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Oceanid

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Posts posted by Oceanid


  1. Use tabs when you declare the NPC not spaces

    //= Euphy
    //===== Current Version: =====================================
    //= 1.6c
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= A dynamic quest shop based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.2 Added category support.
    //= 1.3 More options and fixes.
    //= 1.4 Added debug settings.
    //= 1.5 Replaced categories with shop IDs.
    //= 1.6 Added support for purchasing stackables.
    //= 1.6a Added support for previewing costumes and robes.
    //= 1.6b Added 'disable_items' command.
    //= 1.6c Replaced function 'A_An' with "F_InsertArticle".
    //============================================================
    
    // Shop NPCs -- supplying no argument displays entire menu.
    //    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
    //============================================================
    prontera,164,172,4	script	Quest Weapons#w1	998,{ callfunc "qshop1"; }
    
    
    // Script Core
    //============================================================
    -    script    quest_shopW    -1,{
    function Add; function Chk; function Slot;
    OnInit:
        freeloop(1);
    
    // -----------------------------------------------------------
    // Basic shop settings.
    // -----------------------------------------------------------
    
        set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
        set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
        set .ShowID,0;     // Show item IDs? (1: yes / 0: no)
        set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
        set .MaxStack,100;    // Max number of quest items purchased at one time.
    
    // -----------------------------------------------------------
    // Points variable -- optional quest requirement.
    //    setarray .Points$[0],"<variable name>","<display name>";
    // -----------------------------------------------------------
    
        setarray .Points$[0],"#CASHPOINTS","Cash Points";
    
    // -----------------------------------------------------------
    // Shop IDs -- to add shops, copy dummy data at bottom of file.
    //    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
    // -----------------------------------------------------------
    
        setarray .Shops$[1],"Weapons";
    
    // -----------------------------------------------------------
    // Quest items -- do NOT use a reward item more than once!
    //    Add(<shop ID>,<reward ID>,<reward amount>,
    //     <Zeny cost>,<point cost>,
    //     <required item ID>,<required item amount>{,...});
    // -----------------------------------------------------------
    
        Add(1,30005,1,0,0,7054,200,26080,10,7097,150,7053,100);
        Add(1,30008,1,0,0,7190,150,923,250,934,150,26080,10);
        Add(1,30020,1,0,0,26080,10,1031,200,905,150,914,150);
        Add(1,30017,1,0,0,26080,10,968,200,950,150,1063,150);
        //Add(1,30007,1,0,0,26080,10,7164,150,7198,150,7153,150);
        //Add(1,30021,1,0,0,26080,10,908,150,919,200,914,150);
        Add(1,30023,1,0,0,26080,10,7752,150,1036,100,7005,100);
        Add(1,30024,1,0,0,26080,10,7752,250,7122,150,1004,100);
        Add(1,30025,1,0,0,26080,10,7069,250,7122,150,1004,100);
        Add(1,30019,1,0,0,26080,10,7069,250,7122,150,1004,100);
    
    // -----------------------------------------------------------
    
        freeloop(0);
        set .menu$,"";
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
            set .menu$, .menu$+.Shops$[.@i]+":";
            npcshopdelitem "qshop1"+.@i,909;
        }
        end;
    
    OnMenu:
        set .@size, getarraysize(@i);
        if (!.@size) set @shop_index, select(.menu$);
        else if (.@size == 1) set @shop_index, @i[0];
        else {
            for(set .@j,0; .@j<.@size; set .@j,.@j+1)
                set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
            set @shop_index, @i[select(.@menu$)-1];
        }
        deletearray @i[0],getarraysize(@i);
        if (.Shops$[@shop_index] == "") {
            message strcharinfo(0),"An error has occurred.";
            end;
        }
        dispbottom "Select one item at a time.";
        callshop "qshop1"+@shop_index,1;
        npcshopattach "qshop1"+@shop_index;
        end;
    
