danizin999
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Posts posted by danizin999
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hello , I 've seen on some items 3D servers and never found something to implement in my server , anyone know how I can add ?
@bR
olá , eu ja vi em alguns servidores itens 3D e nunca achei algo para implementar em meu servidor, alguem sabe como posso adicionar ?
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Hello, I use Euphys quest shop (npc / custom / quests / quest_shop.txt), I would make three NPCs with different items, the first could do, but the second I'm not getting duplicate, it appears the same items the first npc
follow npc duplicate
//===== Hercules Script ======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6a//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qdrag"{,<shop ID>{,<shop ID>{,...}}};//============================================================ra_temple,146,151,6 script Set Dragão#2 87,{ callfunc "qdrag"; }// Script Core//============================================================- script quest_shop -1,{function Add; function Chk; function Slot; function A_An;OnInit:freeloop(1);// -----------------------------------------------------------// Basic shop settings.// -----------------------------------------------------------set .Announce,1; // Announce quest completion? (1: yes / 0: no)set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)set .ShowID,1; // Show item IDs? (1: yes / 0: no)set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// -----------------------------------------------------------setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// -----------------------------------------------------------setarray .Shops$[1],"Set Dragão","Outros";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// -----------------------------------------------------------Add(1,30724,1,0,0,7107,150,948,150,6159,10);Add(1,30887,1,0,0,1052,250,938,150,6159,10);Add(1,31105,1,0,0,950,150,1036,100,6159,10);Add(1,30829,1,0,0,940,100,1036,100,6159,10);Add(2,666,1,0,0,31154,1,7157,100,7032,300,6159,30);// -----------------------------------------------------------freeloop(0);set .menu$,"";for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {set .menu$, .menu$+.Shops$[.@i]+":";npcshopdelitem "qdrag"+.@i,87;}end;OnMenu:set .@size, getarraysize(@i);if (!.@size) set .@i, select(.menu$);else if (.@size == 1) set .@i, @i[0];else {for(set .@j,0; .@j<.@size; set .@j,.@j+1)set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";set .@i, @i[select(.@menu$)-1];}deletearray @i[0],getarraysize(@i);if (.Shops$[.@i] == "") {message strcharinfo(0),"An error has occurred.";end;}dispbottom "Select one item at a time.";callshop "qdrag"+.@i,1;npcshopattach "qdrag"+.@i;end;OnBuyItem:// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));set .@q[2],.@q[1]*.@q[3];if (!.@q[2] || .@q[2] > 30000) {message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";end;}mes "[Quest Shop]";mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";mes "Requirements:";if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";next;setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))set .@preview,1;addtimer 1000, strnpcinfo(0)+"::OnEnd";while(1) {switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {case 1:if (@qe[0]) {mes "[Quest Shop]";mes "You're missing one or more quest requirements.";close;}if (!checkweight(.@q[0],.@q[2])) {mes "[Quest Shop]";mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";close;}if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)delitem .@q[.@i],.@q[.@i+1]*.@q[1];getitem .@q[0],.@q[2];if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;specialeffect2 EF_FLOWERLEAF;close;case 2:setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];break;case 3:close;}}OnEnd:if (@qe[7]) {changelook LOOK_HEAD_BOTTOM, @qe[3];changelook LOOK_HEAD_TOP, @qe[4];changelook LOOK_HEAD_MID, @qe[5];changelook LOOK_ROBE, @qe[6];}deletearray @qe[0],8;end;function Add {if (getitemname(getarg(1)) == "null") {debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";return;}setarray .@j[0],getarg(2),getarg(3),getarg(4);for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {if (getitemname(getarg(.@i)) == "null") {debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";return;} elsesetarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);}copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);npcshopadditem "qdrag"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);return;}function Chk {if (getarg(0) < getarg(1)) {set @qe[0],1;return "^FF0000";} elsereturn "^00FF00";}function Slot {set .@s$,getitemname(getarg(0));switch(.ShowSlot) {case 1: if (!getitemslots(getarg(0))) return .@s$;case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";default: return .@s$;}}function A_An {setarray .@A$[0],"a","e","i","o","u";set .@B$, "_"+getarg(0);for(set .@i,0; .@i<5; set .@i,.@i+1)if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);return "a "+getarg(0);}}function script qdrag {deletearray @i[0],getarraysize(@i);for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)set @i[.@i],getarg(.@i);doevent "quest_shop::OnMenu";end;}// Dummy shop data -- copy as needed.//============================================================- shop qdrag1 -1,87:-1- shop qdrag2 -1,87:-1- shop qdrag3 -1,87:-1- shop qdrag4 -1,87:-1- shop qdrag5 -1,87:-1- shop qdrag6 -1,87:-1- shop qdrag7 -1,87:-1- shop qdrag8 -1,87:-1 -
thank you, i got it, but.. when I click on another shop of a locked and appears "select one item at time"
and only first shop open
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hey guys , well I would like to duplicate the famous quest_shop script , I tried but he's calling the same shop on the other , I want a copy of the script to call a new shop quests , thank you
3D Costumes
in Database Requests
Posted · Edited by danizin999
@
Ragno Yes , can close thx