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Posts posted by milkshake
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19 minutes ago, OmarAcero said:@milkshake You can share your plugin edited ExtendedVend.c to test it?
I just moved 1 line but yep, why not
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52 minutes ago, Rebel said:tested it just now and its bugged.. you should open an issue in dastgir github..
I'm already solved this
SpoilerSpoiler -
1 hour ago, Vietlubu said:Did you create and add items to file /db/item_vending.txt
Yes. My problem not with zeny\cash\etc. Shops works normally.
My problem is
On 11.04.2018 at 11:27 AM, milkshake said:e.g.
Mr.Smith opens a store with 1 Apple for zeny\cp\etc(does not matter).
Mr.Tony bought this apple.
Mr.Smith recieve message from system: "Mr.Tony has bought 'UNKNOWN_ITEM'(apple must be here) ..."It means "item_name" from src(screen) can't see what was sold.
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14 minutes ago, Vietlubu said:@milkshake Sorry, but that source mod from rAthena, right?
11 hours ago, OmarAcero said:what guide are you using to implement ExtendedVending?!
Im using this plugin. I compared the lines with this
But these lines are the same in both versions.
SpoilerSpoiler -
1 hour ago, Rebel said:Have you put the Zeny and Cash in the item_db2.conf?
1 hour ago, Myriad said:have you configured the other files? check top of plugin file for their names
Ofcourse guys, i did it.
Problem not with ID's of Zeny\Cash.
After someone buy any item from wending, trader will recieve this message:
Spoilerand code of this:
Spoilere.g
Mr.Smith opens a store with 1 Apple for zeny\cp\etc(does not matter).
Mr.Tony bought this apple.
Mr.Smith recieve message from system: "Mr.Tony has bought 'UNKNOWN_ITEM'(apple must be here) ..."But map_db says that "item_name" from plugin returns 0 every time.
SpoilerSo this i need to fix..
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Hi guys.
After i buy any item from wending, item ID always is 0
Spoilersrc:
SpoilerDunno what's the problem. If some1 know how to fix it, tell me please.
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2 hours ago, Virtue said:Got the language issue fixed, but I'm still having some untranslated buttons and I'm using the most recent translation from @Asheraf. I'll post my screenshots in a while, I'll sleep it off first. I'll also try using the most recent 2018 ragexe client later
Probably that's just a "new buttons". I mean "translation" contains old buttons, but file structure is changed for new client.
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12 hours ago, 4144 said:for new clients i think if use non korean lang type, need remove some or most files from _kr suffix to your suffix. for russia i think it will be _ru or may be _rus.
Nothing changes..
BUT client normal works with 1 langtype if rename folder service_korea to service_usa and externalsettings_kr.lub to externalsettings_usa.lub. But thats works only with "usa". I tried different servicetype's but clinet always crashed.
Could it be that new clients do not support other languages?
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Someone have a solution with langtypes? I'm trying russia\14, but client always crashes.
Works only 0 and 1. (korea\america)
UPD:
who knows how to remove this?
Adding new items issue
in Client-Side Support
Posted · Edited by milkshake
Hello guys. I need help. I dont know what client want from me.
When i add new costume my client (2016-02-03aRagexeRE) cannot find act and spr(both) files in mystic "/il/" directory
For example i try to add this wings.
Downloaded archive structure is: (including files ofc)
Changed files:
iteminfo.lua:
[30500] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "Equilibrium_Wings", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Equilibrium Wings", identifiedResourceName = "Equilibrium_Wings", identifiedDescriptionName = { "A simple Wings" }, slotCount = 0, ClassNum = 1597 },
accessory.lub:
ACCESSORY_Equilibrium_Wings = 1597
accname.lub:
[ACCESSORY_IDs.ACCESSORY_Equilibrium_Wings] = "Equilibrium_Wings"
spriterobeid.lub:
ROBE_Equilibrium_Wings = 20
spriterobaname.lub:
[SPRITE_ROBE_IDs.ROBE_Equilibrium_Wings] = "Equilibrium_Wings"
item_db.conf:
{ Id: 30500 AegisName: "Equilibrium_Wings" Name: "Equilibrium Wings" Type: "IT_ARMOR" Loc: ["EQP_COSTUME_HEAD_LOW"] Refine: false ViewSprite: 1597 Script: <" bonus bStr,2; "> },