Hello guys!
This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
Main configurations: (I'm using the last version of hercules)
//Damage Options:
.DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health]
.DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage)
.DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds)
.CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes]
// Effects:
.DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49
.FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25
.EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change):
//Time Options
.TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds)
.TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds)
.TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds)
Cells configurations:
//Bellow, do you configure the cells (Do you can add more, if want)
pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0
pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0
pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0
pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0
pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0
pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0
pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0
pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0
pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0
pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0
pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0
pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0
Sorry for my bad english...
Enjoy it
OBS: If do you use @reloadscript in this script, reload your character.
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