1steric
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1steric
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hello ALT+U Where can I set up a reward field within a quest? There is no column to set rewards in quest_db. Does anyone know how to set up the reward field?
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hello I am currently writing this script. This is a system that allows you to add desired options to 5 slots of all items. but i have this script I would like to modify it so that only the weapon can be given the desired option with one slot. Advice from seniors please. thank you trin_in,30,164,4 script 잠재력 개방 4_DOG01,{ callsub(StartTalking); end; OnInit: /** * General Configuration */ /* 강화 실패 확률 (0 - 99 in percent) */ .chance_of_failure = 0; /* 실패 시 아이템 삭제여부 (true/false) */ .delete_on_failure = false; /* 강화 필요 제니 */ .zeny_requirement = 100000; /* Minimum amount of the bonus value. * For negative effects or certain bonuses that require negative values * Maximum possible value is -INT16_MAX) */ .minimum_bonus_amount = -100; // usually used with delay bonus options, although not provided in the script. /* Maximum amount of the bonus value. * Maximum possible value is INT16_MAX */ .maximum_bonus_amount = 10; /* Disable selection of bonus value (true/false) */ .enable_random_bonus = true; /* Item Option Descriptions */ setarray(.options$[0], "공격력", "마법 공격력", "공격속도", "시전속도", "크리티컬 데미지"); /* Item Option Constants */ setarray(.option_constants[0], VAR_ATKPERCENT, VAR_MAGICATKPERCENT, VAR_PLUSASPDPERCENT, DEC_SPELL_CAST_TIME, DAMAGE_CRI_TARGET); end; StartTalking: .@name$ = _("[ ^990099잠재력 개방^000000 ]"); disable_items(); mes(.@name$); mesf("안녕하세요 %s", strcharinfo(PC_NAME)); mes("착용하고 계신 무기에 잠재력을 개방시킬 수 있어요."); mes("잠재력을 개방시키면 새로운 추가옵션을 얻을 수 있습니다."); next(); mes(.@name$); mes("무기 잠재력 개방을 하시겠습니까?"); next(); if (select("할게요!", "아뇨 다음에요..") == 2) { mes(.@name$); mes("그래요 다음에 뵈요."); close(); } // Build the Menu. setarray(.@position$[1], "상단", "갑옷", "왼손", "오른손", "걸칠것", "신발"); .@menu$ = ""; for (.@i = 1; .@i <= 6; ++.@i) .@menu$ += ((getequipisequiped(.@i)) ? getequipname(.@i) : .@position$[.@i] + "-[착용하지 않음]") + ":"; // Select the part. .@equip_index = select(.@menu$); // Present a list of currently infused options. do { .@menu$ = ""; .@used = false; // Build the menu of current options. for (.@i = 1; .@i <= MAX_ITEM_OPTIONS; ++.@i) { // call getequipoption(<equip_index>, <type>, <slot>); // if the return is <0, it's a script error. // if the return is 0, the slot is empty. // if the return is >0, the slot is unavailable. .@opt = getequipoption(.@equip_index, .@i, IT_OPT_INDEX); if (.@opt > 0) .@menu$ += (.@i) + ") " + .options$[.@opt - 1] + ":"; else .@menu$ += (.@i) + ") ^999999Empty^000000" + ":"; } // Option Slot is the actual option slot 0-MAX_ITEM_OPTIONS (@see mmo.h) .@option_slot = select(.@menu$); // Check for used slot and request user action if found. if (getequipoption(.@equip_index, .@option_slot, IT_OPT_INDEX) > 0) { mes(.@name$); mes("This slot is already used up!"); if (select("^990000Override the slot.^000000", "Choose again.") == 2) .@used = true; next(); } } while (.@used); // loop if the slot is not to be overridden // Present a list of available bonuses. mes(.@name$); mes("Which of the following item bonuses would you like to add to this item?"); next(); // Build the Options! .@menu$ = ""; for (.@i = 0; .@i < getarraysize(.options$); ++.@i) .@menu$ += (.@i + 1) + ") " + .options$[.@i] + ":"; do { // Select the options! .@option_variable = select(.@menu$); next(); mes(.@name$); mesf("You chose ^009900%s^000000!", .options$[.@option_variable - 1]); mes("Are you sure?"); next(); } while (select("Fo Shizzle.", "I'ma re-evaluate, brah.") == 2); // Select a bonus or randomise. if (.enable_random_bonus) { .