    OnBuyItem:
        // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
        setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
        copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
        set .@q[2],.@q[1]*.@q[3];
        if (!.@q[2] || .@q[2] > 30000) {
            message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
            end;
        }
        mes "[Quest Shop]";
        mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
        mes "Requirements:";
        disable_items;
        if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
        if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
        if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
            mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
        next;
        setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
        if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
            set .@preview,1;
        addtimer 1000, strnpcinfo(0)+"::OnEnd";
        while(1) {
            switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
            case 1:
                if (@qe[0]) {
                    mes "[Quest Shop]";
                    mes "You're missing one or more quest requirements.";
                    close;
                }
                if (!checkweight(.@q[0],.@q[2])) {
                    mes "[Quest Shop]";
                    mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                    close;
                }
                if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
                if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
                if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                    delitem .@q[.@i],.@q[.@i+1]*.@q[1];
                getitem .@q[0],.@q[2];
                if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
                specialeffect2 EF_FLOWERLEAF;
                close;
            case 2:
                setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
                if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
                else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
                else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
                else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
                break;
            case 3:
                close;
            }
        }
    
    OnEnd:
        if (@qe[7]) {
            changelook LOOK_HEAD_BOTTOM, @qe[3];
            changelook LOOK_HEAD_TOP, @qe[4];
            changelook LOOK_HEAD_MID, @qe[5];
            changelook LOOK_ROBE, @qe[6];
        }
        deletearray @qe[0],8;
        close;
        end;
    
    function Add {
        if (getitemname(getarg(1)) == "null") {
            debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
            return;
        }
        setarray .@j[0],getarg(2),getarg(3),getarg(4);
        for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
            if (getitemname(getarg(.@i)) == "null") {
                debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
                return;
            } else
                setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
        }
        copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
        npcshopadditem "qshop1"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
        return;
    }
    
    function Chk {
        if (getarg(0) < getarg(1)) {
            set @qe[0],1;
            return "^FF0000";
        } else
            return "^00FF00";
    }
    
    function Slot {
        set .@s$,getitemname(getarg(0));
        switch(.ShowSlot) {
            case 1: if (!getitemslots(getarg(0))) return .@s$;
            case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
            default: return .@s$;
        }
    }
    }
    
    function    script    qshop1    {
        deletearray @i[0],getarraysize(@i);
        for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
            set @i[.@i],getarg(.@i);
        doevent "quest_shopW::OnMenu";
        end;
    }
    
    
    // Dummy shop data -- copy as needed.
    //============================================================
    -    shop    qshop11    -1,909:-1
    -    shop    qshop12    -1,909:-1
    -    shop    qshop13    -1,909:-1
    -    shop    qshop14    -1,909:-1
    -    shop    qshop15    -1,909:-1
    

  2. 
    

    // Created By ~ Rosemount

    // Current Version ~ v1.1

     

    payon,141,207,5 script Detective Adam 853,{

    if ( getgmlevel() >= 99 ) callsub staff;

    if ( Zeny < $price) callsub no_zeny;

    mes "Please Insert Name";

    next;

    input @names$;

    set @selfname$,strcharinfo(0);

    if ( @selfname$ == @names$ ) callsub self_Warp; // self warp message

    if(getmapxy(.@mapname$,.@mapx,.@mapy,0,@names$)!=0) callsub not_found;

    mes "===================================";

    mes " - Player Name : ^FF0000"+@names$+"^000000";

    mes "===================================";

    mes " - Map Name : ^FF0000"+.@mapname$+"^000000";

    mes "===================================";

    mes " - Coordinate X : ^FF0000"+.@mapx+"^000000";

    mes "===================================";

    mes " - Coordinate Y : ^FF0000"+.@mapy+"^000000";

    mes "===================================";

    close2;

    goto L_Menu;

     

    L_Menu:

    menu "~ Warp to [ "+@names$+" ]",L_Jump,"~ Not now",L_No;

     

    staff:

    switch(select("~ Setting Price:~ Check Price:~ Warp to:~ Cancel")) {

     

    case 1:

    mes "Cost Services";

    input $price;

    close2;

    goto staff;

     

    case 2:

    mes ""+$price+" zeny";

    close2;

    goto staff;

     

    case 3:

    input @names$;

    set @selfname$,strcharinfo(0);

    if( @names$ == @selfname$) callsub self_Warp;

    if(getmapxy(.@mapname$,.@mapx,.@mapy,0,@names$)!=0) callsub not_found;

    warp .@mapname$,.@mapx,.@mapy;

    end;

     

    case 4:

    close;

     

    no_zeny:

    mes "Cost Warp : ^FF0000"+$price+"^000000 Zeny";

    mes "Current Zeny : ^0DB40D"+Zeny+"^000000 Zeny";

    close;

