53,111// Starting items for new characters// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN// stackable:// 0 - Not stackable (weapon, armor, egg, pet armor)// 1 - Stackablestart_items: 1201,1,0,2301,1,0// Starting zeny for new charactersstart_zeny: 20000// Size for the fame-listsfame_list_alchemist: 10fame_list_blacksmith: 10fame_list_taekwon: 10// Guild earned exp modifier.// Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp.guild_exp_rate: 500// Name used for unknown charactersunknown_char_name: Unknown// To log the character server?log_char: 1// Allow or not identical name for characters but with a different case (upper/lower):// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowedname_ignoring_case: no// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:// NOTE: Applies to character, party and guild names.// 0: no restriction (default)// 1: only letters/symbols in 'char_name_letters' option.// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.char_name_letters: abcdefghijklmnñopqrstuvwxyz ABCDEFGHIJKLMNÑOPQRSTUVWXYZ1234567890// Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0// Amount of time in seconds by which the character deletion is delayed.// Default: 86400 (24 hours)// NOTE: Requires client 2010-08-03aragexeRE or newer.char_del_delay: 86400// Block deletion if character is inside a guild or a party? (BOOL)// default: 0 official: 1// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!char_aegis_delete: 0// What folder the DB files are in (item_db.conf, etc.)db_path: db//==================================================================// Pincode system//==================================================================// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse// NOTE: Requires client 2011-03-09aragexeRE or newer.// 0: disabled// 1: enabledpincode_enabled: 0// Request Pincode only on login or on everytime char select is accessed?// 0: only on login (default)// 1: everytime the char select window is accessedpincode_charselect: 0// How often does a user have to change his pincode?// Default: 0// 0: never// X: every X minutespincode_changetime: 0// How often can a user enter the wrong password?// Default: 3// NOTE: The maximum on clientside is 3pincode_maxtry: 3import: conf/import/char_conf.txt
map-server.conf:
//--------------------------------------------------------------// Hercules Map-Server Configuration File//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.//--------------------------------------------------------------// Configuration Info//--------------------------------------------------------------// Interserver communication passwords, set in account.txt (or equiv.)userid: s1passwd: p1// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: 151.80.37.7// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Character Server Portchar_port: 6121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: 151.80.37.7// Map Server Portmap_port: 5121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder//1: Log Warning Messages//2: Log Error and SQL Error messages.//4: Log Debug Messages//Example: "console_msg_log: 7" logs all 3 kinds//Messages logged by this overrides console_silent settingconsole_msg_log: 0//Makes server output more silent by omitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0//Where should all database data be read from?db_path: db// Enable the @guildspy and @partyspy at commands?// Note that enabling them decreases packet sending performance.enable_spy: yes// Read map data from GATs and RSWs in GRF files or a data directory// as referenced by grf-files.txt rather than from the mapcache?use_grf: no// Database autosave time// All characters are saved on this time in seconds (example:// autosave of 60 secs with 60 characters online -> one char is saved every // second)autosave_time: 300// Min database save intervals (in ms)// Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases)minsave_time: 100// Apart from the autosave_time, players will also get saved when involved// in the following (add as needed):// 1: After every successful trade// 2: After every vending transaction// 4: After closing storage/guild storage.// 8: After hatching/returning to egg a pet.// 16: After successfully sending a mail with attachment// 32: After successfully submitting an item for auction// 64: After successfully get/delete/complete a quest// 128: After every buying store transaction// 256: After every bank transaction (deposit/withdraw)// NOTE: These settings decrease the chance of dupes/lost items when there's a// server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set// these off.save_settings: 511// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.help_txt: conf/help.txthelp2_txt: conf/help2.txtcharhelp_txt: conf/charhelp.txt// Maps:import: conf/maps.confimport: conf/import/map_conf.txt
network.conf
// Network configuration file/* * List here any LAN subnets this server is in. * Example: * - char- (or map-) server's IP in LAN is 192.168.0.10 * - Public IP is 198.51.100.37 * If the list contains "192.168.0.10:255.255.255.0", any clients connecting * from the same 192.168.0.0/24 network will be presented with the LAN IP * (192.168.0.10) in the server list, rather than the public IP (198.51.100.37). */lan_subnets: ( "255.0.0.0:151.80.37.7:151.80.37.7", //"192.168.1.34:255.255.255.0",)/* * List here any IP ranges a char- or map-server can connect from. * A wildcard of "0.0.0.0:0.0.0.0" means that server connections are allowed * from ANY IP. (not recommended). */allowed: ( "0.0.0.0:0.0.0.0", // "127.0.0.1:255.0.0.0",)/* * List here any IP ranges a char- or map-server can connect from. These ranges * will also be excluded from the automatic ipban in casee of password failure. * Any entry present in this list is also automatically included in the * allowed IP list. * Note: This may be a security threat. Only edit this list if you know what * you are doing. */trusted: ( "127.0.0.1:255.0.0.0",)
For more information, i put then wand ip too in the char and map.