@value = rand(.maximum_bonus_amount); } else { do { mes(.@name$); mesf("Please input the bonus amount of ^009900%s^000000 you want to add!", .options$[.@option_variable - 1]); mesf("(Min: %d, Max: %d)", .minimum_bonus_amount, .maximum_bonus_amount); .@ok = input(.@value, .minimum_bonus_amount, .maximum_bonus_amount); next(); } while (.@ok); } // If there's a chance of failure, inform the user. if (.chance_of_failure) { mes(.@name$); mes("Alright so,"); mes("I'll have you know..."); mesf("There's a ^990000%d%% chance of failure^000000.", .chance_of_failure); mes("Because, well... I didn't go to school."); next(); mes(.@name$); if (.delete_on_failure) { mes("If I fail, your item will break and it ^990000will be destroyed^000000!"); } mes("Are you still ready to go forward with this?"); next(); if (select("Fo shizzle.", "Hells naw, go back to school.") == 2) { mes(.@name$); mes("Geez, you don't have to be so harsh about it."); close(); } next(); } // If there's a Zeny Requirement, perform the usual. if (.zeny_requirement > 0) { mes(.@name$); mesf("You also have to pay %dZ.", .zeny_requirement); next(); if (select("Of course!", "No way!") == 2) { mes(.@name$); mes("Well, see you around then..."); close(); } if (Zeny < .zeny_requirement) { mes(.@name$); mes("You don't have enough Zeny!"); close(); } Zeny -= .zeny_requirement; } // Check if there's a chance of failure, set and roll the dice. if (.chance_of_failure && rand(100) <= .chance_of_failure) { mes(.@name$); mes("^990000I failed!^000000"); mes("Guess I should go back to school."); // Delete the item if flagged. if (.delete_on_failure) failedrefitem(.@equip_index); // Simulate failed refinement of the item and delete. } else { // Set the Item Option bonuses in the slot see db/item_options.conf for more info. setequipoption(.@equip_index, .@option_slot, .option_constants[.@option_variable - 1], .@value); mes(.@name$); mes("^009900Praise Jesus^000000"); mes("I have added an option to your item."); mes("My skills are flawless!"); } next(); mes(.@name$); mes("See you around!"); close(); }
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hello, how to write script? attachrid(2,0,getcharid(1)); , error T^T
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hello, this is rathena script - script cash -1,{ end; OnNPCKillEvent: if(getcharid(1)) { addrid(2,0,getcharid(1)); } if(getmonsterinfo(killedrid,MOB_LV) >= 1) { if (rand(10000) <= 100) getitem 6623,1; // 100% 확률 하급마력석 if (rand(10000) <= 300) getitem 673,1; // 3% 확률로 동화 1개 획득 } if(getmonsterinfo(killedrid,MOB_LV) >= 200) { if (rand(10000) <= 100) getitem 6624,1; //중급마력석 if (rand(10000) <= 500) getitem 984,1; //오리데오콘 if (rand(10000) <= 500) getitem 985,1; //에르늄 if (rand(10000) <= 200) getitem 675,1; // 2% 확률로 은화 1개 획득 end; } else if(getmonsterinfo(killedrid,MOB_LV) > 250) { if (rand(10000) <= 100) getitem 6625,1; //상급마력석 if (rand(10000) <= 300) getitem 7619,1; //농축에르늄 if (rand(10000) <= 300) getitem 7620,1; //농축오리데오콘 if (rand(10000) <= 100) getitem 671,1; // 1% 확률로 금화 1개 획득 end; } end; } world drop cash system, party share drop addrid(2,0,getcharid(1)); <<-- this line error addrid Which syntax should be applied to the Hercules version to apply well?
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There ASC_EDP create a card writing Asura Strike is ridiculously 'd like to apply deadly poison How do I modify the source ? There ASC_EDP create a card writing Asura Strike is ridiculously 'd like to apply deadly poison How do I modify the source ?
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- ASC_EDP
- MO_EXTREMITYFIST
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