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xathenx

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Posts posted by xathenx


  1.  

     

    Why I can't use Arrullo and Deep Sleep Lullaby in WOE?

     

    /* GvG zone is applied to all maps with a gvg mapflag */
    name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
    disabled_skills: {
    AL_TELEPORT: "PLAYER"
    AL_WARP: "PLAYER"
    WZ_ICEWALL: "PLAYER"
    TF_BACKSLIDING: "PLAYER"
    RG_INTIMIDATE: "PLAYER"
    WE_CALLPARTNER: "PLAYER"
    HP_ASSUMPTIO: "PLAYER"
    HP_BASILICA: "PLAYER"
    CG_MOONLIT: "PLAYER"
    WE_CALLPARENT: "PLAYER"
    WE_CALLBABY: "PLAYER"
    CR_CULTIVATION: "PLAYER"
    NJ_KIRIKAGE: "PLAYER"
    CASH_ASSUMPTIO: "PLAYER"
    BS_GREED: "PLAYER"
    SC_FATALMENACE: "PLAYER"
    SC_DIMENSIONDOOR: "PLAYER"
    }

    well..someone hard coded it in the src..

     

    case SC_MANHOLE:  case WM_SOUND_OF_DESTRUCTION:  case WM_SATURDAY_NIGHT_FEVER:  case WM_LULLABY_DEEPSLEEP:   if( !map_flag_vs(m) ) {    clif->skill_mapinfomessage(sd,2); // This skill uses this msg instead of skill fails.    return 1;   }   break; 

     

    :meow:

     

    Where in the src is this? skill.c? And how to enable the skill in woe?


  2. Why I can't use Arrullo and Deep Sleep Lullaby in WOE?

     

    /* GvG zone is applied to all maps with a gvg mapflag */
    name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
    disabled_skills: {
    AL_TELEPORT: "PLAYER"
    AL_WARP: "PLAYER"
    WZ_ICEWALL: "PLAYER"
    TF_BACKSLIDING: "PLAYER"
    RG_INTIMIDATE: "PLAYER"
    WE_CALLPARTNER: "PLAYER"
    HP_ASSUMPTIO: "PLAYER"
    HP_BASILICA: "PLAYER"
    CG_MOONLIT: "PLAYER"
    WE_CALLPARENT: "PLAYER"
    WE_CALLBABY: "PLAYER"
    CR_CULTIVATION: "PLAYER"
    NJ_KIRIKAGE: "PLAYER"
    CASH_ASSUMPTIO: "PLAYER"
    BS_GREED: "PLAYER"
    SC_FATALMENACE: "PLAYER"
    SC_DIMENSIONDOOR: "PLAYER"
    }

  3. //===== Hercules Script ======================================
    //= Cash Hair Stylist
    //===== By: ==================================================
    //= Kisuka, Mod by Livius
    //===== Current Version: =====================================
    //= 1.1
    //===== Description: =========================================
    //= Exchange cash item, New_Style_Coupon, for new hair styles.
    //===== Additional Comments: =================================
    //= 1.0 First Version. [Kisuka]
    //= 1.1 Added support for new hairstyle #28 and #29 [ Livius ]
    //============================================================
     
