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danizin999

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Posts posted by danizin999


  1. hello , I 've seen on some items 3D servers and never found something to implement in my server , anyone know how I can add ?

     

    @bR

    olá , eu ja vi em alguns servidores itens 3D e nunca achei algo para implementar em meu servidor, alguem sabe como posso adicionar ?


  2. Hello, I use Euphys quest shop (npc / custom / quests / quest_shop.txt), I would make three NPCs with different items, the first could do, but the second I'm not getting duplicate, it appears the same items the first npc

     

    follow npc duplicate

    //===== Hercules Script ======================================
    //= Euphy's Quest Shop
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.6a
    //===== Description: =========================================
    //= A dynamic quest shop based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.2 Added category support.
    //= 1.3 More options and fixes.
    //= 1.4 Added debug settings.
    //= 1.5 Replaced categories with shop IDs.
    //= 1.6 Added support for purchasing stackables.
    //= 1.6a Added support for previewing costumes and robes.
    //============================================================
     
    // Shop NPCs -- supplying no argument displays entire menu.
    //    callfunc "qdrag"{,<shop ID>{,<shop ID>{,...}}};
    //============================================================
    ra_temple,146,151,6    script    Set Dragão#2    87,{ callfunc "qdrag"; }
     
     
    // Script Core
    //============================================================
    -    script    quest_shop    -1,{
    function Add; function Chk; function Slot; function A_An;
    OnInit:
        freeloop(1);
     
    // -----------------------------------------------------------
    //  Basic shop settings.
    // -----------------------------------------------------------
     
        set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
        set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
        set .ShowID,1;      // Show item IDs? (1: yes / 0: no)
        set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
        set .MaxStack,100;    // Max number of quest items purchased at one time.
     
    // -----------------------------------------------------------
    //  Points variable -- optional quest requirement.
    //    setarray .Points$[0],"<variable name>","<display name>";
    // -----------------------------------------------------------
     
        setarray .Points$[0],"#CASHPOINTS","Cash Points";
     
    // -----------------------------------------------------------
    //  Shop IDs -- to add shops, copy dummy data at bottom of file.
    //    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
    // -----------------------------------------------------------
     
        setarray .Shops$[1],"Set Dragão","Outros";
     
    // -----------------------------------------------------------
    //  Quest items -- do NOT use a reward item more than once!
    //    Add(<shop ID>,<reward ID>,<reward amount>,
    //        <Zeny cost>,<point cost>,
    //        <required item ID>,<required item amount>{,...});
    // -----------------------------------------------------------
     
        Add(1,30724,1,0,0,7107,150,948,150,6159,10);
        Add(1,30887,1,0,0,1052,250,938,150,6159,10);
        Add(1,31105,1,0,0,950,150,1036,100,6159,10);
        Add(1,30829,1,0,0,940,100,1036,100,6159,10);
        
        Add(2,666,1,0,0,31154,1,7157,100,7032,300,6159,30);
        
     
    // -----------------------------------------------------------
     
        freeloop(0);
        set .menu$,"";
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
            set .menu$, .menu$+.Shops$[.@i]+":";
            npcshopdelitem "qdrag"+.@i,87;
        }
        end;
     
    OnMenu:
        set .@size, getarraysize(@i);
        if (!.@size) set .@i, select(.menu$);
        else if (.@size == 1) set .@i, @i[0];
        else {
            for(set .@j,0; .@j<.@size; set .@j,.@j+1)
                set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
            set .@i, @i[select(.@menu$)-1];
        }
        deletearray @i[0],getarraysize(@i);
        if (.Shops$[.@i] == "") {
            message strcharinfo(0),"An error has occurred.";
            end;
        }
        dispbottom "Select one item at a time.";
        callshop "qdrag"+.@i,1;
        npcshopattach "qdrag"+.@i;
        end;
     
    OnBuyItem:
        // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
        setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
        copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
        set .@q[2],.@q[1]*.@q[3];
        if (!.@q[2] || .@q[2] > 30000) {
            message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
            end;
        }
        mes "[Quest Shop]";
        mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
        mes "Requirements:";
        if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
        if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
        if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
            mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
        next;
        setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
        if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
            set .@preview,1;
        addtimer 1000, strnpcinfo(0)+"::OnEnd";
        while(1) {
            switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
            case 1:
                if (@qe[0]) {
                    mes "[Quest Shop]";
                    mes "You're missing one or more quest requirements.";
                    close;
                }
                if (!checkweight(.@q[0],.@q[2])) {
                    mes "[Quest Shop]";
                    mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                    close;
                }
                if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);
                if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
                if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                    delitem .@q[.@i],.@q[.@i+1]*.@q[1];
                getitem .@q[0],.@q[2];
                if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
                specialeffect2 EF_FLOWERLEAF;
                close;
            case 2:
                setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
                if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
                else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
                else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
                else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
                break;
            case 3:
                close;
            }
        }
     
    OnEnd:
        if (@qe[7]) {
            changelook LOOK_HEAD_BOTTOM, @qe[3];
            changelook LOOK_HEAD_TOP, @qe[4];
            changelook LOOK_HEAD_MID, @qe[5];
            changelook LOOK_ROBE, @qe[6];
        }
        deletearray @qe[0],8;
        end;
     
    function Add {
        if (getitemname(getarg(1)) == "null") {
            debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
            return;
        }
        setarray .@j[0],getarg(2),getarg(3),getarg(4);
        for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
            if (getitemname(getarg(.@i)) == "null") {
                debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
                return;
            } else
                setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
        }
        copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
        npcshopadditem "qdrag"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
        return;
    }
     
    function Chk {
        if (getarg(0) < getarg(1)) {
            set @qe[0],1;
            return "^FF0000";
        } else
            return "^00FF00";
    }
     
    function Slot {
        set .@s$,getitemname(getarg(0));
        switch(.ShowSlot) {
            case 1: if (!getitemslots(getarg(0))) return .@s$;
            case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
            default: return .@s$;
        }
    }
     
    function A_An {
        setarray .@A$[0],"a","e","i","o","u";
        set .@B$, "_"+getarg(0);
        for(set .@i,0; .@i<5; set .@i,.@i+1)
            if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
        return "a "+getarg(0);
    }
    }
     
    function    script    qdrag    {
        deletearray @i[0],getarraysize(@i);
        for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
            set @i[.@i],getarg(.@i);
        doevent "quest_shop::OnMenu";
        end;
    }
     
     
    // Dummy shop data -- copy as needed.
    //============================================================
    -    shop    qdrag1    -1,87:-1
    -    shop    qdrag2    -1,87:-1
    -    shop    qdrag3    -1,87:-1
    -    shop    qdrag4    -1,87:-1
    -    shop    qdrag5    -1,87:-1
    -    shop    qdrag6    -1,87:-1
    -    shop    qdrag7    -1,87:-1
    -    shop    qdrag8    -1,87:-1
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