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Everything posted by Chuu
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*push* Ridley just corrected the Download link.
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danks m8, u saved my life.
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What if you removed Doram race from your server and client... ...but it just left a ugly space on the char creation window? Well here comes the solution. I simply edited the file and made use of the space. You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included) Download here ~ Requirements:
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Update 29.11.18 Topic Layout Edited Custom .mp3 file fix. Some BGM Titles (BGM No#130 and more) were not playable in the client, because of the audiotype and kBit/s Rate Added more custom BGM files that will fit well to your RO server Added two more optional downloads
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[Solved] Adding alternate sprite: Rune Knight
Chuu replied to Chuu's question in Client-Side Support
UPDATED SOLUTION: This commit just ruined the option to add further bodystyles for classes. I've been searching for hours where to enter my selected classes. So in the current hercules version you may search long. Here is my solution: Path: \trunk\src\map\atcommand.c -> Search for @bodystyle Remove this -> add this lines instead In this example, I've added the latest 3rd job sprites as bodystyles for the Star Gladiator and Soul Linker job, so after "@bodystyle 1" they will look like a Star Emperor/Soul Reaper. (palletes are necessary to make sprites work) -
Wow cool, it took almost a year till someone responded to me.
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The .grf expanded from 1,2GB to approx. 1,5GB. I think that is normal? Since the last update much content has been released.
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@Ridley My full appreciation for this update. Do you have a changelog as well? -- Edit: Oh now I see the log at the bottom of your Top Post x')
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"There is no encryption in this file" - Master of Magic
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/* //- Common Script Files - @include "npc/scripts.conf" @include "npc/scripts_woe.conf" @include "npc/scripts_jobs.conf" @include "npc/scripts_mapflags.conf" @include "npc/scripts_monsters.conf" @include "npc/scripts_warps.conf" //- Pre-Renewal Script Files - @include "npc/pre-re/scripts.conf" @include "npc/pre-re/scripts_jobs.conf" @include "npc/pre-re/scripts_mapflags.conf" @include "npc/pre-re/scripts_monsters.conf" @include "npc/pre-re/scripts_warps.conf" */ //- Development / Testing Script Files - @include "npc/scripts_dev.conf" //- Custom Script Files - // Your NPCs go in this file! @include "npc/scripts_custom.conf" Thank you, worked like a charm! <3
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Hello herc community, I'd like to know how I can efficiently remove NPCs from the loading list. Reason: For development reasons, I only need one path and a few NPCs to be loaded - so others are superfluous/not needed and take more time to (re-)load. I discovered the scripts_removed.conf in the /npc folder. Following configuration has been tested: //========================================================================= //= Hercules global npc removed list //========================================================================= // All NPCs that you wish to remove from your loading list should be put in // this file //========================================================================= // If instead of a path to an NPC is put "all" no file will be loaded npc_removed_list: ( //"all", //"path/to/npc", "npc/airports", "npc/battleground", "npc/cities", "npc/custom", //"npc/dev", <-- ONLY THIS PATH SHOULD BE LOADED "npc/events", "npc/instances", "npc/jobs", "npc/kafras", "npc/mapflag", "npc/mechants", "npc/mobs", "npc/other", "npc/quests", "npc/re", "npc/warps", "npc/woe-fe", "npc/woe-se", ) // removed But it did not work and all NPCs have been loaded. How can I achieve only load the "/dev" path? Thank you in advance ~
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Just as a tip: in skillinfolist.lub or .lua SkillName = "Asura Strike", This line will also affect the message upon the character after the skill has been casted. Two exclamation marks are added as suffix by default, so there is no need to add extra "!" or it will look weird. ^-^
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I think 2015-10-29a is suitable as well. I don't know the differences between 11-04 and 10-29 in depth. Would be a pleasure if somebody would enlighten me.
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1,2k is hardcore sad. But glad that you are back on track! I can only laugh with my 100k's o_o''
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[Solved] Adding alternate sprite: Rune Knight
Chuu replied to Chuu's question in Client-Side Support
After couple of minutes, I got it fixed... Solution: Path: \trunk\src\map\atcommand.c -> Search for @bodystyle Add this line between the others: && (sd->job & MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT After that it should (could) look like this: DON'T FORGET TO RECOMPILE ! -
Hello peeps, the fact that the alternate Rune Knight Sprite isn't released yet made me sad. So I decided to add the old Rune Knight Sprite (which looks really good!) as replacement for the unreleased alternate. No lub or lua errors while launching the client. Just telling me, that there is no body style. Do I have to make any serverside changes? Following changes have been made Path: \data\LuaFiles514\Lua Files\DressRoom\jobDressList.lub Thank you in advance <3
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#BUMP OF DEATH Anybody found a solution? If not, is it possible to "repatch" a client which has been patched with N.E.M.O ? For instance I diffed a client with N.E.M.O and after that, with the mysterious power of WEEDiff.gen, a EnableAuraOver9000.diff has been forced. @Mystery Hi.
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@Ridley Danke dir für dieses Projekt. Thank you for this provide. I see that you are not updating it anymore and I am quoting the problem that you used to mention in another forum. I want to propose a simple method to keep it up to date without git. The option would be a patcher. You could work on the grf and realease it with a patcher so the peeps can patch your changes anytime comfortably. It's thinkable that Thor could manage that. It can delete, un/rewerite files and much more. Maybe there are more options to be discovered. Sorry for my bad german I am from germany. Ouv~
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@padangyoesa Download the Mega Downloadaer Install and Open it up Paste in this link: https://mega.nz/#!NBAG1CwZ!jdElqRQ8cDSHuyRxnZ0PFRVDMSiPqdTMYT8qUXaukOk GG
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Wrong section bro. Secondly, I can not understand you.
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I also tried the 2015-09-16a Ragexe -> unknown package error (clearly compiled and defined before) Well, somehow the 2015-11-04 worked but the one above didn't. Furthermore the Doram race is not coded and not playable, but still appears in char select/creation.
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This is what I wanted to know. Thank you. It's known that some features (for instance Achievment, ROdex etc.) aren't working in further verions. Now there is only one more thing to know. Where I can find 2015-12-16aRagexe
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Lol this is sad.
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Sup hercians, I had a long timeout since my last project. The last .exe that I've used was 2015-05-13a Ragexe (a stable one and recommended by dagistr). Well, there are some new features that have been introduced since then. For instance: Dress Room feature -> 2015-10-29a Ragexe or newer client is required for this to work properly. Now I am looking for a suitable .exe to use this feature. Question #1: Which one is the latest and stable known .exe for hercules users? Question #2: Where I can find a list of downloadable Ragexe files? It's hard to find any sources like these LINK1 and LINK2 I hope that you can help me to make the right choice! Thank Q.
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Some REnewal content (for instance shadow gear, sealed cards etc.) is unnecessary in my opinion. Also, the damage formula, def and mdef calculation as well as the aspd configuration is not good. There are some skills of the 3rd classes, that I like (ex. Infared Scan or Trample), but in the other hand, there skills that I absolutely do not like because of their complexitivity and lack of balance. To put it in a nutshell, Pre RE is more simple and classic. Everybody can play simply with the 2nd classes, and it's always fun. RE is complex and it has some features, that are not needed, or damaged the balance of the game. Of course, Dungeons, Cities and Quests of RE are pretty cool to see, they wrote a new story and created beautiful maps -> Some Pre RE users only want these (good) parts of the RE Upgrade of Ragnarok Online. It can deliver you the feeling of being up to date with the story, and also it stays with the old (better) game mechanics. I prefer Pre RE, the main reason are the 3rd classes.