     

    not_found:

    mes "I cannot find location of ^FF0000"+@names$+"^000000";

    close;

     

    self_Warp:

    mes "What the fish you trying to do!";

    close;

     

    L_Jump:

    if(getcharid(1,@names$) != getcharid(1,@selfname$)) {

    mes "You can only warp to members of your party.";

    close;

    }else{

    set Zeny, Zeny - $price;

    warp .@mapname$,.@mapx,.@mapy;

    close;

    }

    L_No:

    mes "Bla bla bla";

    close;

     

    }

    }


  3. I made a script to look up a players account information but it only works when I type in my own character name. For anyone else the map server displays the "Too many columns, discarding last 1 column" error. It can't seem to find the account id so it defaults to 0 and can't pull any of the account information. Anyone know why this is?

     

    This is the bit of code that checks for a matching account id in the db:

     

    if(!query_sql("SELECT `account_id` FROM `login` WHERE `account_id` ='"+getcharid( 3,.@name$ )+"'")) {
    		mes "[Account Manager]";
    		mes "There is no character matching " +.@name$+ ".";
    		mes "Would you like to re-enter the name?";
    		switch(select("Yes:No")) {
    			case 1:
    				callsub CHARACTER;
    				next;
    			case 2:
    				close;
    		}
    	}
    
    

     


  4. //===== Hercules Script ======================================= 
    //= Casino Employee
    //===== By: ================================================== 
    //= Oceanid
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= Hercules Project
    //===== Description: ========================================= 
    //= Casino Employee to work with slot machine script
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //============================================================
    
    scythero,44,162,4	script	Casino Employee	4_F_KAFRA9,{
    
    	mes "[Casino Employee]";
    	mes "Hello " + strcharinfo(0) + ".","I sell the items you need to gamble.";
    	mes "So what can I help you with?";
    	next;
    	switch(select("Trade Zeny for Token:Return Tokens:Redeem Tickets:Nothing")) {
    		case 1:
    			mes "[Casino Employee]";
    			mes "Very well. Each Token of the Ox costs 50,000 zeny.";
    			mes "How many would you like?";
    			next;
    			input @coinamount;
    			if (checkweight(7606,@coinamount) == 0) {
    				mes "[Casino Employee]";
    				mes "You do not have enough space for that many tokens!";
    				emotion e_hmm;
    				close;
    			}else if (Zeny > (50000 * @coinamount)) {
    				set Zeny,(Zeny - (50000 * @coinamount));
    				getitem 7606,@coinamount;
    				mes "[Casino Employee]";
    				mes "Here are your Tokens.";
    				close;
    			}else{
    				mes "[Casino Employee]";
    				mes "You do not have enough Zeny for that many Tokens!";
    				mes "Get out of here before I call Security!";
    				close;
    			}
    		case 2:
    			mes "[Casino Employee]";
    			mes "Please be careful not to excahnge more than 1 billion zeny!";
    			mes "YOU WILL NOT RECEIVE ZENY EXCEEDING 1 BILLION.";
    			mes "------------------------------------------------";
    			mes "YOU HAVE BEEN WARNED!";
    			next;
    			mes "[Casino Employee]";
    			mes "How many Token of the Ox would you like to return?";
    			input @returnamount;
    			if (countitem(7606) < @returnamount) {
    				mes "You don't have that many tokens!";
    				mes "Get out of here before I call security!";
    				close;
    			}else{
    				delitem 7606,@returnamount;
    				set Zeny,(Zeny + (50000 * @returnamount));
    				mes "Thank You. Here is your Zeny.";
    				close;
    			}
    		case 3:
    			mes "[Casino Employee]";
    			mes "Please select which prize you would like to redeem.";
    			next;
    			switch(select("Old Card Album ^FF0000[5 Tickets]^000000:Old Blue Box ^FF0000[5 Tickets]^000000:Gift Box ^FF0000[5 Tickets]^000000:Poison Bottle ^FF0000[5 Tickets]^000000:Nevermind")) {
    				case 1:
    					mes "[Casino Employee]";
    					mes "How many would you like to get?";
    					input @prizeamount;
    					if (countitem(7528) < 5 * @prizeamount) {
    						mes "You do not have enough tickets for that many!";
    						mes "Get out of here before I call security!";
    						close;
    					}else{
    						delitem 7528,5 * @prizeamount;
    						getitem 616,@prizeamount;
    						mes "Thanks come again!";
    						close;
    					}
    				case 2:
    					mes "[Casino Employee]";
    					mes "How many would you like to get?";
    					input @prizeamount;
    					if (countitem(7528) < 5 * @prizeamount) {
    						mes "You do not have enough tickets for that many!";
    						mes "Get out of here before I call security!";
    						close;
    					}else{
    						delitem 7528,5 * @prizeamount;
    						getitem 617,@prizeamount;
    						mes "Thanks come again!";
    						close;
    					}
    				case 3:
    					mes "[Casino Employee]";
    					mes "How many would you like to get?";
    					input @prizeamount;
    					if (countitem(7528) < 5 * @prizeamount) {
    						mes "You do not have enough tickets for that many!";
    						mes "Get out of here before I call security!";
    						close;
    					}else{
    						delitem 7528,5 * @prizeamount;
    						getitem 644,@prizeamount;
    						mes "Thanks come again!";
    						close;
    					}
    				case 4:
    					mes "[Casino Employee]";
    					mes "How many would you like to get?";
    					input @prizeamount;
    					if (countitem(7528) < 5 * @prizeamount) {
    						mes "You do not have enough tickets for that many!";
    						mes "Get out of here before I call security!";
    						close;
    					}else{
    						delitem 7528,5 * @prizeamount;
    						getitem 678,@prizeamount;
    						mes "Thanks come again!";
    						close;
    					}
    				case 5:
    					close;
    			}
    		case 4:
    			close;
    	}
    }
    