And network i tried to change too...
Thx for ur help
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Ups, sorry i rewrite in english
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Hi good nights,
I have run my server, it dont give me any error, its run perfectly.
When i create an account, this modify the DB.
The server accept my conx but inmediatly refuse it.
Someone have any idea?
Maybe there are some .conf that when the server is in a host i have to modify like network.conf?
I put my server on my computer and it worked, when i uploaded to the host, there start the problem.
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Efectivamente en local si me funciona, cuando modifico todos los parametros por localhost si funciona. Yo también creo que tiene que ver con algo de los puertos o del firewall del ruter..
Uso el ruter modelo HGW-2501GN-R2
Abrirlos puertosel puertoExterno:protocoloInterno:IP del dispositivoAbrirlos puertosel puertoExterno:protocoloInterno:IP del dispositivoAbrirlos puertosel puertoExterno:protocoloInterno:IP del dispositivoY aunque no se vea bien, estan los 3 puertos 6900 5121 6121 abiertos.
De acuerdo a la documentación, lan_subnets se utiliza para especificar las IPs dentro de la LAN que se conectaran por medio de la IP de LAN, o sea, hablamos de que solo se utiliza para que tu te conectes al servidor a través de LAN y no de forma pública.
De acuerdo a lo que has mostrado, estas definiendo ese parámetro a través del sistema de no-ip y por ende parece que estas mezclando WAN/LAN.
No entiendo muy bien que quieres decir o como debería modificarlo... el caso es que antes lo tenia exactamente como ahora y me funcionaba para local y para online...
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make_connection: connect failed (socket #2,error 10061:unknow error)!
Esta es el error que me da cuando intento abrir mi servidor. Un poco de historia para que os situeis:
Tenia mi servidor ya funcionando, primero en local, luego online y la gente se conectaba y teniamos una vida maravillosa. Me cambiaron el ruter y desde entonces me da ese error.
Cosas a saber:
Uso no-ip para mantener una IP estatica por tanto en mis .conf aparece esto: xpeedro.ddns.net
Esta todo exactamente igual que cuando funcionaba no se ha modificado nada.
Los puertos estan abiertos el 6900 5121 6121 3306 para permitir las conexiones de servidores y de mysql
He probado a desactivar todos los firewalls del ruter y aun asi me da el mismo error.
Alguien puede decirme que problema puedo tener?