    alberta,105,61,5 script Stylist#cash 4_F_02,{
    mes "[stylist]";
    mes "Hey, I'm Kaniki.";
    mes "I'm here to start a new";
    mes "trend by introducing my";
    mes "special new hairstyles!";
    mes "Give me a ^FF0000New Style Coupon^000000,";
    mes "and I'll change your hair~";
    next;
    if (Sex == 1) {
    mes "[Kaniki]";
    mes "I have two special";
    mes "hairstyles for men, the";
    mes "Emergency Heal Perm";
    mes "and the Aura Blade Cut.";
    mes "and the Tornado Balkan.";
    mes "and the Chevalier special cut.";
    mes "Do you want to see how";
    mes "these styles look?";
    next;
    cutin "hair_m_24.bmp",4;
    mes "[Kaniki]";
    mes "This is the Emergency";
    mes "Heal Perm. It's a brand";
    mes "new style I invented recently.";
    mes "What do you think? Cool, huh?";
    next;
    cutin "",255;
    cutin "hair_m_25.bmp",4;
    mes "[Kaniki]";
    mes "Now this is the Aura";
    mes "Blade Cut. You haven't";
    mes "seen anything like it";
    mes "before, haven't you?";
    next;
    cutin "",255;
    cutin "hair_m_28.bmp",4;
    mes "[Kaniki]";
    mes "Now this is the Tornado";
    mes "Balkan Cut. You haven't";
    mes "seen anything like it";
    mes "before, haven't you?";
    next;
    cutin "",255;
    cutin "hair_m_29.bmp",4;
    mes "[Kaniki]";
    mes "Now this is the Chevalier";
    mes "Special Cut. You haven't";
    mes "seen anything like it";
    mes "before, haven't you?";
    next;
    cutin "",255;
    }else{
    mes "[Kaniki]";
    mes "I have two new hairstyles for";
    mes "women, the Assumptio Perm";
    mes "and the Soul Changer Cut.";
    mes "and the Dry Season Four.";
    mes "and the Magic special cut.";
    mes "Do you want to see how";
    mes "these styles look?";
    next;
    cutin "hair_f_24.bmp",4;
    mes "[Kaniki]";
    mes "This is the Assumptio";
    mes "Perm. It'd really good";
    mes "on you, wouldn't it?";
    next;
    cutin "",255;
    cutin "hair_f_25.bmp",4;
    mes "[Kaniki]";
    mes "Next is the Soul";
    mes "Changer Cut. What do";
    mes "you think? Isn't it nice?";
    next;
    cutin "",255;
    cutin "hair_m_28.bmp",4;
    mes "[Kaniki]";
    mes "Now this is the Dry";
    mes "Season Four Cut. You haven't";
    mes "seen anything like it";
    mes "before, haven't you?";
    next;
    cutin "",255;
    cutin "hair_m_29.bmp",4;
    mes "[Kaniki]";
    mes "Now this is the Volume Magic";
    mes "Special Cut. You haven't";
    mes "seen anything like it";
    mes "before, haven't you?";
    next;
    cutin "",255;
    }
    mes "[Kaniki]";
    mes "Have you decided";
    mes "if you'd like me to";
    mes "change your hairstyle?";
    next;
    if(select("Change Hairstyle:Don't Change") == 1) {
    if (countitem(7622) > 0) {
    mes "[Kaniki]";
    mes "Great, you brought";
    mes "a New Style Coupon!";
    mes "Alright, which hairstyle";
    mes "did you want to have?";
    next;
    if (Sex == 1) {
    if(select("Emergency Heal Perm:Aura Blade Cut:Tornado Balkan:Chevalier Special") == 1) {
    delitem 7622,1; // New_Style_Coupon
    setlook 1,24;
    }else if{
    delitem 7622,1; // New_Style_Coupon
    setlook 1,25;
    }else if{
    delitem 7622,1; // New_Style_Coupon
    setlook 1,28;
    }else{
    delitem 7622,1; // New_Style_Coupon
    setlook 1,29;
    }
    }else{
    if(select("Assumptio Perm:Soul Changer Cut:Dry Season Four:Volume Magic Special") == 1) {
    delitem 7622,1; // New_Style_Coupon
    setlook 1,24;
    }else if{
    delitem 7622,1; // New_Style_Coupon
    setlook 1,25;
    }else if{
    delitem 7622,1; // New_Style_Coupon
    setlook 1,28;
    }else{
    delitem 7622,1; // New_Style_Coupon
    setlook 1,29;
    }
    }
    mes "[Kaniki]";
    mes "There--! It's done!";
    mes "How do you like your";
    mes "new hair? Well, I hope";
    mes "to see you again. Take care!";
    close;
    }else{
    mes "[Kaniki]";
    mes "I'm sorry, but I can";
    mes "only provide my hairstyling";
    mes "service if you bring a New";
    mes "Style Coupon. Please come";
    mes "back to me after you manage to";
    mes "get one of those coupons, okay?";
    close;
    }
    }
    mes "[Kaniki]";
    mes "Really? Oh, that's too bad.";
    mes "Well, if you ever change your";
    mes "mind about updating your";
    mes "hairstyle, come back";
    mes "and let me know, okay?";
    close;
    }

  4. Im using Renewal and already set the drop rate of common etc to x50 so I set common drop in drop.conf to 5000.

    using @mi monstername I can see 100% but when i kill monster there's no drop. Example in 5 Dokebi I get 2 Dokebi Horn instead of 5 since I set the drop rate to x50.

     


  5. How to fix this error? Everytime I character select after I equip the moon star costume I always got error and i can't login my account, evcen when I view it to costume tab i've got error. but I can see it when I equipt. I think the problem is the effect because If i use effect off the item can't see then effect on to see it again.

     

    Anyone have the same problem?


  6.  

    Try this :

    -	shop	dynamicshop	-1,501:222prontera,150,150,0	script	Dynamic Shop	100,{    callshop "dynamicshop",1;    npcshopattach "dynamicshop";    end;        OnBuyItem:        for ( set .@j, 0; .@j < getarraysize(.items); set .@j, .@j + 2 ) {            for ( set .@k, 0; .@k < getarraysize(@bought_nameid); set .@k, .@k + 1 ) {                if ( @bought_nameid[.@k] == .items[.@j] ) {                    if ( checkweight( @bought_nameid[.@k], @bought_quantity[.@k] ) ) {                        if ( countitem(.currency) < .items[.@j+1] )                            dispbottom "You don't have enough " +getitemname(.currency)+ " to purchase this item.";                        else {                            delitem .currency, .items[.@j+1] * @bought_quantity[.@k];                            getitem @bought_nameid[.@k], @bought_quantity[.@k];                        }                    } else dispbottom "You cannot carry out more items with you";                }            }        }        deletearray @bought_quantity, getarraysize(@bought_quantity);        deletearray @bought_nameid, getarraysize(@bought_nameid);        end;    OnInit:        set .currency, 7179; // pods         setarray .items, 4001,5,7227,100; // Usage : <item id>,<price>        npcshopitem "dynamicshop",0,0;        for ( set .@i, 0; .@i < getarraysize(.items); set .@i, .@i + 2 )            npcshopadditem "dynamicshop",.items[.@i], .items[.@i+1];        end;}

    Configuration Part : 

    set .currency, 7179; // podssetarray .items, 4001,5,7227,100; // Usage : <item id>,<price> 

    Its working but once merchant type bought any item it will gives Discount because of Discount skill hahahah!


  7. I'll try it to autobonus using the existing item w/ transform bonus but its not working haha!

     

    autobonus "{ sc_start SC_ITEMSCRIPT,180000,12664; }",100,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }";

     

    12664 = Transformation Scroll ( Golem )

     

    I want my character changed to Golem when using magical attack, but I fail  the bonus is not working haha!

     


  8. I'll try it to autobonus using the existing item w/ transform bonus but its not working haha!

     

    autobonus "{ sc_start SC_ITEMSCRIPT,180000,12664; }",100,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }";

     

    12664 = Transformation Scroll ( Golem )

     

    I want my character changed to Golem when using magical attack, but I fail  the bonus is not working haha!

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