     

    Downloaded these scripts for my server and the Casino Employee did not work so I scripted a new one


  5. //===== Hercules Script ======================================
    //= Warper
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.4b
    //===== Description: =========================================
    //= A complete - but very condensed - warper script.
    //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Added missing duplicates and fixed coordinates.
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //============================================================
    
    -	script	Warper	FAKE_NPC,{
    function Go; function Disp; function Pick; function Restrict;
    
    // --------------------------------------------------
    //	Main Menu:
    // --------------------------------------------------
    
    menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    		" ~ Towns",Towns,
    		" ~ Fields",Fields,
    		" ~ Dungeons",Dungeons,
    		" ~ Guild Castles",Castles,
    		" ~ Guild Dungeons",Guild_Dungeons,
    		" ~ Instances",Instances,
    		" ~ Special Areas",Special;
    
    	if (lastwarp$ == "")
    		message strcharinfo(0),"You haven't warped anywhere yet.";
    	else
    		warp lastwarp$,lastwarpx,lastwarpy;
    	end;
    
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>);
    //	~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    //	~ Dynamic menu and map selection (auto-numbered).
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    //	~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    //	~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //	  at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
    
    function Go {
    	lastwarp$ = getarg(0);
    	lastwarpx = getarg(1,0);
    	lastwarpy = getarg(2,0);
    	warp getarg(0),getarg(1,0),getarg(2,0);
    	end;
    }
    function Disp {
    	if (getargcount() < 3)
    		@menu$ = getarg(0);
    	else {
    		@menu$ = "";
    		for (.@i = getarg(1); .@i <= getarg(2); .@i++)
    			@menu$ = @menu$+getarg(0)+" "+.@i+":";
    	}
    	return;
    }
    function Pick {
    	.@warp_block = @warp_block;
    	@warp_block = 0;
    	.@select = select(@menu$);
    	if (getarg(0) == "") {
    		.@i = .@select;
    		.@map$ = getarg(.@i);
    	} else {
    		.@i = .@select-getarg(1,0);
    		.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
    	}
    	if (.@warp_block & (1<<.@select)) {
    		message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    		end;
    	}
    	.@x = @c[.@i*2];
    	.@y = @c[.@i*2+1];
    	deletearray @c[0],getarraysize(@c);
    	Go(.@map$,.@x,.@y);
    }
    function Restrict {
    	if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
    		if (getarg(1,0)) {
    			@warp_block = 0;
    			for (.@i = 1; .@i < getargcount(); .@i++)
    				@warp_block = @warp_block | (1<<getarg(.@i));
    		} else {
    			message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    			end;
    		}
    	}
    	return;
    }
    
