Diurnal
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Everything posted by Diurnal
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Once this is stable, I'd definitely move to hercules as my server emulator. eAmod BG is the only reason why I can't move out of rAmod.
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Hello, I have disabled mail system on my server and found a an automated events script that uses mail system to give the prizes. function Func_Prizes { announce "Congrats "+strcharinfo(0,getarg(0))+", a winner in the "+getarg(1)+" Event.",bc_all|bc_blue; query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+getarg(0)+",'** "+getarg(1)+" **',"+ "'Congratulations!% You have won % in the "+getarg(1)+" Event% % % % % % % % [ Your reward is attached. ]',"+ $@RewardID+","+$@RewardQNT+",1,"+$@RewardZeny+",UNIX_TIMESTAMP(NOW()))"); announce "Rewards hava been sent via mail.",bc_self|bc_blue; query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); } Can anyone please help me convert this into getitem script command?
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This is a nice idea, my players are requesting this too since it becomes annoying when they accidentally clicked the Cash Shop button while in PvP and WoE.
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Unknown Packet on 2012-04-10aRagexe Client
Diurnal replied to Diurnal's question in Client-Side Support
Yes I've restarted many times. Could you link me to where you get your exe files? Did you use the Weediffgenerator? and is there a specific diff option that I should not be enabling? Also the lua files for the client, I tried diffing it with "Read Lua First Before Lub" but it's still looking for lub files like TownInfo Also the correct Setup.exe that saves the resolution I set, I tried opensetup and it isn't saving, also tried the blue ghost setup. Both ran as Admin. -
I am getting this on console [Warning]: clif_parse: Received unsupported packet (packet 0x094b, 19 bytes received), disconnecting session #7. I've already set the PACKETVER to 20120410 and recompiled.
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This wouldn't work, or most likely it's not efficient, I'd rather make all players log again, would be the same thing if I just re-start the server. I think you misunderstood my post. I'm saying if we could make it "pop-up" a message after clicking the cash shop button stating that the cash shop has been updated and they need to login again in order to view the updated list. They will always get that pop up message unless they login again.
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I like this one. Having different discount days make your players save up for big bulk shopping
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Maybe we could add a display message that tells the player to relogin when they open the cash shop and their out of sync? For example: "Cash Shop has been updated, please re-login to view the updated list"
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Has anyone implemented Paymentwall to FluxCP here? I want to use it for my FluxCP since they offer a lot of payment options, and some free credits / points for some tasks. Paypal is somewhat limited to those people who have credit / debit cards.
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Don't use it, just don't. Hercules is way way better than eamod.
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The only reason why I bought eAmod is for their Battlegrounds. I hope Susu would convert it too
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Thank you! I guess I can do the skill balancing with pre-renewal. This thread can be closed now.
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Regarding #3, will it require src edits too? or just the db files are fine?
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Hi, I am using eAmod as my current emulator and is currently using 2010-07-30 client. I really want to move to Hercules because of it's features and hyper-active Development Team. But since Hercules has a different src coding, I am a little skeptical on moving. Here's some of my questions that needs some answers before I proceed from converting my server to Hercules. Server files-wise: Does Hercules supports 100% Pre-Renewal? Can I use the Cash Shop Support if I am on Pre-Renewal? Can I enable Kagerou and Oboro even without 3rd Jobs and use Pre-Renewal mechanics? I have a lot of custom items, does the format changed from eamod to hercules? Did Hercules removed some item_bonuses? Client files-wise: What's the most stable 2012+ client to use and supports Cash Shop Functions and Kagerou / Oboro? I am currently using 2010-07-30 client, do I need to convert my id2num2* txt files to lua if I want to use a 2012+ clients? Since Hercules blocks WPE/RPE, will it also block those auto hotkeys?
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I can login to my client when login and char servers are in HostB, map server is in HostA. But still, I can't pass through Character selection. it fails after I selected my character.
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This is what I did, and client displays failed to connect after login. I tried putting login and char server on HostA, map server on HostB, SQL server on HostA. It passes login and char server, however it fails to connect on map-server after selecting my character.
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Bumps~
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I tried using the following setup HostA: Login Server HostB: Char, Map and SQL Server On HostA, I got this conf for login_athena.conf login_port: 6900 new_account: no //min_level_to_connect: 100 // Account data storage configuration // SQL account.sql.db_hostname: HostB IP account.sql.db_port: 3306 account.sql.db_username: SQLUSERNAME account.sql.db_password: SQLPASSWORD account.sql.db_database: RAGNAROKDB account.sql.codepage: account.sql.case_sensitive: no account.sql.account_db: login account.sql.accreg_db: global_reg_value On HostB (char and map) char server userid: serverusername passwd: serverpassword login_ip: HostA IP login_port: 6900 char_ip: HostB IP char_port: 5121 start_point: new_1-2,100,25 start_zeny: 100000 map server userid: serverusername passwd: serverpassword char_ip: HostB IP char_port: 5121 map_ip: HostB IP map_port: 6121
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The 3 servers starts completely and they are connected with each other, however I don't see any connection attempt on map-server console. How to configure the subnet?
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This is for 2 servers on 1 host I need 2 host for 1 server (HostA: Login and Char || HostB: Map)
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It passed the login and char server, however it fails to connect on map server when I tried logging in. My Setup: Login Server: HostA Char Server: HostA Map Server: HostB SQL Server: HostA Ports used are open on both hosts Anyone can help?