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krypton99

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  1. Upvote
    krypton99 reacted to Legend in [Request] Script RWC or WRC automated 7 vs 7   
    @Iniciando do 0 Currently been working on this, hope you guys could still wait 
  2. Upvote
    krypton99 reacted to Kleber Henrique in [PEDIDO] WOE Baby   
    á procurei por todo canto porem ninguém tem esse script então estou pedindo aqui
    WOE baby todos já conhece então não preciso explicar muita coisa só que
    eu gostaria que essa WOE fosse de quarta feira e não ligase a WOE normal que ta programado para sábado e domingo aqui.
    essa woe aconteceria apenas em um castelo de prontera e apenas baby poderia entrar lá "se tivesse clã"
    Agradeço muito aquele que me ajudar pois é um evento super bacana e creio que ajudaria não somente eu mais sim a comunidade intera.
     
    achei uma coisa por ai não sei se pode ser usado para ajudar na woe baby:
     
    // -------- BitMasks --------// 1 - Normal jobs, // 2 - Adv jobs. // 4 - Baby jobs, // 8 - Normal 3rd jobs. // 16 - Adv. 3rd jobs. // 32 - Baby 3rd jobs. // 64 - Certain Jobs ( Specific )// ----- Mode Example : ( Blocked Class ) ------// 63 - All Class that has been defined// 64 - Only the Specific Job you defined// 7 - Normal + Advanced + Baby Jobs// 56 - Normal 3rd + Advanced 3rd + Baby 3rd Jobs// Just add in the Value for the Bitmask.// Aware of the Usage of Certain Jobs.// --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class )// --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots.// --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already.// * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element.- script ClassRestriction -1,{function RestrictJob;OnPCLoadMapEvent:if( getgmlevel() < .LowGMLvl ) for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 ) if( strcharinfo(3) == .Map$[.@i] ) RestrictJob( atoi( .Map$[.@i+1] ) );end; function RestrictJob {// Normal Jobs if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049;// Adv Jobs if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021;// Baby Jobs if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045;// Normal 3rd Jobs if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072;// Adv 3rd Jobs if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079;// Baby 3rd Jobs if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108;// Certain Jobs ( Specific Your Own Class Restriction ) if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011; for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 ) if( Class == .@Restrict[.@i] ){ mes "[ ^FF0000Job Restriction System^000000 ]"; mes "^0000FFMap^000000 : ^FF0000"+strcharinfo(3)+"^000000"; mes "^FFFFFF________________________________^000000"; if( getarg(0) & 1 ) mes " -- ^0000FFNormal Jobs^000000"; if( getarg(0) & 2 ) mes " -- ^0000FFAdvanced Jobs^000000"; if( getarg(0) & 4 ) mes " -- ^0000FFNormal Baby Jobs^000000"; if( getarg(0) & 8 ) mes " -- ^0000FFNormal Third Jobs^000000"; if( getarg(0) & 16 ) mes " -- ^0000FFAdvanced Third Jobs^000000"; if( getarg(0) & 32 ) mes " -- ^0000FFBaby Third Jobs^000000"; if( getarg(0) & 64 ) for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 ) mes " -- ^0000FF"+jobname( .@Restrict[.@i] )+"^000000"; mes "^FFFFFF________________________________^000000"; mes "You will be warped out within "+.Sec+" Seconds."; sleep2 ( .Sec * 1000 ); warp "prontera",155,181; }return;} OnInit:// Wait X Seconds before warped out.set .Sec,5;// Lowest GM Level to Bypassset .LowGMLvl,80;setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value ) Max of ~64 Map Settings. "prtg_cas01","63", "prtg_cas02","64", "prtg_cas03","7", "prtg_cas04","56", "prtg_cas05","1"; // Assign a LoadEvent Mapflag to each map you listed.for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 ) setmapflag .Map$[.map],mf_loadevent;end;}  
  3. Upvote
    krypton99 reacted to quesoph in INSTANT JOB CHANGER   
    I think this is Euphy's original script. I can't remember.
     
     

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