    // --------------------------------------------------
    	Towns:
    // --------------------------------------------------
    menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    		"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
    		"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    		"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
    		"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
    		"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
    		"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
    		"Umbala",T34, "Veins",T35, "Yuno",T36;
    
    T1: Go("prontera",155,183);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
    	Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
    	Go("dewata",200,180);
    T9: Restrict("RE");
    	Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
    	 Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(RENEWAL?146:114));
    T17: Go("jawaii",251,132);
    T18: Go("lighthalzen",158,92);
    T19: Go("louyang",217,100);
    T20: Go("xmas",147,134);
    T21: Restrict("RE");
    	 Go("malangdo",140,114);
    T22: Restrict("RE");
    	 Go("malaya",231,200);
    T23: Go("manuk",282,138);
    T24: Go("mid_camp",210,288);
    T25: Restrict("RE");
    	 Go("mora",55,146);
    T26: Go("morocc",156,93);
    T27: Go("moscovia",223,184);
    T28: Go("nameless_n",256,215);
    T29: Go("niflheim",202,174);
    T30: Go("payon",179,100);
    T31: Go("rachel",130,110);
    T32: Go("splendide",201,147);
    T33: Go("thor_camp",246,68);
    T34: Go("umbala",97,153);
    T35: Go("veins",216,123);
    T36: Go("yuno",157,51);
    
    // --------------------------------------------------
    	Fields:
    // --------------------------------------------------
    if (getgroupid() == 1) {
    menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    		"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    		"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    		"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    		"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    		"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    		"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    		"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    		"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    		"Yuno Fields",F28;
    
    F1: setarray @c[2],190,197;
    	Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
    	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
    	setarray @c[2],193,220,220,187;
    	Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
    	setarray @c[2],74,32;
    	Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
    	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    	Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
    	setarray @c[2],371,212;
    	Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
    	setarray @c[2],97,314;
    	Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
    	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    	Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
    	setarray @c[2],143,132,143,217;
    	Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
    	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
    	 Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
    	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    	 Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: setarray @c[2],240,179,185,235,240,226;
    	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F14: setarray @c[2],229,187;
    	 Disp("Louyang Field",1,1); Pick("lou_fild");
    F15: setarray @c[2],115,145;
    	 Disp("Lutie Field",1,1); Pick("xmas_fild");
    F16: Restrict("RE");
    	 setarray @c[2],40,272,207,180;
    	 Disp("Malaya Field",1,2); Pick("ma_fild");
    F17: setarray @c[2],35,236,35,262,84,365;
    	 Disp("Manuk Field",1,3); Pick("man_fild");
    F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F19: setarray @c[2],82,104,131,147;
    	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F20: setarray @c[2],215,229,167,234;
    	 Disp("Niflheim Field",1,2); Pick("nif_fild");
    F21: Restrict("Pre-RE",5,11);
    	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    	 Disp("Payon Forest",1,11); Pick("pay_fild");
    F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F23: Restrict("Pre-RE",2,7,9,10,11,13);
    	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    	 Disp("Rachel Field",1,13); Pick("ra_fild");
    F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
    F25: setarray @c[2],175,186,236,184,188,204;
    	 Disp("Splendide Field",1,3); Pick("spl_fild");
    F26: setarray @c[2],217,206,223,221,237,215,202,197;
    	 Disp("Umbala Field",1,4); Pick("um_fild");
    F27: Restrict("Pre-RE",5);
    	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    	 Disp("Veins Field",1,7); Pick("ve_fild");
    F28: Restrict("Pre-RE",5,10);
    	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    	 Disp("Yuno Field",1,12); Pick("yuno_fild");
    }else{
    mes "[Warper]";
    mes "You do not have access to this menu.";
    close;
    }
    
    // --------------------------------------------------
    	Dungeons:
    // --------------------------------------------------
    if (getgroupid() == 1) {
    menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    		"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
    		"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    		"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    		"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    		"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    		"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    		"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    		"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    		"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    		"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    		"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
    