Para mas información, mis archivos modificados son char-server, map-server y network
así se me quedó el network
lan_subnets: ( "255.0.0.0:xpeedro.ddns.net:xpeedro.ddns.net", //"192.168.1.34:255.255.255.0",)
Asi el map-server y el char-server
// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: xpeedro.ddns.net// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Character Server Portchar_port: 6121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: xpeedro.ddns.net
Los puertos estan abiertos correctamente para mi ordenador y por protocolo TCP
No se que mas información dar... esta todo como lo tenía antes pero ahora no funciona
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Encontré el script que os comentaba para activarlos se encuentra en:
npcpre-rescripts.conf
// --------------------------- Quests ---------------------------// - Repeatable EXP Quests (iRO) --------------------------------npc: npc/pre-re/quests/collection/quest_alligator.txtnpc: npc/pre-re/quests/collection/quest_caramel.txt// - Exploitable due to vendor selling Acorns in Moscovia//npc: npc/pre-re/quests/collection/quest_coco.txtnpc: npc/pre-re/quests/collection/quest_creamy.txtnpc: npc/pre-re/quests/collection/quest_demonpungus.txtnpc: npc/pre-re/quests/collection/quest_disguiseloliruri.txtnpc: npc/pre-re/quests/collection/quest_dokebi.txtnpc: npc/pre-re/quests/collection/quest_dryad.txtnpc: npc/pre-re/quests/collection/quest_fabre.txtnpc: npc/pre-re/quests/collection/quest_frilldora.txt// - Exploitable due to vendor selling Antelope Horns in Niflheim//npc: npc/pre-re/quests/collection/quest_goat.txtnpc: npc/pre-re/quests/collection/quest_golem.txtnpc: npc/pre-re/quests/collection/quest_hode.txtnpc: npc/pre-re/quests/collection/quest_leafcat.txtnpc: npc/pre-re/quests/collection/quest_mantis.txt// - Exploitable due to vendor selling Bill of Birds in Morroc//npc: npc/pre-re/quests/collection/quest_pecopeco.txtnpc: npc/pre-re/quests/collection/quest_pupa.txtnpc: npc/pre-re/quests/collection/quest_zhupolong.txt -
No no, el servidor lo estoy creando de cero, y ahora que estaba arreglando los tipicos npcs del warper y eso, he ido a ver el de las sharps y resulta que no estaba en su lugar, ni el ni ninguno.
Y he buscado por las carpetas npc/quest y por todas en generarl de npc y no encuentro nada, no se si es que alomejor el codigo se encuentra en otra seccion del servidor, si es que mi server no venía con esos archivos... alguien podría facilitarmelos o explicarme que ocurre?
gracias!
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Bueno mi principal problema es que no estan... no he tocado nada y no estan y por lo que parece sus script tampoco
alguien sabria decirme por que sucede esto?
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Hola buenas,
Alguien me puede dar una pequeña introduccion, como se usa, si hay que activarlo en scripts o son unos nuevos, si ya vienen en hércules, por que los he usado pero claro, tiendas de cash, npcs de cash... hay alguna guia? es que no la encuentro por el foro... demasiado grande! jaja
Un saludo.
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Hola buenas,
Como puedo elegir los mapas donde se puede hacer /save y cuales no?
Hay alguna zona de los scrips o depende de algo que no es el emulador?
Un saludo.
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Muchas gracias por la respuesta,
estube probando y conseguí algunas consillas, mas tarde seguí un tutorial para instalar Flux Control Panel
Se lo dejo por si quieren verlo
El caso es que funciona perfectamente, alemenos el control panel y he puesto la base de datos que debería modificar, pero al hacer un registro de una cuenta nueva da un error,
de hecho solo pone:
Uh oh, what happened?
sabría alguien decirme por que ocurre esto?
puede ser por una mala asociación con la base de datos o algo mal escrito en los códigos?
EDIT: He pasado de Fluz control panel y me he pasado a ceres, para los que tengan curiosidad he aprendido con ese video y con este:
http://www.foro.divinero.net/(servidor)-guias-y-faq's/(guia)-instalar-ceres-control-panel-42422/
Gracias ^^
MVP vuela en trampas
in Soporte al Servidor
Posted
De hecho creo que tiene algo que ver con todos los moobs, su inteligencia o algo.
Los mvps no vuelan con las trampas.
Cuando haces hide, automaticamente todos los moobs empiezan a moverse
Tanqueando la valky con safety el hp, la valky cambia de focus y se tira a por el sniper
Alguien sabe por que puede ser esto?
Les dejo aquí la configuración de los monster que tengo actualmente