    D1: setarray @c[2],261,272,275,270,116,27;
    	Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
    	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
    	Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
    	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
    	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
    	setarray @c[2],150,288,150,18,140,134,244,52;
    	Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
    	setarray @c[2],87,47,262,262;
    	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
    	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
    	 Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
    	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
    	 Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
    	 setarray @c[2],285,160,299,29;
    	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
    	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
    	 Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
    	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
    	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
    	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
    	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
    	 Disp("Entrance:Juperos 1:Juperos 2:Core");
    	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
    	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: setarray @c[2],218,196,282,20,165,38;
    	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D24: setarray @c[2],126,68,47,30;
    	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D25: Restrict("RE");
    	 setarray @c[2],33,230;
    	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D26: setarray @c[2],189,48,165,30,32,135;
    	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D27: setarray @c[2],61,239,60,271;
    	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D28: setarray @c[2],298,167,224,149,266,280;
    	 Disp("Odin Temple",1,3); Pick("odin_tem");
    D29: setarray @c[2],32,170,21,185;
    	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D31: Restrict("RE",7,8);
    	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
    	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
    	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
    	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D33: Restrict("RE");
    	 setarray @c[2],364,44,101,141;
    	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D35: setarray @c[2],69,24,102,27;
    	 Disp("Sunken Ship",1,2); Pick("treasure");
    D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    	 Disp("Thanatos Tower",1,12); Pick("tha_t");
    D37: setarray @c[2],21,228,75,205,34,272;
    	 Disp("Thor Volcano",1,3); Pick("thor_v");
    D38: setarray @c[2],205,15,129,133;
    	 Disp("Toy Factory",1,2); Pick("xmas_dun");
    D39: setarray @c[2],154,49,148,261,132,189,100,192;
    	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D40: Restrict("Pre-RE",1,2);
    	 setarray @c[2],42,31,48,30,204,78;
    	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    	 Pick("","um_dun01","um_dun02","yggdrasil01");
    D41: Restrict("RE");
    	 setarray @c[2],57,13,64,88,45,14,26,23;
    	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
    }else{
    mes "[Warper]";
    mes "You do not have access to this menu.";
    close;
    }
    
    // --------------------------------------------------
    	Castles:
    // --------------------------------------------------
    if (getgroupid() == 1) {
    menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    		"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
    
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
    }else{
    mes "[Warper]";
    mes "You do not have access to this menu.";
    close;
    }
    
    // --------------------------------------------------
    	Guild_Dungeons:
    // --------------------------------------------------
    if (getgroupid() == 1) {
    menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    		"Arunafeltz",G5, "Schwaltzvalt",G6;
    
    G1: Restrict("RE",2,3);
    	setarray @c[2],119,93,119,93,120,130;
    	Disp("Baldur F1:Baldur F2:Hall of Abyss");
    	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
    	setarray @c[2],39,161,39,161,147,155;
    	Disp("Luina F1:Luina F2:Hall of Abyss");
    	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
    	setarray @c[2],50,44,50,44,140,132;
    	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
    	setarray @c[2],116,45,116,45,152,118;
    	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
    }else{
    mes "[Warper]";
    mes "You do not have access to this menu.";
    close;
    }
    
    // --------------------------------------------------
    	Instances:
    // --------------------------------------------------
    if (getgroupid() == 1) {
    menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
    		"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
    		"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
    		"Wolfchev's Laboratory",I12;
    
    I1: Restrict("RE");
    	Go("ma_scene01",172,175);
    I2: Restrict("RE");
    	Go("ma_dun01",151,8);
    I3: Restrict("RE");
    	Go("ma_fild02",316,317);
    I4: Go("e_tower",72,112);
    I5: Restrict("RE");
    	Go("bif_fild01",161,334);
    I6: Restrict("RE");
    	Go("mal_in01",164,21);
    I7: Go("nyd_dun02",95,193);
    I8: Restrict("RE");
    	Go("mal_dun01",152,230);
    I9: Restrict("RE");
    	Go("glast_01",204,268);
    I10: Go("gef_fild10",240,198);
    I11: Go("monk_test",306,143);
    I12: Restrict("RE");
    	Go("lhz_dun04",148,269);
    }else{
    mes "[Warper]";
    mes "You do not have access to this menu.";
    close;
    }
    
    // --------------------------------------------------
    	Special:
    // --------------------------------------------------
    if (getgroupid() == 1) {
    menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
    		"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
    
    S1: Go("auction_01",22,68);
    S2: Go("bat_room",154,150);
    S3: Go("cmd_in02",179,129);
    S4: Restrict("RE");
    	Go("moc_para01",31,14);
    S5: Go("gon_test",48,10);
    S6: Go("arena_room",100,88);
    S7: Go("p_track01",62,41);
    S8: Go("turbo_room",99,114);
    }else{
    mes "[Warper]";
    mes "You do not have access to this menu.";
    close;
    }
    }
    // --------------------------------------------------
    //	Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6	duplicate(Warper)	Warper#tre	4_F_VALKYRIE
    alberta,28,240,4	duplicate(Warper)	Warper#alb	4_F_VALKYRIE
    aldebaran,145,118,4	duplicate(Warper)	Warper#alde	4_F_VALKYRIE
    amatsu,203,87,4	duplicate(Warper)	Warper#ama	4_F_VALKYRIE
    ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	4_F_VALKYRIE
    comodo,194,158,4	duplicate(Warper)	Warper#com	4_F_VALKYRIE
    einbech,59,38,6	duplicate(Warper)	Warper#einbe	4_F_VALKYRIE
    einbroch,69,202,4	duplicate(Warper)	Warper#einbr	4_F_VALKYRIE
    gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	4_F_VALKYRIE
    geffen,124,72,4	duplicate(Warper)	Warper#gef	4_F_VALKYRIE
    glast_01,372,308,4	duplicate(Warper)	Warper#glh	4_F_VALKYRIE
    gonryun,162,122,4	duplicate(Warper)	Warper#gon	4_F_VALKYRIE
    hugel,101,151,4	duplicate(Warper)	Warper#hug	4_F_VALKYRIE
    izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	4_F_VALKYRIE
    izlude,134,150,4	duplicate(Warper)	Warper#izl	4_F_VALKYRIE	//Pre-RE: (132,120)
    jawaii,253,138,4	duplicate(Warper)	Warper#jaw	4_F_VALKYRIE
    lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	4_F_VALKYRIE
    louyang,208,103,6	duplicate(Warper)	Warper#lou	4_F_VALKYRIE
    manuk,274,146,6	duplicate(Warper)	Warper#man	4_F_VALKYRIE
    mid_camp,216,288,4	duplicate(Warper)	Warper#mid	4_F_VALKYRIE
    mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	4_F_VALKYRIE
    moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	4_F_VALKYRIE
    morocc,159,97,4	duplicate(Warper)	Warper#mor	4_F_VALKYRIE
    moscovia,229,191,4	duplicate(Warper)	Warper#mos	4_F_VALKYRIE
    nameless_n,259,213,4	duplicate(Warper)	Warper#nam	4_F_VALKYRIE
    niflheim,205,179,4	duplicate(Warper)	Warper#nif	4_F_VALKYRIE
    pay_arche,42,134,4	duplicate(Warper)	Warper#arc	4_F_VALKYRIE
    payon,182,108,4	duplicate(Warper)	Warper#pay	4_F_VALKYRIE
    prontera,159,192,4	duplicate(Warper)	Warper#prt	4_F_VALKYRIE
    prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	4_F_VALKYRIE
    rachel,135,116,4	duplicate(Warper)	Warper#rac	4_F_VALKYRIE
    splendide,205,153,4	duplicate(Warper)	Warper#spl	4_F_VALKYRIE
    thor_camp,249,76,4	duplicate(Warper)	Warper#thor	4_F_VALKYRIE
    umbala,106,150,3	duplicate(Warper)	Warper#umb	4_F_VALKYRIE
    veins,214,123,4	duplicate(Warper)	Warper#ve	4_F_VALKYRIE
    xmas,150,136,6	duplicate(Warper)	Warper#xmas	4_F_VALKYRIE
    yuno,162,47,4	duplicate(Warper)	Warper#yuno	4_F_VALKYRIE
    
    // --------------------------------------------------
    //	Duplicates (Renewal):
    // --------------------------------------------------
    scythero,101,115,4	duplicate(Warper)	Warper#scy	618
    dewata,204,186,6	duplicate(Warper)	Warper#dew	4_F_VALKYRIE
    dicastes01,194,194,6	duplicate(Warper)	Warper#dic	4_F_VALKYRIE
    ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	4_F_VALKYRIE
    malangdo,134,117,6	duplicate(Warper)	Warper#mal	4_F_VALKYRIE
    malaya,231,204,4	duplicate(Warper)	Warper#ma	4_F_VALKYRIE
    mora,57,152,4	duplicate(Warper)	Warper#mora	4_F_VALKYRIE
    
    

     

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